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Old 11-19-08, 04:33 AM   #166
goldorak
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Quote:
Originally Posted by PeriscopeDepth
Quote:
Originally Posted by MBot
I have a hard time to imagine that any military would download a (imperfect) mod.
Not to mention that if the military wanted to violate their contracts and create their own platforms, I'm quite sure they could do that without any help from modders.

PD
If the license of the software they are using forbids modding you can bet they won't do it.
I don't understand why people don't get it. Modding for personal use while (sometimes) illegal doesn't have the same kind of implications that arise in a business environment.
You don't hear the Us Navy using cracked/pirated/illegal modded software do you ?

Last edited by goldorak; 11-19-08 at 04:34 AM.
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Old 11-19-08, 05:08 AM   #167
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>> lets just put an ADCAP in this one and let it lie. We are all here to use and talk about RA anyways.
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Old 11-19-08, 05:14 AM   #168
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Quote:
Originally Posted by Raptor_341
>> lets just put an ADCAP in this one and let it lie. We are all here to use and talk about RA anyways.
Myself I'd prefer a couple of stallions. Rapid and deadly right on target.
Back to topic : when is the definitive version of RA coming out ?
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Old 11-19-08, 05:37 AM   #169
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The waterfall display for the Gepard looks spectacular. I think this will boost my desire to play it tenfold. I always hated the SSAZ broadband display, this thing only displays cargo ships anyway. With the waterfall you can pick up contacts in the history very soon after you get them on NB. Situation awareness is so much better.

A shame that it is only for the Gepard and not also the othe Akulas. But from what people say this is correct. Strange that the soviets didn't go for waterfall displays earlier, as far as I know already the Skat sonar of the Victor III was digital. But perhaps they didn't have the processing power.
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Old 11-19-08, 07:19 AM   #170
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Quote:
Originally Posted by Raptor_341
>> lets just put an ADCAP in this one and let it lie. We are all here to use and talk about RA anyways.
conn, sonar: explosion on Master 1.... lost the wire... tube 1...
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Old 11-19-08, 07:29 AM   #171
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Quote:
Originally Posted by Raptor_341
>> lets just put an ADCAP in this one and let it lie. We are all here to use and talk about RA anyways.
Not forgetting Alfa Tau too of course the thread's title is Alfa Tau 3.1. I'm afraid it's been veering off topic but I guess this is a DWX mods thread for both Alfa Tau and RA. I hope those who like Alfa Tau don' mind sharing this thread with its Russian counterpart .

Perhaps a new thread could be started after the upcoming release of the updated RA.
Until then let's use the existing thread.
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Old 11-19-08, 07:38 AM   #172
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The only thing that is missing from RA are diesel electric subs.
Type 209 and Type 212. In this respect Alfa Tau is still superior.
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Old 11-19-08, 07:54 AM   #173
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Quote:
Originally Posted by MBot
Unless I am completly mistaken, the principle of RAPLOC is not that new. They already had that in the 60s with the PUFFS system.
mod.[/quote]

Checks the net version of Norman Friedman's Naval Weapons System ...

You are right, but PUFFs was only so successful they installed it onto a single test sub according to Friedman - no operational attack sub ever got it. The upgraded "MicroPUFF" only went onto the Upholders.
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Old 11-19-08, 08:31 AM   #174
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Quote:
The waterfall display for the Gepard looks spectacular. I think this will boost my desire to play it tenfold. I always hated the SSAZ broadband display, this thing only displays cargo ships anyway. With the waterfall you can pick up contacts in the history very soon after you get them on NB. Situation awareness is so much better.

A shame that it is only for the Gepard and not also the othe Akulas. But from what people say this is correct. Strange that the soviets didn't go for waterfall displays earlier, as far as I know already the Skat sonar of the Victor III was digital. But perhaps they didn't have the processing power.
All interfaces are interchangeable except: 1) Main nav station from diesel to nuke and viceversa, 2) Weapon stations, due to differences in tubes.

I did long ago an Akula with waterfall displays simply by copying over the proper files from the Seawolf or 688i over to the Akula folder and overwriting the Akula ones. You can also do the same for the Kilo, change colours of numbers manually editing a text file, and also change readout from feet to metres and back. No hexediting or messing around with dlls needed

I also gave the Kilo the Akula scope, with LLTV camera with no problem.

The only thing you can't do is give the Kilo (Or any other diesel) a towed array, as there is no button in the diesel main nav & control interface to stream it.
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Old 11-19-08, 08:31 AM   #175
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Thats strange, I remember having seen pics of a couple of subs that had PUFFS fins (at least one of the old diesels and the Tulibee SSN). It is also mentioned here (http://www.navsource.org/archives/08/08593a.htm) to be installed on the Permit, now without fins. The way I remeber it, it was continuously developed and ended up as WAA on the Virginia. But to be honest, I can't find any good history on PUFFS at the moment and don't remember where I have that from.
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Old 11-19-08, 08:55 AM   #176
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OK about the legality thig.

It was something I threw up a couple of years ago with aaken and GrayOwl.

This is the SCS stance.

1. You can add new non playable units, new 3d models and alter the texture maps.
2. You can alter the database to adjust parameters. You have to do that for 1 anyway.
3. You CANNOT add new playable platforms that require the hacking of the exe and dlls so that the new playable units are UNIQUELY playable, ie it is an addition to the stock playable units. The only way to add a new playable is to hack the exe and dlls, as evidently has been done. There is a way to have a new playbel but it is at the expense of an existing playable. This can be done as it is a dbase hack.

I'm locking this thread for the time being till I find out from Neal what the subsim policy is on this. Any new threads will be locked.

Sorry for being a PITA, I just don't want SCS to bust subsim.com
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Old 11-19-08, 04:12 PM   #177
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I'll make a request to Sonalysts to see if they will allow this. It sounds pretty good, and could inject new life into Dangerous Waters, especially with the sim no longer being actively upgraded. I will let you know what I learn.

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Old 12-02-08, 11:23 PM   #178
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Thread cleared, thanks for your understanding. If anything changes, I'll let you know. Enjoy!

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Old 12-03-08, 12:33 AM   #179
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Does "thread cleared" mean they're allowing distribution?
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Old 12-03-08, 01:24 AM   #180
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Quote:
Originally Posted by Molon Labe
Does "thread cleared" mean they're allowing distribution?
It means we are allowed to discuss about RA and AT3.
Nothing more nothing less.

At least I understand it that way.
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