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Old 03-06-10, 10:33 AM   #166
briklebritt
Bosun
 
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@TheDarkWraith

The dails.dds shows the dails a little big bigger. does your mod scale the dails? is there a chance to make dails like original size shown in dails.dds?
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Old 03-06-10, 10:33 AM   #167
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by vonce1 View Post
thanks for new dials!

they seem to work well, however my game crashed for the first time while 15 minutes into the game (hard lockup, needed ctrl-alt-del to get out of the game). I sank enemy sub and clicked on captain's log to see what I sank... not sure if new dials have something to do with it. I'll play again if it will happen again...
that's the first report of crash. I can't see how new dials would effect this but keep me posted please. I haven't noticed any problems yet (with the mod) as I use it also.
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Old 03-06-10, 10:34 AM   #168
TheDarkWraith
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Quote:
Originally Posted by briklebritt View Post
@TheDarkWraith

The dails.dds shows the dails a little big bigger. does your mod scale the dails? is there a chance to make dails like original size shown in dails.dds?
which folder did you get the dials from in the mod? I haven't noticed this problem. I use the German metric Dials.dds though.
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Old 03-06-10, 10:57 AM   #169
vonce1
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Quote:
Originally Posted by TheDarkWraith View Post
that's the first report of crash. I can't see how new dials would effect this but keep me posted please. I haven't noticed any problems yet (with the mod) as I use it also.
I tried to repeat mouseclicks and screen layout what I did when I crashed, and can't repeat the crash..so apparently crash was unrelated to dials.

again, they work well - BIG THANKS for them, they make life much easier. I also installed command keys 1.03, finally getting some functionality in the game when I have compass and rudder...
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Old 03-06-10, 10:58 AM   #170
Kromus
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Just one question about this amazing mod, any idea why I don`t get "Depth under keel" information when using this with CCIP keymod (it even makes "ping" but no info on depth)?
All others seems to work just this one "ctrl+D" doesn`t.
Thx for help.

Edit: It worked with TheDarkWraith first compass only mod.
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Old 03-06-10, 10:59 AM   #171
Drifter
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DarkWraith, thank you very much for this mod! You have made SH5 playable now.
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Old 03-06-10, 11:01 AM   #172
TheDarkWraith
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Quote:
Originally Posted by Kromus View Post
Just one question about this amazing mod, any idea why I don`t get "Depth under keel" information when using this with CCIP keymod (it even makes "ping" but no info on depth)?
All others seems to work just this one "ctrl+D" doesn`t.
Thx for help.

Edit: It worked with TheDarkWraith first compass only mod.
good question. I will look into this
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Old 03-06-10, 11:04 AM   #173
Dimitrius07
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Power of a mod maker, can`t beat that
 
Old 03-06-10, 11:04 AM   #174
Kromus
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Quote:
Originally Posted by TheDarkWraith View Post
good question. I will look into this
Thank you Superb mod
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Old 03-06-10, 11:06 AM   #175
UberMatz
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Quote:
Originally Posted by TheDarkWraith View Post
guys I messed up with the folder structure in the zip file. I see it's been hard for new people that aren't familiar with JSGME to use because of my error. The folder in my zip file 'for_MODS_folder' should have another folder under it - the name of the mod AND then under that the folder \data. I'll correct my uploaded zip files to reflect this change. I'll also update their readme text files to reflect this change.
The last thing I want to hear from you is an apology sailor!! Please keep up the outstanding work. I love the new 3 dials set up!!
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Old 03-06-10, 11:17 AM   #176
TheDarkWraith
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Quote:
Originally Posted by UberMatz View Post
The last thing I want to hear from you is an apology sailor!! Please keep up the outstanding work. I love the new 3 dials set up!!
well I can admit when I'm wrong and I errored there But the problem has been fixed. New zip file uploaded and post #1 changed
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Old 03-06-10, 11:20 AM   #177
TheDarkWraith
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ok got an idea here. I can add buttons to the UI to take care of necessary items. What necessary items would you all deem as necessary? These would be like quick keys.
For instance I could add a depth under keel button. What other ones should I add?
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Old 03-06-10, 11:21 AM   #178
vonce1
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Quote:
Originally Posted by Kromus View Post
Just one question about this amazing mod, any idea why I don`t get "Depth under keel" information when using this with CCIP keymod (it even makes "ping" but no info on depth)?
All others seems to work just this one "ctrl+D" doesn`t.
Thx for help.

Edit: It worked with TheDarkWraith first compass only mod.
I had this problem before; could hear the ping but no info in the notepad. I'm using command keys as well; I think the game is just buggy and sometimes certain functionalities are lost randomly. For instance, my command keys work during current patrol, but suddenly except the "view to heading", the keypress does nothing. It worked before. Go figure...

I don't think it's related to dials at all, it's the game itself. I lose functionality on keyboard commands here and there, sometimes keys work, sometimes not. Same with the notepad output, sometimes I get the written output, sometimes not, deppends on the game's "mood", haha
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Old 03-06-10, 11:26 AM   #179
vonce1
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Quote:
Originally Posted by TheDarkWraith View Post
ok got an idea here. I can add buttons to the UI to take care of necessary items. What necessary items would you all deem as necessary? These would be like quick keys.
For instance I could add a depth under keel button. What other ones should I add?
excellent idea. beside the "depth under keel", I'd love to see the following:

return to course
go to command room
- that would avoid lengthy clearing the bridge before dive by climbing the damn ladder; or "go to attack perriscope", would work as well; anything would be great to get out of the bridge with a single keystroke or mouseclick
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Old 03-06-10, 11:35 AM   #180
UberMatz
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Quote:
Originally Posted by TheDarkWraith View Post
ok got an idea here. I can add buttons to the UI to take care of necessary items. What necessary items would you all deem as necessary? These would be like quick keys.
For instance I could add a depth under keel button. What other ones should I add?
One that takes us to an actual TDC would rock!!

Depth under keel would be great. Rig for silent running would be nice... that way you don't have to find an officer that will tell you he can't comply! hehehe Maybe return to course. I'm sure others have better ideas than I. These just popped to mind first.

It's really sad to see the awesome animation job they did with the attack periscope, and then look at it when it pops up . I know you guys will get to those big fish soon enough, so I won't complain! Your doing some really beneficial work TheDarkWraith... you guys are rescuing this game from the trash heap!!
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