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Old 03-22-10, 03:27 PM   #166
Chromius
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Savegame CTD's, may or may not be related. Only change was 1.1.1 to 1.2 and workaround.

I happened to be in port when I removed 1.1.1 stock, and enabled 1.2 stock and MFCM 1.2 Workaround. I went on patrol.

I used the Dive key and Surface key for initial commands, dove (periscope depth key) upon spotting merchant, fired 2 torpedoes , used surface key. Upon getting to the bridge I ordered crew to man deck gun and used the binoculars to targeted merchant. After merchant was sunk and I unmanned deck gun, and I found ( I believe this happened before diving again) that I had only 2 crew members on deck, the watch officer and 1 other, both crouching. I could not order dive, I saved and attempted reload and had a ctd. But trying to reload any save after leaving port with 1.2 and workaround activated I also had ctd's on reload. Till I went back to port save and reverted to 1.1.1
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Old 03-22-10, 03:30 PM   #167
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Quote:
Originally Posted by Chromius View Post
Savegame CTD's, may or may not be related. Only change was 1.1.1 to 1.2 and workaround.

I happened to be in port when I removed 1.1.1 stock, and enabled 1.2 stock and MFCM 1.2 Workaround. I went on patrol.

I used the Dive key and Surface key for initial commands, dove (periscope depth key) upon spotting merchant, fired 2 torpedoes , used surface key. Upon getting to the bridge I ordered crew to man deck gun and used the binoculars to targeted merchant. After merchant was sunk and I unmanned deck gun, and I found ( I believe this happened before diving again) that I had only 2 crew members on deck, the watch officer and 1 other, both crouching. I could not order dive, I saved and attempted reload and had a ctd. But trying to reload any save after leaving port with 1.2 and workaround activated I also had ctd's on reload. Till I went back to port save and reverted to 1.1.1
That could be related to the same issue. Some of the strategies are not playing well together. Should have a fix this evening.
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Old 03-22-10, 08:12 PM   #168
Heretic
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Version 1.2.1 released

hopefully this fixes the problem with the aft hydroplane operator.

Please let me know if you have any problems.

Last edited by Heretic; 03-22-10 at 08:24 PM.
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Old 03-22-10, 09:37 PM   #169
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Thanks for the effort
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Old 03-22-10, 09:57 PM   #170
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...if this is working, i make a small addon for the DBSM collection, including special sounds to sound properly with this
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Last edited by Stormfly; 03-23-10 at 02:19 AM.
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Old 03-23-10, 02:52 AM   #171
blechritter
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Default Trigger of crash_dive script

I believe I found a possible reason for the script not to be triggered.

The Crash Dive Command is executed by "SHIFT V".

In the commands.cfg file I found that for this command in addition to the lower case 's' the capital letter 'C' for executed by crew is configured.

If I tested correctly, then simply by removing the 'C' the script is triggered by the shortkey input.

If other lovers of this mod please could verify?

Thanks to Heretic for his wonderful mod!
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Old 03-23-10, 04:59 AM   #172
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That works yes. Good find. Crash dive script works now
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Old 03-23-10, 07:29 AM   #173
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Doesn't work for me. I can't get it to trigger without the override installed.
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Old 03-23-10, 08:35 AM   #174
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Sorry to hear that.

What I did for testing was

1. Quit the game
2. Navigated to ...\data\Cfg\commands.cfg
3. Deleted the capital 'C' from the crash_dive command
4. Double checked your mod active
5. Launched game and hit Shift+V from the CR
6. Heard the playbacks you selected for the chrash_dive script

Hope that I did not miss anything

Thanks again for your mod
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Old 03-23-10, 08:42 AM   #175
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And you have the override mod disabled?
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Old 03-23-10, 08:42 AM   #176
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Quote:
Originally Posted by blechritter View Post
Sorry to hear that.

What I did for testing was

1. Quit the game
2. Navigated to ...\data\Cfg\commands.cfg
3. Deleted the capital 'C' from the crash_dive command
4. Double checked your mod active
5. Launched game and hit Shift+V from the CR
6. Heard the playbacks you selected for the chrash_dive script

Hope that I did not miss anything

Thanks again for your mod
Thats how i did it to
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Old 03-23-10, 08:50 AM   #177
blechritter
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@Heretic

Yep, the override mod was disabled.
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Old 03-23-10, 08:54 AM   #178
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Well, hmmm...
Do me a favor and look in data\Submarine\NSS_UboatXX (the one that matches the boat you tested with), and pull up crew_commands.txt and tell me what the line beginning Set_depth says

*edit* and to clairify, this is what you did?
Quote:
[Cmd201]
Name=Crash_dive
Contexts=1
MnID=0x3F230002
StringID=1035
Key0=0x56,Cs,"V" <------- change to Key0=0x56,s,"V"
HasDelayedExecution=Yes
CommandClass=Depth
Sound_0=ELO_Helm,MC_CR_CHIEF_33
Sound_1=ELO_Helm,MC_QRF_WATCH_29

Last edited by Heretic; 03-23-10 at 09:05 AM. Reason: added stuff
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Old 03-23-10, 09:04 AM   #179
blechritter
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@Heretic Ok, as soon as I am back home. Still in the office.

O, btw, I am living in Germany. UTC+1. So here it is 3 PM.
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Old 03-23-10, 09:06 AM   #180
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Quote:
Originally Posted by Heretic View Post
Well, hmmm...
Do me a favor and look in data\Submarine\NSS_UboatXX (the one that matches the boat you tested with), and pull up crew_commands.txt and tell me what the line beginning Set_depth says

*edit* and to clairify, this is what you did?
Yes, exactly. I just reckoned that the 'C' would prevent the interpretation of separate script files.
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