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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 | |
Navy Seal
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![]() @ Makman and anyone else testing I have finished the Range and AOB reader. It is very precise with is measuring. You must lock on to a target and press next in the text display box. It is JSGME ready. Run by clicking the automation button. Select: Tutorials - Sub - AOB_Range_Finder Then press play in automation screen. Then play in the text display box. http://www.filefront.com/17772290/Tr...nge and AOB.7z ![]() |
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#167 |
Bosun
![]() Join Date: Jan 2011
Posts: 66
Downloads: 12
Uploads: 0
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Thank you.
Installing now your magic robot. |
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#168 |
Bosun
![]() Join Date: Jan 2011
Posts: 66
Downloads: 12
Uploads: 0
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@ Trevally:
Your cameras.cam are not the same than TDW's 6.3.3. As I mentioned, he changed it. I've confirmed that yours are not the same than his. |
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#169 |
Bosun
![]() Join Date: Jan 2011
Posts: 66
Downloads: 12
Uploads: 0
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@ Trevally:
I've confirmed that your cameras.cam for MRP are the old TDW's 6.3.0 He said that he changed the FOV of them. Waiting for your instructions... |
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#170 |
Bosun
![]() Join Date: Jan 2011
Posts: 66
Downloads: 12
Uploads: 0
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@ Trevally:
The same for emtguf's cameras.cam of TDW. |
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#171 |
Navy Seal
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downloading patch 3 now
![]() Ive been getting very recise readings from the cam files in patch 2. I will test and see if they need re-doing. |
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#172 |
Navy Seal
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Ok it looks like I have made some using patch1 and some using patch2.
None using patch3. I will re-set with new cam files and start again. ![]() I was getting good at it by the end ![]() Sorry everyone - this may take a while longer. I will take away the download scope tests - so nobody else uses the wrong cams. |
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#173 |
Bosun
![]() Join Date: Jan 2011
Posts: 66
Downloads: 12
Uploads: 0
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Good things take long time.
I'll take the opportunity to definitely refine the dimensions list. Let me know when you need help with new tests. |
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#174 | |
Black Magic
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#175 | |
Navy Seal
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![]() I am thinking that I patched to patch2 this morning. All emtguf scales were made yesterday. I need to redo them. I may hve made a few for MRP before patching - I will test each to the 5.71 and see. I have updated the scope testing pack with the cams from patch3. Download here http://www.filefront.com/17772749/Sc...esting_pack.7z This will teach me for not reading release notes ![]() |
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#176 |
Navy Seal
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#177 |
Bosun
![]() Join Date: Jan 2011
Posts: 66
Downloads: 12
Uploads: 0
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My Christmas gift. I have not had time to even get it out of the box.
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#178 |
Navy Seal
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I have no idea what that is
![]() I am now fully upto date with patches and cam files etc - ready to start again. I am hopeful that most are correct. What do you think about the uzo scope - should I make scales for them too? I must go out for a couple of hours - will start when I get back. |
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#179 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Speaking about scaling, did any1 here played Mafia 2 and visited the dock/port? In SH5 the biggest carrier looks like a toy/fishing boat, put a sub next to Bismarck and you realize that Bismark is not really a mighty bad ass ship as it looks in the movies.
Here is a screen from Mafia 2 port and how a real cargo should look like. Now compare those with the sorry ass ships we have in SH5 and cry. When you stay next to these ships on the dock, you feel like an ant. |
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#180 |
Bosun
![]() Join Date: Jan 2011
Posts: 66
Downloads: 12
Uploads: 0
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@ Trevally:
I'm doing tests with your grids and emtguf, at 1280x960 (4:3). The few tests I've done so far have given me very accurate results for distances, but somewhat offset results in the case of the AOB. I hope to be doing it well; I only have done it once or twice before. For example, with mission "practice_AOB # 1", I get these results for the HogIsland: Trevally script - Dist= 1424m - AOB= 56 RAOBF - Dist= 1420mm - AOB= ~ 60 ######### EDITED ############# I have miscalculated the AOB. It's my fault. The new measurements are precise. ################################################## #### I am still doing tests. Truth that this task is very laborious but, fortunately, I have a program that facilitates a bit this work, and I've been using it before to help me when doing missions, but it is still very useful for these tests. For example, to do the trick Makman said about counting pixels, you do not need to count anything if you are using this program. This is MB-Ruler. It's the best utility for measuring on the screen. It allows you to measure lengths and angles; to make notes; to vary the scale by reference to any object that appears on the screen; to save the image of all these measures; to work with layers, etc. (Excellent for those building missions with MissionEditor). In the picture below, for example, I am calculating the HogIsland AOB. All annotations, lines and measures you see are being done as I watch the boat through the periscope, in real time, while the boat is moving. (Ignore the tooltip, the scale was taken for 90º AOB) ![]() This utility is free and can be downloaded from: http://www.Markus-Bader.de/MB-ruler/index.htm It's great. Of all I've tried this is the best. Regarding UZO scales, Makman is right; I think you better don't make them; You must take a break (at least before TDW change the .cam files again). Last edited by toniloCoyote; 01-10-11 at 06:25 PM. |
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