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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Stowaway
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#167 |
Ace of the deep .
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The tutorial is just that , a tutorial . It is not the game . Play it once and forget it . Dont play it at all if using the mod OH2 .
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#168 |
Stowaway
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#169 |
Watch
![]() Join Date: Aug 2008
Posts: 22
Downloads: 110
Uploads: 1
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@ hitmanuw
Thanks for feedback. @Sober I can do what I want, with or w/o OHII, GHG or KDB hydrophone, U turn with boat and so on. I checked a couple of sim, upc and cfg files, everything looks good - what the hell is going on with my game. Maybe caused of the german DVD version I have ???? No idea ... The UBoot_Sensors.sim tells me 0 meters on both hydrophones The ActiveUserPlayerUnits.upc tells me [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 1.CrewMember] CurrentStatus=OFF_DUTY [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2.CrewMember] CurrentStatus=ASLEEP Changing both status to ON_DUTY does not have any effect, but I did not reload the game, only load the saved campaign. Maybe there is a slightly difference in the german DVD version, so that the editing with TDW Patcher take no effect in the sh5.exe - is that possible? Can someone who has no problems neither in mission nor in campaign please send me a PM with his working sh5.exe file? Thanks. Regards null8fuff10 ![]() |
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#170 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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I don't really think it makes a differance where you place the patcher but I created a file, Ubisoft/SH5/Patches and unzipped in there. (I'm just running down everything I can think of here 'cause mine is working now) Not much more to tell. When you reinstalled, did you remember to patch to 1.2. I ask because I forget to do that sometimes and freak out when nothing works or the game just crashes. Let's see... apart from that, post back and tell us if you're still having problems with it. D40 ![]()
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Dogfish40 |
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#171 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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No, I'm playing the German version. I did a full reinstall. Remember to patch to 1.2. Got rid of all my saved games/Campaigns__ Clean Slate.
Opened the patches. Inserted Mods. Started the Total Germany Campaign. Benni and watchcrew notified me of every ship in port, then after we got out of port (this was important) they continued to spot all ships, benni continued to callout ship contacts. I am playing Hydrophone on surface right now just for this very purpose, to make sure he's calling out all contacts that are not already "Spotted" ships. This is good so far. Also, (I'll say this everytime), check your SH5/main/cfg/ contacts.cfg file,(open with notepad) make sure the settings; Imprecise=60 and Precise=15. TDW's UI mod now corrects this but certain other mods placed after sometimes adjust it. PS: and Sober Suggested to me to use the new campaign, old save files might be a problem and this was very important! Gute Jagd D40 ![]() Quote:
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Dogfish40 Last edited by Dogfish40; 07-23-12 at 01:11 PM. |
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#172 | |
Swabbie
![]() Join Date: Mar 2010
Location: Nuremberg, DE
Posts: 6
Downloads: 61
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Looking good now. ![]() I was doing my clean install again. Next step: Patch to V1.2 using Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe (Last time I was using two patch files from my HD) After that: Using Generic Patcher v1.0.46.0, enabling everything except colour changes. Last but not least: Checking contacts.cfg and updating following two lines Decay Time For Imprecise Sensor Contacts=60 ;[>0] seconds Decay Time For Precise Sensor Contacts=15 ;[>0] seconds For my first test I was using Trevallys Hydro_Test file. Looks like Benno got hyperactive now. Now I will continue and start adding mods. I want to play with TDW UI/Real Nav & OHII. /Slow_Target ![]() |
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#173 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Patched to V1.2
Using Generic Patcher v1.0.45.0, enabling everything except certain color changes. Using Mods: Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (light) V2.1 Foam_Mod_0.3 sobers 3D deck spray mod V7 Capthelms Audio+SV Touch Ups Window_Lights_Redone_V1 SMission - D-Day Landings Pascal-sh5-Crew-Uniforms. 12.2011 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible SteelViking's Bunker Fixes V1.0 sobers Lights Cfg V4 SH5 German U-Boat Hydrophone SFX AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_jimimadrids_map_tools IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 TDW_Ship_Inertia_1_1_0 TDW_IRAI_Inertia_Damage_Test Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Reworked Morale and Abilities v.1.01 OPEN HORIZONS II_full v1.9 OHIIv1.9 Patch1 OH II Minefield map for TDWs Ui OH II v1.9_TDW_Mines_Subnets_Detectable_in_hydro OHII_traffic_speed_Fix_v2 sobers green crew training V3 SH5 TDW FX Fix for Sobers chimney smoke Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 sobers hud sounds V1 SH5 AMMO_v1.0_SH5_by_Raven_2012 sobers bad weather deck gun V1 SH5 Repaired_Equipment_MOD_by_Xrundel_TheBeast_1.2 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix Grossdeutscher Rundfunk WolfPack Wotan Speech fixes and additions (english version) Voice, Help, & Menu - My own combination of things. I found out that Benno got hyperactive calling out sonar contacts when the lock target button was still on. Disengaged lock button and crazy sonar contacts stopped. I was using time compression from 1024 to 4096, too. Could sonar man not calling out contacts for some fellow submariners because the lock target button is NOT engaged? |
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#174 |
Black Magic
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#175 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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I.'m sorry null8fuff10,
You might have already answered this but what does you contacts.cfg file read? Just the two lines, Precise and Imprecise?! D40 PS; If you already answered this, just tell me so I can move on to another possible for you ![]() Quote:
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Dogfish40 |
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#176 | ||
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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D40 Quote:
When I started a new campaign I put in the whole stew save three mods. ![]() If all fails, a good reinstall works wonders. If you have any previous patcher versions lurking about on your computer find them. I found several files not in the SH5 directory, just in download docs and I had played with them. At the time, I didn't know that playing with them could have actually patched. Anyway, I made sure that all previous patches were disabled and deleted those patchers, saved my mods folder then reinstalled. Reinstalled JSGME and placed my mods folder back in the Directory. Started a new campaign and I couldn't shut the watchcrew or Benno up! Good Luck Kaleuns ![]()
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Dogfish40 |
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#177 | |
Stowaway
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#178 | |
Watch
![]() Join Date: Aug 2008
Posts: 22
Downloads: 110
Uploads: 1
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Hi Dogfish, thanks you and all others for reply and your tips!!! I think I had a knot in my stupid brain. I had no time until now, to really start new campaign. Completly delete my users SH5 folders, where the saved games are. New installation of game done. I updated with the gu.exe not with the downloaded 79MB silent_hunter_5_1.02_eu.exe. This was my first thing changed. Than run TDW Patcher. I also changed my Mod soup, will send a list later (nearly the same Mods configuration like Sober). My current Mod order - throwin' some away, I think MO Mod and Deutschmod are responsible for silent Benni. I need to start tutorial, because I have no CareerHistory.cfg at beginning. In tutorial Benni is calling out his visable and also the hydro contacts and I see the ship and the black line on both maps - Holly sh*t this is the first time ... PERFECT up to here now. Contacts.cfg are OK Imprecise=60, Precise=15 ... to be continued! Regards, null8fuff10 |
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#179 |
Watch
![]() Join Date: Aug 2008
Posts: 22
Downloads: 110
Uploads: 1
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... to be continued!
In Missions hydro contacts in messagebox, Benni shout them out and visable on maps when surfaced In campaign NO hydro contacts surfaced ... ![]() Maybe the reason is that I am logged onto Windows as user not admin, will test that later ... need some sleep now For info, here is my current mod list: Generic Mod Enabler - v2.6.0.157 [D:\GamersWorld\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 Pascal-sh5-Crew-Uniforms SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior MightyFine Crew Mod 1.2.1 Alt faces AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith IRAI_0_0_37_ByTheDarkWraith TDW_Ship_Inertia_1_1_0 TDW_IRAI_Inertia_Damage_Test Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.01 OPEN HORIZONS II_full v1.9 OHIIv1.9_Patch1 Church's Compass Dials Mod v2.2 - Option Two IO_StrategicMap_4_7_for_TDWv710 IO_MapCourseLine_sharp pencil_mod ShapeTexturesColor EQuaTool 01.01 by AvM - Kriegsmarine Regular Style Shadow Improvement ModLR SD_MapLocationNameFix_v1_2 BearingOverlay_v1_2_Big_null8fuff10 Regards null8fuff10 |
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#180 |
Ace of the deep .
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Is the hydrophone above or below the water when surfaced ?
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