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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Bosun
![]() Join Date: Dec 2009
Location: Germany
Posts: 68
Downloads: 145
Uploads: 0
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@TheDarkWraith
The dails.dds shows the dails a little big bigger. does your mod scale the dails? is there a chance to make dails like original size shown in dails.dds? |
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#167 | |
Black Magic
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#168 |
Black Magic
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which folder did you get the dials from in the mod? I haven't noticed this problem. I use the German metric Dials.dds though.
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#169 | |
A-ganger
![]() Join Date: Dec 2001
Location: So. California
Posts: 79
Downloads: 29
Uploads: 0
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again, they work well - BIG THANKS for them, they make life much easier. I also installed command keys 1.03, finally getting some functionality in the game when I have compass and rudder...
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#170 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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Just one question about this amazing mod, any idea why I don`t get "Depth under keel" information when using this with CCIP keymod (it even makes "ping" but no info on depth)?
All others seems to work just this one "ctrl+D" doesn`t. Thx for help. Edit: It worked with TheDarkWraith first compass only mod. |
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#171 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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DarkWraith, thank you very much for this mod! You have made SH5 playable now.
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#172 | |
Black Magic
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#173 |
Stowaway
Posts: n/a
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Power of a mod maker, can`t beat that
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#174 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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#175 | |
Sailor man
![]() Join Date: Jan 2006
Location: Fort Worth, Texas
Posts: 50
Downloads: 21
Uploads: 0
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#176 |
Black Magic
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#177 |
Black Magic
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ok got an idea here. I can add buttons to the UI to take care of necessary items. What necessary items would you all deem as necessary? These would be like quick keys.
For instance I could add a depth under keel button. What other ones should I add? |
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#178 | |
A-ganger
![]() Join Date: Dec 2001
Location: So. California
Posts: 79
Downloads: 29
Uploads: 0
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I don't think it's related to dials at all, it's the game itself. I lose functionality on keyboard commands here and there, sometimes keys work, sometimes not. Same with the notepad output, sometimes I get the written output, sometimes not, deppends on the game's "mood", haha
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#179 | |
A-ganger
![]() Join Date: Dec 2001
Location: So. California
Posts: 79
Downloads: 29
Uploads: 0
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return to course go to command room - that would avoid lengthy clearing the bridge before dive by climbing the damn ladder; or "go to attack perriscope", would work as well; anything would be great to get out of the bridge with a single keystroke or mouseclick
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#180 | |
Sailor man
![]() Join Date: Jan 2006
Location: Fort Worth, Texas
Posts: 50
Downloads: 21
Uploads: 0
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![]() Depth under keel would be great. Rig for silent running would be nice... that way you don't have to find an officer that will tell you he can't comply! hehehe Maybe return to course. I'm sure others have better ideas than I. These just popped to mind first. It's really sad to see the awesome animation job they did with the attack periscope, and then look at it when it pops up ![]() |
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