![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Would you like to see SH5 set in the Cold-War era? | |||
Yes, it's the next logical step for this wonderful series. |
![]() ![]() ![]() ![]() |
229 | 48.62% |
Are you high? I can't bear to leave the WWII arena. |
![]() ![]() ![]() ![]() |
210 | 44.59% |
I was hoping it'd be set in space! |
![]() ![]() ![]() ![]() |
32 | 6.79% |
Voters: 471. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#166 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
|
![]() Quote:
I'd be happy with a WW3 in the 80s. Throw in the 60s and 70s - that wouldn't hurt either.
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
|
![]() |
![]() |
![]() |
#167 |
Torpedoman
![]() Join Date: Mar 2005
Location: CONUS
Posts: 116
Downloads: 17
Uploads: 0
|
![]()
Hypothetical 1950's era would be great.
Where no Silent Hunter has gone before... WWIII! Nuclear war at sea... |
![]() |
![]() |
![]() |
#168 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]()
SH5 back to the Atlantic war, nothing else for me.
Cold war era seems kinda "cold." (Get it?) ![]() Played Sub Command and DW, not my bag o' tricks. Pacific theatre doesn't really do it for me either. |
![]() |
![]() |
![]() |
#169 | |
Medic
![]() Join Date: Mar 2007
Posts: 167
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#170 |
A-ganger
![]() Join Date: Oct 2005
Location: Helsinki
Posts: 78
Downloads: 21
Uploads: 0
|
Yes!
I really would like to play a sim placed in the era 1945-1960, a hypotethical cold war turned hot -scenario. The point is that at that time force projection was still based mainly on numbers, not just quality. The other points are:
-no digital signal processing (analog radar, sonar, ESM etc.) -this means that using sensors would be much more interesting, although it requires that the sensors should be simulated carefully -there is lots of data releasable from that period -homing torpedoes etc. based on electro-mechanic functionality (no fancy stuff, more "playable" that way, accuracy around 20-40%, not 95-100% etc. -all the elements of modern warfare (although not too many types of missiles) would be present - but not too high-tech -it would be a gold-mine for scenario designers, although that requires that there should be many playable platforms, and altogether many systems from many countries Miika
__________________
Constantem Decorat Honor |
![]() |
![]() |
![]() |
#171 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#172 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
|
![]()
I voted "set in space", though I really meant the idea should be seNt in space. I can think of two better alternatives (well, in my view anyway):
1) WW1 sub sim; at the moment only Schalen des Zorns exists, but it is, from what I have seen, rather limited (not played it yet though). A proper WW1 sub sim should allow play for Royal Navy as well as Kaiserliche Marine (OK, throw in the French Navy and KuK Marine subs). This would, for instance, also make missions penetrating the Dardanelles with a British E-class sub possible, or attacks on German shipping in the Baltic, as well as U-Boot warfare in the North Sea, Mediterranean and Atlantic. 2) Expansion for SH4 to include play for other nations: Japanese, Dutch and British subs (or call the result SH5). The submarine warfare in the Pacific wasn't just the USN.
__________________
Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
![]() |
![]() |
![]() |
#173 |
Commander
![]() Join Date: Sep 2006
Posts: 462
Downloads: 2
Uploads: 0
|
![]()
No. It will definitely suck if SH5 is in Cold War Era. (even early Cold War)
First, there is no engagements here. Nothing's eyes-candy. Just some recon missions or regular patrols (to prevent enemy intruders) definitely stinks and bores us to hell Secondly, there isn't any graphical requirment if it is set in Cold War. The only thing you've to know is the way to operate sonar. You won't surface, as it is danagerous to do so. Even a registered hit from a hellfire or general purpose 100kg gravity bomb can send you to the abyssal space in an instant. You don't want to be there, do you? Finally, there is something that you can play if you love modern / cold war subs - Dangerous waters. I'm sure that those loves enjoys it, while the other "casual" or less "realism-oriented" players like me (I don't use TDC lol. Click & shoot is my habit. Yet I do other stuffs in realistic way) Ubisoft won't spend $$ on those games that never pays off, will they? If I were the DEV team, I would either make it a World War I German U-boat, with no TDC and all fishs only fires at 90 degree angle, or a World War II one Japanese / British / Soviet / Allied / German boat, given that it has a SDK and many features like mine-laying to please everyone.
__________________
Romeo is here, but where is Juliet? ![]() The 中国水兵 (Chinese Sailor) in subsim |
![]() |
![]() |
![]() |
#174 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
|
![]()
The General,... just a small comment...
At Subsim homepage: there is clearly, striking visible subtitle (link) to this topic... ( Is this clear in English? ) Every member or visitor interesed in this topic/proposal...is just "one mouse-click away" from discussion or vote... All the people - who have not visited the topic, i.e. did not pay attention to proposed link, so far... are quite happy with WWII environment... not willing to even read the "cold war" thread... They (naturally) should belong to the "second and third" voters group of your pole... just a logic assumption. Nothing more, nothing less... **** If this is not clear English, I'll try with Massai dialect in a next post... |
![]() |
![]() |
![]() |
#175 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]() Quote:
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
||
![]() |
![]() |
![]() |
#176 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
|
![]()
I would love to se a Cold war edition,, skipjacks and all (i.s. 1960's, 70's, and early 80s)
I su much enjoyed the old C64 red storm rising . UBI would have to avoid the major pitfalls of some of the more recent attempts at games of this era, they made them so complex, so full of correct number crunching and all that they made it more of a advanced college study of ASW warfare, and booked learned the fun right out of it. This is a very common problem with computer games these days, they forgot how to make them somewhat simple and fun. witht he c64, there was a keyboard overlay (ok so yes, I still have my c64 up and running,, kind of an old pet I can't get rid of) and quickly you could master it. these others of recent times,, they sit on my shelf, |
![]() |
![]() |
![]() |
#177 |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
Uploads: 0
|
![]()
While the idea is pretty cool; DW, SC, and 688i have the modern sub thing covered. I'd really like to see SH4 in the Atlantic (with a helluva an AI overload). For some reason, I can't get into the Pacific. I love SH4, don't get me wrong, but it's coming off my computer sometime soon. The AI is just too stupid (maybe historically so), but there's so much more thrill to be found in the cold waters of the North and Central Atlantic. Plus, those fleet boats are too much like staying at the Hilton for me.
__________________
![]() |
![]() |
![]() |
![]() |
#178 |
Commander
![]() Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
Uploads: 0
|
![]()
I believe it would work quite well, I see such possibilities, stay with subs, just have a range of platforms and with events in China it could be kept current.
I would believe developers, could have subs for both sides from that era. I would question if DW was a flop, I am not it's biggest fan I admit, but I play the subs, I have never liked the sonar in DW or SC. Respectfully, Ron Banks MMCM(SS), USN(Ret) |
![]() |
![]() |
![]() |
#179 | |||
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]() Quote:
|
|||
![]() |
![]() |
![]() |
#180 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]() Quote:
While the perfect simulator is unattainable, the things that defined the U-boat war (wolfpacks, Operation Drumbeat Milkcows, and the importance of radio messages and Huff Duff) shouldn't be overlooked in any U-boat sim. All of them were overlooked for the most part in SH3. GWX went a long way in fixing them given the limited tools they had, but they're still not quite right and should have been there from the start and in a more developed fashion. That's what I'd like to see. But then again, I have a biased opinion as I couldn't care less about Cold War sub operations. ![]()
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
|
![]() |
![]() |
![]() |
|
|