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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 | ||
Swabbie
![]() Join Date: Jan 2006
Location: Sweden, Malmö
Posts: 14
Downloads: 0
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#167 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
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Maybe it is because you add 4 zoom levels and it cannot be more than 19 (like in orginal), or the ground layer is not affected by this zoom levels from file (worst case - hardcoded), or ground layer zooms are defined in some other file. I will try after deleting cfg dir.
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#168 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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I installed this mod V1.3 (to SH4 1.2) and it works fine.
Thanks very much for the efforts. Only thing I noticed is that upon loading the "Please Wait" screen is up much longer. At first I thought it was frozen so I just let it sit there about 5 minutes and it finally loaded. On subsequent loads not quite as bad but still longer. Nothing I cant live with just a note on it. |
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#169 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
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Did you deleted cfg dir in mod? Maybe that helps you.
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#170 |
Swabbie
![]() Join Date: Apr 2007
Posts: 7
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Offer
CaptainCox, I was thinking I could try to adapt your metric/imperial bearing tool to work with 1600x1200, but I do not know the process you use to create the tool.
I am guessing here, but do you draw the circle using a scale of 2 meters : 1 pixel, then draw the concentric rings at the revelant ranges? If so, I guess the question would be why SHIV does not keep the same 2 meters : 1 pixel ratio at 1600x1200 as it does so well at 1024x768. Would you mind letting me know what process you used to create it, if it is not a trade secret? ![]() The conversion to imperial should be no problem, will just be bigger as you stated earlier of course. - Wood |
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#171 | |
Rear Admiral
![]() Join Date: Mar 2005
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#172 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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#173 | |
Swabbie
![]() Join Date: Jan 2006
Location: Sweden, Malmö
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But anyhow, it must be possible to do this so it scales correctly for all resolutions, or? |
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#174 |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
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I worked with CaptainCox and present you with a new updated version of the bearing overlay:
![]() ![]() Download Version 1.4 This time both Imperial and Metric versions are included thanks to a handy little script that automatically generates the appropriate folders and filenames. Please check the Readme for details. Also please report any difficulties, suggestions you have here and well as any error you might experience. Last edited by l3th4l; 05-03-07 at 09:53 AM. |
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#175 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Very very cool job! "l3th4l"
![]() 1st post updated! Just a small clarification on my side. We decided to merge these mods as it gets confusing with all the 360 plotters floating around. I thank "l3th4l" for the work and commitment on this one. Hopefully the new version will help all the ppl that had problems with the older versions. I would also like to add that "l3th4l's" bearing plotter graphics was done from SCRATCH! using Photoshop, for all you PS users, that means something i am sure. Last edited by CaptainCox; 05-03-07 at 09:49 AM. |
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#176 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Has the increased loading times been addressed ?
I loaded the imperial version 1.3 and loading times have at least tripled. |
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#177 |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
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yes - for me the load times are back to normal
![]() but it's always good to hear the experiences of other people. |
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#178 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Ill try it tonight and get back to you.
Honestly Id rather live with the long load times than not have the bearings. |
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#179 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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Bug?
I used this mod and it worked for a few times, then about the third time black squares developed. Diving for sonar contact The sonar reports of - Contact – Merchant – Contact Distance – Bearing 62 – Long Range Was reduced to this Bearing 62 Removed Mod and report came back. EDIT:I think the black square is related to the AA fix. I was getting menu fuzz out until I reduced some settings in the AA. This could be related. ![]() Last edited by longam; 05-03-07 at 07:02 PM. |
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#180 |
Rear Admiral
![]() Join Date: Mar 2005
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Promised to report back.
Upon upgrade to the version 1.4 load times are greatly improved ![]() |
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