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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
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yeah, posted my response before engaging my brain.
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#167 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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No problem - I just hope we can get you sorted.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#168 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
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Well, I deleted the renown replacement mod I already had off my computer and did a new download. I unzipped it into the Mods folder and enabled it with JSGME. Checked its folder and both 'data' and 'doc' were there.
I was getting a little fed up and just decided to go ahead and start a new career and am enroute to my assigned grid. Now while I am playing the game I can drop out of it and check the Basic cfg file? That should show the changed values? I think that is what you were saying? Honestly, I would just let the whole thing go if we didn't need the points to buy the good stuff(and I don't even buy that much). Sometimes you have poor patrols and need all the 'renown' you can get just from surviving at sea. I'll let you know what happens.
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...I fought in many guises, many names, but always me. Patton
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#169 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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molke 2005 has kindly given me permission to release a file for his HMS Terror model which will script it into your campaign on it's historic routes.
This mod contains molke2005's original ship model and a .mis file which scripts HMS Terror's movements during WW2 in the Mediterranean. Please read the Readme as it gives instructions on how to merge SCR files to get HMS Terror scripted into whichever version of SH3 you're using, from stock to any of the supermods. ![]() Enjoy!
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#170 |
Canadian Wolf
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Your Renown Replacement Mod, does it work with GWX 3.0? I have it installed and do not think it is working as I am not getting credit for reaching the patrol grid or for the patrol itself.
Wondering if I may be doing something wrong. |
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#171 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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The SH3 version can be a little tricky as it replaces the basic.cfg file so there are a number of mods that could overwrite it.
Try my SH3 Commander Combimod - it contains the renown replacement mod but only overwrites one line in basic.cfg so it's compatible with any other mod or supermod: http://www.mediafire.com/?maz250mfmm2
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#172 |
Watch
![]() Join Date: Aug 2011
Posts: 17
Downloads: 80
Uploads: 0
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is WB' .mis files compatible with stock SH3 and Magui F or only compatible with GWX?
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#173 |
Chief of the Boat
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The filers were created to be compatible with GWX3.0....anything else is down to the user.
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#174 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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![]() Quote:
I recommend that you enable the files one at a time rather than all together and play at least one campaign mission before adding another file. That way, you can see if any of the files cause conflicts.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#175 |
Watch
![]() Join Date: Aug 2011
Posts: 17
Downloads: 80
Uploads: 0
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#176 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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This is my first non-.mis file for a long time!
h.sie's SH3 Cmdr en_menu patch This slight repacking of h.sie's awesome 'Realism- and gameplay-related hardcode fixes for SH3.EXE V16B1' should make it easier for people to merge h.sie's campaign file into their own install and to add lines to en_menu. There are two parts: 1. Merging h.sie's campaign file with your own. This is held in a separate notepad file in 'documentation' but explains how to merge these files using the SH3 Mission Editor. 2. Adding lines to en_menu (or de_menu). I've written a small SH3 Commander mod based on h.sie's information that automatically adds the en_menu and de_menu lines using the power of SH3 Commander - no more manual inserting of lines. If you don't have SH3 Commander then I thoroughly recommend it, and if you're unsure how to add JSGME to SH3 Commander then there is a 'How to...' in documentation. Credits: JScones - I'm still learning how powerful JScones' utilities are for SH3 and there seems to be little limit to what can be achieved. Thank you yet again, Jaesen, for putting the time and effort into JSGME and SH3 Commander and sharing them with the community. h.sie - cracked the SH3.EXE and has created an awesome set of mods. Thank you for creating this information - I've just repacked it a little. Permissions: All the information contained in this mod remains the property of h.sie.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#177 | |
Nub
![]() Join Date: Sep 2013
Posts: 3
Downloads: 14
Uploads: 0
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Does it work on GWX 3.0? |
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#178 |
Chief of the Boat
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I'm sorry, I don't have a link but it was designed and created for GWX.
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#179 |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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#180 | |
Seasoned Skipper
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Try it here ftp://hartmuthaas.no-ip.org/public/S...EFORD%20BROWN/ Username & Password in my Signature!!! So Long Maik |
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