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Old 06-26-07, 10:37 AM   #166
GSpector
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I would like:

- Individual records for each crewman and showing who shot what down.

- Ability to add/remove medals & Badge (Dolphins).

- To Promote/Demote any Crewman.

- A Profile Picture would be nice for each crewman though may be asking to much but would still be nice.
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Old 06-26-07, 11:57 AM   #167
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Quote:
Originally Posted by Potoroo
OK, the Alpha seems stable although there are issues with Vista which I'm just going to have to work through as best I can (I'm developing on XP Pro SP2).

The three functions I implemented in the Alpha were:
  1. Disable intro movies (not working with Vista)
  2. Disable Developer mode (working)
  3. Time Compression (working).
I want to incorporate a keyboard shortcut function a la SetKey for SH3, so people can customise the keyboard as they want (I'll probably also include an "SH3 default"). However, I thought I'd ask now for feedback on what functions people would like included. I'll then prioritise them myself according to how quickly I can do them. Obviously, some things are easier than others. Some other things may best be done by mods/JSGME. But this way I'll have a list of things that need doing. If Jaesen would like to throw his two cents in that would be appreciated too.
Thanks for the update and your work on this

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Old 06-28-07, 12:52 AM   #168
wstaub
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I'd love to help test this out...May I Become a Beta Tester or a Gamma tester wherever you are?
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Old 06-28-07, 01:04 AM   #169
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Quote:
Originally Posted by GakunGak
Can I be a BETA tester? Please?
Im already one.
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Old 06-28-07, 08:06 AM   #170
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What Gozo and GSpector said - especially about the crew management and time period/randomization capabilities so people can do things like varying skin packs or other stuff over time. PLUS, please include the captain's personnel file type function like SH3 Commander had and, if at all possible, please make sure it can parse/recognize/incorporate the additional personalized, custom log entries from the saved game files that can be made per this thread: http://www.subsim.com/radioroom/show...220#post562220

It would be incredibly awesome if it would include a saved game log file editor capability that would allow you to easily make additional entries into your patrol logs between game sessions that would then show up in game the next time you loaded up the game (as discussed near the end of the thread noted above - would be a nice way to distinguish this from SH3 Commander by adding something that program didn't have ).

Can't wait for this to get here - when this and the patch arrive this game should really "move to the next level"
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Old 07-02-07, 09:30 PM   #171
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Quote:
Originally Posted by Potoroo
However, I thought I'd ask now for feedback on what functions people would like included. I'll then prioritise them myself according to how quickly I can do them. Obviously, some things are easier than others. Some other things may best be done by mods/JSGME. But this way I'll have a list of things that need doing. If Jaesen would like to throw his two cents in that would be appreciated too.
I know you were pondering it, but I'd like to see something like SH3Cmdr's Static settings and Randomised events features.

Static settings so I can ensure that *my* preferences are always used and randomised events to provide that level of variability (ie unknown) that games are renowned for not having (Hemisent and gouldjg's utilisation alone made it a worthwhile SH3Cmdr inclusion).

I've checked my SH3Cmdr code and neither function uses proprietary code, so if you are interested I'd be happy to send the functions to you. "Out-of-the-box" the code has been tested and works fine with SH4 (any version, even the yet-to-be-seen v1.3 ).

If you choose to use it, then all I'd be after is appropriate credit and acknowledgment that it wouldn't be used beyond SH4 Skipper (or sold, ie the usual licence terms).

Another nice feature would be the transfer (both in and out) of crewman. Don't use SH3Cmdr as a basis for your implementation though, as the USN transferred differently than the Ubootwaffe.

And what about a gramophone randomiser? Is that needed with SH4? :hmm: Could prolly even give you that code if interested.

Later on I guess you could implement a "nightclub" feature. Perhaps someone here may like to help out writing the "scuttlebutt"? Of course, this would be after a "Personnel File" implementation and is starting to cross over into the "fluffy" bits.
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Old 07-03-07, 12:26 PM   #172
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by Potoroo
However, I thought I'd ask now for feedback on what functions people would like included. I'll then prioritise them myself according to how quickly I can do them. Obviously, some things are easier than others. Some other things may best be done by mods/JSGME. But this way I'll have a list of things that need doing. If Jaesen would like to throw his two cents in that would be appreciated too.
I know you were pondering it, but I'd like to see something like SH3Cmdr's Static settings and Randomised events features.

Static settings so I can ensure that *my* preferences are always used and randomised events to provide that level of variability (ie unknown) that games are renowned for not having (Hemisent and gouldjg's utilisation alone made it a worthwhile SH3Cmdr inclusion).

I've checked my SH3Cmdr code and neither function uses proprietary code, so if you are interested I'd be happy to send the functions to you. "Out-of-the-box" the code has been tested and works fine with SH4 (any version, even the yet-to-be-seen v1.3 ).

If you choose to use it, then all I'd be after is appropriate credit and acknowledgment that it wouldn't be used beyond SH4 Skipper (or sold, ie the usual licence terms).

Another nice feature would be the transfer (both in and out) of crewman. Don't use SH3Cmdr as a basis for your implementation though, as the USN transferred differently than the Ubootwaffe.

And what about a gramophone randomiser? Is that needed with SH4? :hmm: Could prolly even give you that code if interested.

Later on I guess you could implement a "nightclub" feature. Perhaps someone here may like to help out writing the "scuttlebutt"? Of course, this would be after a "Personnel File" implementation and is starting to cross over into the "fluffy" bits.
That's two cents and then some, nice JScones. All of the above.

I was thinking about the grammaphone randomizer, there is a standalone mod now for this, be nice to see it in SH4 Commander.

Nice to see work on this progressing


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Old 07-03-07, 05:19 PM   #173
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Quote:
Originally Posted by JScones
Another nice feature would be the transfer (both in and out) of crewman. Don't use SH3Cmdr as a basis for your implementation though, as the USN transferred differently than the Ubootwaffe.
That's true. I've heard that they transferred up to 1/3 of the crew at a time. Don't know if that's absolutely true, but I see one possible problem: even if they did that at main bases, would it even be possible at forward ports like Manila, Surabaja and Kiska?

Just asking.
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Old 07-03-07, 07:08 PM   #174
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Just found this thread

Hope work is stiil going on with this project .... Can't wait to try it ....."beta tester links please" ... when it's ready
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Old 07-04-07, 10:29 AM   #175
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Thought about it ....

How hard would it be to have an option for adding "kill markers" ... ?
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Old 07-11-07, 07:34 AM   #176
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Hello all,

Looks like GREAT progress on SH4 Commander ( or Skipper). Looks like things are in Beta stage now, Thanks to all those working on this. Been awhile since I posted this, I'm glad some talented Modders took this on. How is the Beta version coming along?
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Old 07-11-07, 10:41 AM   #177
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Quote:
Originally Posted by MarshalLaw
Hello all,

Looks like GREAT progress on SH4 Commander ( or Skipper). Looks like things are in Beta stage now, Thanks to all those working on this. Been awhile since I posted this, I'm glad some talented Modders took this on. How is the Beta version coming along?
Actually very good, I plan to make it gold in two weeks....
We'll see if we can implement a "Bernard Mod" in time....
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Old 07-11-07, 11:27 AM   #178
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Quote:
Originally Posted by JScones
I know you were pondering it, but I'd like to see something like SH3Cmdr's Static settings and Randomised events features...

I've checked my SH3Cmdr code and neither function uses proprietary code, so if you are interested I'd be happy to send the functions to you. "Out-of-the-box" the code has been tested and works fine with SH4 (any version, even the yet-to-be-seen v1.3 ).
That would be useful. I'll email you.
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Old 07-29-07, 08:18 PM   #179
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Bump!

Since I have absolutely no talent at all when it comes to coding, I ask from you more or less a coding gurus. Is it possible to include some kind of easier and cleaner fix I came up relating to the radio bug?

More info
http://www.subsim.com/radioroom/showthread.php?t=119443

Basicly all we need is a some kind of little program that temporarely removes all of the markings in the events.ini files after the certain date. I guess the date would still have to be given manually but it's not so bad compared to this current workaround!
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Old 07-29-07, 09:36 PM   #180
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Quote:
Originally Posted by Misfit138
Bump!

Since I have absolutely no talent at all when it comes to coding, I ask from you more or less a coding gurus. Is it possible to include some kind of easier and cleaner fix I came up relating to the radio bug?
Probably. In any event, things are happening on SH4 Skipper behind the scenes. Real life has a nasty habit of intruding sometimes.
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