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Old 04-22-07, 03:22 PM   #166
Pax
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Quote:
Originally Posted by CaptainCox
Quote:
Originally Posted by Pax
This is great stuff, but i get wrong length readings with your version 1.3, SH4 patch 1.2 and 1600*1200 resolution. 1280*960 works fine.
Yea I think the high res is a prob also wide screen. Thing is I can only run at 1280x1024 (LCD) so I have no real way of checking this
I can help with testing higher resolutions if you want. I have a 22" CRT so I can set a lot of different res above 1280*1024. Just contact me if you have something to test.
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Old 04-23-07, 03:18 PM   #167
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Maybe it is because you add 4 zoom levels and it cannot be more than 19 (like in orginal), or the ground layer is not affected by this zoom levels from file (worst case - hardcoded), or ground layer zooms are defined in some other file. I will try after deleting cfg dir.
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Old 04-25-07, 11:09 AM   #168
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I installed this mod V1.3 (to SH4 1.2) and it works fine.

Thanks very much for the efforts.

Only thing I noticed is that upon loading the "Please Wait" screen is up much longer. At first I thought it was frozen so I just let it sit there about 5 minutes and it finally loaded.

On subsequent loads not quite as bad but still longer.

Nothing I cant live with just a note on it.
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Old 04-25-07, 01:23 PM   #169
t0maz
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Did you deleted cfg dir in mod? Maybe that helps you.
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Old 04-25-07, 02:00 PM   #170
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CaptainCox, I was thinking I could try to adapt your metric/imperial bearing tool to work with 1600x1200, but I do not know the process you use to create the tool.

I am guessing here, but do you draw the circle using a scale of 2 meters : 1 pixel, then draw the concentric rings at the revelant ranges? If so, I guess the question would be why SHIV does not keep the same 2 meters : 1 pixel ratio at 1600x1200 as it does so well at 1024x768.

Would you mind letting me know what process you used to create it, if it is not a trade secret?

The conversion to imperial should be no problem, will just be bigger as you stated earlier of course.

- Wood
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Old 04-25-07, 03:07 PM   #171
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Quote:
Originally Posted by t0maz
Did you deleted cfg dir in mod? Maybe that helps you.
Used JSGME
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Old 04-25-07, 08:32 PM   #172
CaptainCox
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Quote:
Originally Posted by Capt. S. A. Wood
CaptainCox, I was thinking I could try to adapt your metric/imperial bearing tool to work with 1600x1200, but I do not know the process you use to create the tool.

I am guessing here, but do you draw the circle using a scale of 2 meters : 1 pixel, then draw the concentric rings at the revelant ranges? If so, I guess the question would be why SHIV does not keep the same 2 meters : 1 pixel ratio at 1600x1200 as it does so well at 1024x768.

Would you mind letting me know what process you used to create it, if it is not a trade secret?

The conversion to imperial should be no problem, will just be bigger as you stated earlier of course.

- Wood
No secret, I simply used the existing graphics made by "Pato" for SH3 (as mentioned in the 1st post). The only thing I did was that i converted it for SH4 and added the "boat" symbol in the middle. As for the scaling I sized it in photoshop until it matched up with the "Ruler" tool measurement. Some ppl would have done it differently but that's what I use anyway in a attack/plotting situation (ruler that is).
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Old 04-29-07, 10:58 AM   #173
Pax
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Quote:
Originally Posted by Pax
This is great stuff, but i get wrong length readings with your version 1.3, SH4 patch 1.2 and 1600*1200 resolution. 1280*960 works fine.
I have to correct this statement: 1280*960 is also a bit off. It may be related to you using 1280*1024, a 5:4 aspect ratio rather than the ordinary 4:3 resolutions.

But anyhow, it must be possible to do this so it scales correctly for all resolutions, or?
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Old 05-03-07, 09:04 AM   #174
l3th4l
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I worked with CaptainCox and present you with a new updated version of the bearing overlay:



Download Version 1.4

This time both Imperial and Metric versions are included thanks to a handy little script that automatically generates the appropriate folders and filenames. Please check the Readme for details.

Also please report any difficulties, suggestions you have here and well as any error you might experience.

Last edited by l3th4l; 05-03-07 at 09:53 AM.
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Old 05-03-07, 09:35 AM   #175
CaptainCox
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Very very cool job! "l3th4l"
1st post updated!

Just a small clarification on my side. We decided to merge these mods as it gets confusing with all the 360 plotters floating around.

I thank "l3th4l" for the work and commitment on this one. Hopefully the new version will help all the ppl that had problems with the older versions.
I would also like to add that "l3th4l's" bearing plotter graphics was done from SCRATCH! using Photoshop, for all you PS users, that means something i am sure.
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Last edited by CaptainCox; 05-03-07 at 09:49 AM.
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Old 05-03-07, 11:38 AM   #176
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Has the increased loading times been addressed ?

I loaded the imperial version 1.3 and loading times have at least tripled.
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Old 05-03-07, 12:09 PM   #177
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yes - for me the load times are back to normal

but it's always good to hear the experiences of other people.
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Old 05-03-07, 12:51 PM   #178
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Ill try it tonight and get back to you.

Honestly Id rather live with the long load times than not have the bearings.
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Old 05-03-07, 06:47 PM   #179
longam
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Bug?
I used this mod and it worked for a few times, then about the third time black squares developed.
Diving for sonar contact
The sonar reports of - Contact – Merchant – Contact Distance – Bearing 62 – Long Range
Was reduced to this
Bearing 62
Removed Mod and report came back.


EDIT:I think the black square is related to the AA fix. I was getting menu fuzz out until I reduced some settings in the AA. This could be related.


Last edited by longam; 05-03-07 at 07:02 PM.
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Old 05-03-07, 06:58 PM   #180
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Promised to report back.

Upon upgrade to the version 1.4 load times are greatly improved
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