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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What version of SH4 do you have? | |||
Orriginal SH4 (no U-Boot missions) |
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285 | 23.59% |
SH4 + Uboot Missions addon |
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923 | 76.41% |
Voters: 1208. You may not vote on this poll |
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#166 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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Excellent info ETR3(SS)
looks like I'll need to release new FX files do correct the placement of the countermeasures launcher ![]() The venting matter revealed a bit complicated to be applied on SH4... because the game doesn't provide info if the sub is diving or surfacing... Defining a certain depth for vents to work won't be ideal scenario because vents would eventually work on both occasions which isn't correct I think. |
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#167 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Ok have some initial feedback for now. Tested this under 1.4 and it works fine with one exception I noticed on the torpedo screen.
http://yfrog.com/43sh4img20090409113823906p The best way to describe this I think is...funky. Is there an ideal resolution I should be using to prevent this, or could this be a v1.4 compatibility issue? Next thing I noticed were the periscopes. ![]() The scope fairings look good, but the scope itself is extending too far beyond the fairing. The black part at the top of the scope should be at the top of the fairing (kinda how I'm pointing with the arrow). Also the observation scope, would it be possible to put it next to the attack scope and make it the same height?
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#168 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Cfg\GameplaySettings.cfg Open it in wordpad or notepad. Go all the way to the bottom and you can edit the realism percentage values. Edit: The file lists it as O2 not as CO2, just took a look at it. Not that it matters, same result in the end.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#169 | |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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\Silent Hunter 4 Wolves of the Pacific\Data\Menu\Gui\Layout folder and send me the file US_torpedoes512.dds (or make a screenshot from it)? I want to see how it looks. Perhaps the file in v. 1.4 has a different layout than the one in v. 1.5 (it might be smaller and therefore if I put a taller image it would cut some part from it and compress it vertically thus giving this effect). The file in v. 1.5 that I've used looks like this: ![]() If your file (the v .1.4 file) looks like this: ![]() then I know where the problem is ![]() Edit: About the periscopes(I forgot to add), it can be done as you suggested (I'll send some screen for you to see that I've got it right). |
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#170 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#171 |
Mate
![]() Join Date: Sep 2001
Posts: 52
Downloads: 4
Uploads: 0
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May I make a suggestion/wish?
SHIV has the eye candy.........while Dangerous Waters has the platforms and weapons doctrines, etc..........right? Instead of trying to put modern subs and systems from (sorta) a modern era sim like dangerous waters into SHIV.......... Seems to me a much easier thing to do would be to simply replace dangerous waters "water/ocean" with SHIV's water/ocean. Then you have the eye candy of SHIV water in DW. I know, I'm nuts. I don't know much about it, but I do know that if Falcon 4 can go from direct x 5 to direct x 7 thru modding.......that in theory, it should be possible to do the same to DW. I have spoken, that is all, carry on.
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There is no need to run........you are already dead. |
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#172 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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Legal issues aside, is it possible to use code, script, etc from Dangerous Waters in Silent Hunter 4?
Last edited by Kaye T. Bai; 04-10-09 at 12:17 AM. |
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#173 | ||
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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Quote:
![]() For DW one is not allowed to add playable platforms (at least this was the policy when I first checked). So what is doable is to increase the quality of existing ones. Perhaps there is no restriction in improving the visuals, but I do not have very rich experience with DW. Edit: ETR3(SS) - noted! ![]() |
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#174 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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Thanks for the info.
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#175 |
Seaman
![]() Join Date: Dec 2008
Posts: 39
Downloads: 12
Uploads: 0
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hold on, can you explain this? i find it hard to believe that the creators of a game would try and suppress a modding community (unless its EA) can you point to any official statement on that?
and yes it would likely be impossible to take SH4 materials and import it into DW, it would likely require the source code for both. the chances of that are about as good as the moon deciding it no longer likes a stable orbit and giving the earth a kiss. and for a minor derail i have a question, how is DW? is it pretty moddable? and whats this about 64x max TC? |
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#176 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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Well, to go off topic a bit. On subsim/Dangerous Waters forums there are discussions about mods that add playable platforms (RA mod is one of them - if I understand correctly - I did not test it .. yet).
There are long debates there about EULAs 'n stuff and why some mods are legal or not so legal. Somewhere in such a thread I've seen some quotation by some official saying that they reserve the right to add playable platforms to the sim. I am not 100% sure of what i say, but I've seen such discussions several times. Problem is... this sim seems to be dead in the water from further development point of view. ![]() |
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#177 |
Watch
![]() Join Date: Aug 2007
Posts: 18
Downloads: 89
Uploads: 0
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![]() Hi guys, I need your help!
I take a movie of the Typhoon, but I do not like the texture of it. Could one of you help me an make an other texture for the Typhoon for me/us? ![]() http://allwoodships.com/Submarines/R...41,Typhoon.htm |
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#178 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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How are the changes coming? Got more for ya whenever you are ready.
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#179 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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People with SH4 v. 1.4 playing the Ohio mod and experiencing weird torpedo loading screens (see one of the above posts of ETR3(SS) ) , download this file and place it in your Ohio mod folder in
\MODS\OhioSSBN\Data\Menu\gui\Layout The file here: http://rapidshare.com/files/22059033...rpedoes512.dds P.S. Backup the original file first! (I did not test the file because I would have to reinstall my SH4 in an un-pached state and I didn't have time for that so far). |
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#180 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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