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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 | |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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Re: Slow camera speed. Luca's free-cam camera has two speeds. If you hold down the Shift key together with your movement key you will get the effect of running through the boat. Very nicely done! ** Just realised I may have misunderstood your first sentence.! If you aren't running both mods at the same time , please excuse me! Last edited by Cheapskate; 02-17-10 at 05:58 AM. |
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#167 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Answer your questions: If you need to move velocemante also hold the shift key. I can do a version with the food, (this is not a problem) but I wanted to feel the loss of a 10% FPS. my mod and the mod is compatible with the flag of the great Anvart Author of DFa_UpDnRot_Flags_fin2.7z, first install the Anvart mod and everything will work correctly Very important for the full draft press this button key -numpad "0" to return to the previous CAM Regards, Luca Last edited by lucagaeta; 02-17-10 at 10:58 AM. |
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#168 |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
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OK I've managed to get this working a bit better, with GWX3gold and OLC, plus a couple of other mods that don't cause conflicts (lifeboats, skins, smoke & streams, das boot clothes, no rank).
I had to delete some stuff from within the mods to do it, namely the interior of the VII from the OLC mod, and the commands files from the Cfg folder of the OpenHatch mod. Here is my question, I have lost some functionality from the OLC mod, the pop up menu at the bottom mainly. The little lower periscope icons don't work, neither does the direct to UZO icon, nor the direct to OBS icon, BDU icon, radio icon and captains log icon. also some of the orders icons don't work when the officers icon is clicked on, surface the boat, head to view etc... where and how are the integrated commands stored? how can I fix them? then this mod would be perfect for me.... *********edit********* scratch that I fixed it, I put the wrong commands file back in (ie the openhatch version, not the OLC version). to get these working I had to... 1; Remove the four conflicting files in the VII folder from the Interiors folder in the OLC mod. 2; Remove the commands files from the Cfg folder in the OpenHatch mod. 3; Remove the cam file from the OpenHatch mod. Because of the way that both mods conflicted with each other it wasn't possible to fix using the "place in this order" method with JSGME. Yeah I know it looses some function in the OpenHatch mod, but my personal taste is for the GUI to work, rather than click spots in the 3D interior. However, as more gets added to the interior, animations, more crew, more clickspots, etc, I may change my mind. 100% working now.
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![]() Last edited by [SJ]nailz; 02-17-10 at 01:13 PM. Reason: sussed it myself :-) <<< smug smiley. |
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#169 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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I wanted to know if you had tried to do this test and what was the result install for my last mod: Conning Tower Hatch open 0.91FM and immediately after the fix Fix OLC users: http://www.filefront.com/15390359/Co...OLC_GUI_1.zip/ news aspect thanks Luke |
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#170 | |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
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#171 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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#172 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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hi luca, thanks so much for your work, you guys make this game what it is. also,can u release an FM version with the food? I think that is in DD's version OH 3.09, has the food diminish over time, does your food do this?
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#173 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Thanks for the compliments To release a version with FM food was waiting for the release of the final version, the 0.91 was only a demo version which only serves to prove the FPS with my mod. I promise that if it was delayed, release of a final version I'll take a 0.91FM with food. I'm now working on the type IX, the Conning Tower and already open as you can see from the picture, there remain some problems to be solved. |
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#174 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#175 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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#176 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Grazie a te per i complimenti, cercherò di fare del mio meglio per cercare di accontentare tutti. ciao, Luca |
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#177 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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#178 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Hi Luca
I am using WAC 4.1. Not sure whether I missed something above, but if I unstall the latest open conning tower hatch version (0.9) plus the WAC fix for this in addition to the diesel room beta mod, the beta interior mod doesnt work- is this right? I can run successfullt the beta interior mod without your conning tower mod, but not both? Thanks for your good work. ![]() |
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#179 |
Bosun
![]() Join Date: Jun 2005
Posts: 63
Downloads: 48
Uploads: 0
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Wow, just found and installed this - awesome. It is a little hefty on machine requirements and I now really sympathize with developers of SHV :-)
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#180 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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[REL]Full open the Conning Tower Hatch 0.92
LAST VERSION 0.92 date 02-28-2010 open the Conning Tower Hatch type VII -IX file http://www.filefront.com/15705943/Co...atch092food.7z changes in version 0.9.2 0) now open the Conning Tower Hatch for Type IX 1) (for Type IX)CR add wheel for Blow ballast animated (for Blow ballast click on wheel,or press key E) 2) (for Type IX)added to the rotation of the periscope CT, now if you rotate the periscope as 40 degrees, back in the CR (num pad by pressing "0") will find it rotated 40 degrees |
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