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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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#166 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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:rotfl:, I too like IJN CA's are nice looking ships! but I do not like the IJN DD's or the F4F |
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#167 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Me personally, among ship nuts, regard pretty much anything IJN to be sexy...Kongo class especially...maybe that means i have an affinity for the brit ships too?:rotfl:
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#168 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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Hmmm. i was thinking, maybe making a New Mexico class BB playable?
i always like those
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#169 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I have not done any testing but thought I might throw out an idea. What if you used your numbers for drag, etc to slow acceleration but give it a false max speed. Don't increase the power on the engines just a higher max speed. For example lets just say max speed is 20 Knots and your drag numbers make it max out at 11knots. So if you set the max speed to 30 knots, without increasing engine power, could it be possible to decrease the acceleration but get the top speed back to 20 knots? Just an idea. Peabody
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#170 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#171 | |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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i dont know if someone answered your question but use : audacity use the secound sound plz it is better someone had ever tryed to make a better ai? like to make them to "cross the T" ? or other tactics...etc etc http://en.wikipedia.org/wiki/Crossing_the_T
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#172 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The AI don't do anything other than to follow waypoints, EXCEPT for Escorts (unit types 0-4).
It might be interesting to change surface units all to that type, and see if they will vary from their waypoints. |
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#173 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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yes, its what i think too,
make all surface units have an attack path /patrol it will take time but it will worth it. also, make the destroyers fear you, trying to approach you, zigzagging to avoid shells and then release a salvo of torps. make the collision model better, when you ram a DD at flank, the destroyer will break in two. good luck!!
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#174 | ||||
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Quote:
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Quote:
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#175 | |||||
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#176 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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My patrol with the HMS King George V:
Left Liverpool, got to Fremantle, was attacked by 3CL's, 5DD's, sunk. Thoughts: BB was a little weak to sink from the small force it was attacked by. |
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#177 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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that actually seems about right.
considering the force, even a human can die from so many beestings
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#178 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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Guess it were my fabulous tactics... Running away with ahead flank and attacking the enemy beyond the AIs engagement range ![]() |
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#179 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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i tryed a carreer with the North Carolina class ship and rammed a CL, the cruiser were destroyed and capsized ( i dont know if it is the appropriate term in english )
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#180 | ||
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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[quote=Sledgehammer427]
add it to the scripted chunks of the campaign, the hardest part is the waypoints. Quote:
Quote:
not really, they approach you, and then RAMM'M you at flak speed. they think youre a sub and when they are at 10 meters of me BOOM, i relese a shell salvo and the DD explode.
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