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Old 01-09-11, 10:13 AM   #166
nikbear
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Whats in the update?
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Old 01-09-11, 10:21 AM   #167
yamatoforever
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Quote:
Originally Posted by nikbear View Post
Whats in the update?
Light adaptations (weapons) to SH3 standard! And easily changed skin.
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Old 01-09-11, 10:31 AM   #168
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Ahh,thank you for the update!
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Old 01-11-11, 06:26 AM   #169
Giovanni Dalle Bande Nere
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Hello everybody. Sorry for my bad English.
Yamato i love your beautiful job.
Well i need please the 2 files textures and library 2009 RAR.
I don't find it. 'bout Japanese warships. Or it's good
the files 2010? Sorry for my bad english. Grazie
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Old 01-11-11, 07:00 AM   #170
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Welcome aboard.

ftp://maikhaas.dyndns.org/Volume_1/S...COMMUNITYMODS/

Look into MOLKE2005_YAMATOFOREVER directory.
Maybe you'll find what you're lookin' for...

Cheers,
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Old 01-11-11, 07:21 AM   #171
Giovanni Dalle Bande Nere
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thks Steel Well the 2 files 2009 there isn't.
In the file of the japanese warships, Yamato for example,
in the info said to download these 2 files. I don't understand if it's the same
the 2 files 2010 for convert these japanese warships. In the museum I see the Yamato and the others japanese. only the russian Kirov crashed.
I don't know if you understand me . Sorry but my English is not good
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Old 01-11-11, 07:48 AM   #172
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Quote:
Originally Posted by Giovanni Dalle Bande Nere View Post
...only the russian Kirov crashed...
Did you read the KIROV documentation?

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Old 01-11-11, 08:14 AM   #173
Giovanni Dalle Bande Nere
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Yeah! It's ok now. A question please.
But if a warships convert to SH3 is in my museum, it's in the
game right? RMS Titanic for example where i find it? Near Terranova?
I love so much this wonderful game but it's so difficult. For example i put the ship with mission editor save the mission ( file mis.) but when i loaded in the game don't "read" the file
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Old 01-11-11, 02:36 PM   #174
Wreford-Brown
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If you download my .mis file for HMS Tiger and follow the instructions it will tell you how to merge .mis files with the campaign_SCR file to ensure ships appear in game.

If you like VonDos' ships I've got a little mod which scripts them all into their historic routes in game: http://www.mediafire.com/file/3gnzyn...ips%20v1.9.rar

It's based on GWX but if you use another mod or supermod let me know and I can create another version for you.
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Old 01-11-11, 08:03 PM   #175
Giovanni Dalle Bande Nere
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Thks Wreford Brown. I've download SH3 on the net.
Patch 1.4 and GWX3.0 Gold with 2 Italian programs.
Lili Marlene ( textures) and Rina Ketty( audio).
The game it's ok. I've imported a lot of warships converted
SH4 to SH3 and I've seen all of them in the museum.
Unfortunately I can't explain for my poor English. I open
SH3 mission editor and put some ships and my u boat in the map.
Check mission. Ok. Save the file.mis in documentary single missions, but
when start the game i don't find the file. Where is my mistake?
I'd like to meet for example the great Yamato or the Titanic for example.
Sorry but it's only a week tha played this wonderful game.
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Old 01-12-11, 02:10 PM   #176
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You have to create a folder with the same name like the .mis file and to move it into:

....\data\SingleMissions\English*\Example\Example.mis


*or German [depends on language you chose in game options]

Last edited by SquareSteelBar; 01-13-11 at 05:36 AM. Reason: correction
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Old 01-13-11, 01:46 PM   #177
Wreford-Brown
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There's a SH3 Mission Designers Forum here: http://www.subsim.com/radioroom/forumdisplay.php?f=198

The Sticky's should tell you all you need to know.
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Old 01-14-11, 12:32 PM   #178
Giovanni Dalle Bande Nere
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Hi Guys. It's getting better the game
This game is a drug.
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Old 01-15-11, 12:00 PM   #179
Giovanni Dalle Bande Nere
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I've 2 little problems.
NBB Tirpitz have no guns. This is not a ship converted.
The second, I don't know if it's a bug, when I'm on the bridge
with my boys, we have not the binoculars. Only the hands
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Old 01-15-11, 01:26 PM   #180
Wreford-Brown
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If you're talking about the docked Tirpitz and early in the war then it's deliberate as she was still being fitted out at the start of WW2.

This thread has more details:
http://www.subsim.com/radioroom//sho...d.php?t=149252
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