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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Stowaway
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It appears that distances will still be measured in Kilometers as opposed to Nautical/Sea Miles.
This is something that should have been corrected before all the eye-candy enhancements, which personaly, I could care less about. Same goes for the FPS view. Accuracy should come before eye-candy. No nation in the world (including Germany) has EVER measured distances at sea in Kilometers. I'm becoming hesitant about spending time and money upgrading my PC just for SH5, as there is no other reason to do so. |
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#167 | |
Navy Seal
![]() Join Date: Apr 2005
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So now we know that if we are running low on fuel/torpedoes we can dock at a tenderer at any time and get a full loadout. This essentially means that tenderers/friendly bases contain unlimited supplies and are always at full capacity. I wonder if this also extends to damage - dock at a tenderer and miraculously all your damage disappears. |
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#168 | |
Navy Seal
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If anyone needs definitive proof of where Ubisoft/the devs focus is with SH5, they need only read the above-linked preview and compare it to the accuracy errors that they see in the screenshots (ie incorrect reticles and so on - stuff that IMHO should be right from the start in a simulation, not left to modders to fix). But hey, you can relax knowing that the cutting board will be modelled correctly. ![]() ![]() |
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#169 |
Ace of the deep .
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These Q and A are getting more rediculous every time .
WTF Q: I’m interested to know whether or not it would be possible to see team members’ beards growing during a campaign. A: We are working on this right now; we thought about it and discussed it since the game was started. We believe that we have a good technical solution but given that it’s mostly eye candy (and therefore secondary in importance to gameplay and simulation) it might make it or not in the final build. Look at my avatar , do i look bitter and twisted . |
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#170 |
Navy Seal
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Ubisoft, always tackling the hard hitting issues head on...
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#171 |
Gunner
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Location: New York City
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Much like today's politicians...
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#172 |
Eternal Patrol
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No way, man! You just look old!
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“Never do anything you can't take back.” —Rocky Russo |
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#173 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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While it is not possible to "solve everything", it should be clear that programmers don't do 3d modeling and therefore are not involved in fixing any errors inside the boat.
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With strength I burn... |
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#174 | |
Fleet Admiral
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#175 | |
Navy Seal
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![]() For some, the accuracy in the modelling of the exterior of the "unit" (aircraft/submarine) etc is also very important. ![]() Last edited by JScones; 01-08-10 at 05:12 PM. |
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#176 |
Gunner
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Location: New York City
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Hmm, I haven't noticed that until recently when someone mentioned that. Not that it's a terrible eyesore but it'd be great if they spun in the right direction when ordering "ahead..." or "back..."
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#177 |
Admiral
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#178 | |
Previously 4Para
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If you cant be a good example, then you'll just have to be a horrible warning! |
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#179 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Sub captains go down with their ship! |
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#180 |
Rear Admiral
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