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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Sailor man
![]() Join Date: Aug 2009
Location: Manchester, NH
Posts: 43
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Savegame CTD's, may or may not be related. Only change was 1.1.1 to 1.2 and workaround.
I happened to be in port when I removed 1.1.1 stock, and enabled 1.2 stock and MFCM 1.2 Workaround. I went on patrol. I used the Dive key and Surface key for initial commands, dove (periscope depth key) upon spotting merchant, fired 2 torpedoes , used surface key. Upon getting to the bridge I ordered crew to man deck gun and used the binoculars to targeted merchant. After merchant was sunk and I unmanned deck gun, and I found ( I believe this happened before diving again) that I had only 2 crew members on deck, the watch officer and 1 other, both crouching. I could not order dive, I saved and attempted reload and had a ctd. But trying to reload any save after leaving port with 1.2 and workaround activated I also had ctd's on reload. Till I went back to port save and reverted to 1.1.1 |
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#167 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#168 |
Commodore
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Version 1.2.1 released
hopefully this fixes the problem with the aft hydroplane operator. Please let me know if you have any problems.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information Last edited by Heretic; 03-22-10 at 08:24 PM. |
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#169 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
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Thanks for the effort
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#170 |
Serial Port Protector
Join Date: Sep 2002
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...if this is working, i make a small addon for the DBSM collection, including special sounds to sound properly with this
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Stormy...... Last edited by Stormfly; 03-23-10 at 02:19 AM. |
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#171 |
Watch
![]() Join Date: Feb 2005
Location: Germany
Posts: 17
Downloads: 94
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I believe I found a possible reason for the script not to be triggered.
The Crash Dive Command is executed by "SHIFT V". In the commands.cfg file I found that for this command in addition to the lower case 's' the capital letter 'C' for executed by crew is configured. If I tested correctly, then simply by removing the 'C' the script is triggered by the shortkey input. If other lovers of this mod please could verify? Thanks to Heretic for his wonderful mod!
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Perhaps it is better to be irresponsible and right than to be responsible and wrong - Sir Winston Churchill, 1950 |
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#172 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
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That works yes. Good find. Crash dive script works now
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#173 |
Commodore
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Doesn't work for me. I can't get it to trigger without the override installed.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#174 |
Watch
![]() Join Date: Feb 2005
Location: Germany
Posts: 17
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Sorry to hear that.
What I did for testing was 1. Quit the game 2. Navigated to ...\data\Cfg\commands.cfg 3. Deleted the capital 'C' from the crash_dive command 4. Double checked your mod active 5. Launched game and hit Shift+V from the CR 6. Heard the playbacks you selected for the chrash_dive script Hope that I did not miss anything ![]() Thanks again for your mod
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Perhaps it is better to be irresponsible and right than to be responsible and wrong - Sir Winston Churchill, 1950 |
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#175 |
Commodore
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And you have the override mod disabled?
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#176 | |
Seasoned Skipper
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Location: Oslo, Norway
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#177 |
Watch
![]() Join Date: Feb 2005
Location: Germany
Posts: 17
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@Heretic
Yep, the override mod was disabled.
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Perhaps it is better to be irresponsible and right than to be responsible and wrong - Sir Winston Churchill, 1950 |
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#178 | |
Commodore
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Well, hmmm...
Do me a favor and look in data\Submarine\NSS_UboatXX (the one that matches the boat you tested with), and pull up crew_commands.txt and tell me what the line beginning Set_depth says *edit* and to clairify, this is what you did? Quote:
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information Last edited by Heretic; 03-23-10 at 09:05 AM. Reason: added stuff |
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#179 |
Watch
![]() Join Date: Feb 2005
Location: Germany
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@Heretic Ok, as soon as I am back home. Still in the office.
O, btw, I am living in Germany. UTC+1. So here it is 3 PM.
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Perhaps it is better to be irresponsible and right than to be responsible and wrong - Sir Winston Churchill, 1950 |
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#180 |
Watch
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Location: Germany
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Yes, exactly. I just reckoned that the 'C' would prevent the interpretation of separate script files.
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Perhaps it is better to be irresponsible and right than to be responsible and wrong - Sir Winston Churchill, 1950 |
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