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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
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I would like:
- Individual records for each crewman and showing who shot what down. - Ability to add/remove medals & Badge (Dolphins). - To Promote/Demote any Crewman. - A Profile Picture would be nice for each crewman though may be asking to much but would still be nice.
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#167 | |
Canadian Wolf
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#168 |
Sailor man
![]() Join Date: May 2007
Location: Virginia
Posts: 45
Downloads: 2
Uploads: 0
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I'd love to help test this out...May I Become a Beta Tester or a Gamma tester wherever you are?
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#169 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
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#170 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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What Gozo and GSpector said - especially about the crew management and time period/randomization capabilities so people can do things like varying skin packs or other stuff over time. PLUS, please include the captain's personnel file type function like SH3 Commander had and, if at all possible, please make sure it can parse/recognize/incorporate the additional personalized, custom log entries from the saved game files that can be made per this thread: http://www.subsim.com/radioroom/show...220#post562220
It would be incredibly awesome if it would include a saved game log file editor capability that would allow you to easily make additional entries into your patrol logs between game sessions that would then show up in game the next time you loaded up the game (as discussed near the end of the thread noted above - would be a nice way to distinguish this from SH3 Commander by adding something that program didn't have ![]() Can't wait for this to get here - when this and the patch arrive this game should really "move to the next level" ![]()
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![]() Last edited by panthercules; 06-28-07 at 04:07 PM. |
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#171 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Static settings so I can ensure that *my* preferences are always used and randomised events to provide that level of variability (ie unknown) that games are renowned for not having (Hemisent and gouldjg's utilisation alone made it a worthwhile SH3Cmdr inclusion). I've checked my SH3Cmdr code and neither function uses proprietary code, so if you are interested I'd be happy to send the functions to you. "Out-of-the-box" the code has been tested and works fine with SH4 (any version, even the yet-to-be-seen v1.3 ![]() If you choose to use it, then all I'd be after is appropriate credit and acknowledgment that it wouldn't be used beyond SH4 Skipper (or sold, ie the usual licence terms). ![]() Another nice feature would be the transfer (both in and out) of crewman. Don't use SH3Cmdr as a basis for your implementation though, as the USN transferred differently than the Ubootwaffe. And what about a gramophone randomiser? Is that needed with SH4? :hmm: Could prolly even give you that code if interested. Later on I guess you could implement a "nightclub" feature. Perhaps someone here may like to help out writing the "scuttlebutt"? Of course, this would be after a "Personnel File" implementation and is starting to cross over into the "fluffy" bits. ![]() |
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#172 | ||
Canadian Wolf
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I was thinking about the grammaphone randomizer, there is a standalone mod now for this, be nice to see it in SH4 Commander. Nice to see work on this progressing ![]() RDP |
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#173 | |
Eternal Patrol
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Just asking. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#174 |
Seaman
![]() Join Date: Apr 2007
Location: West Virginia , USA
Posts: 41
Downloads: 582
Uploads: 0
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Just found this thread
Hope work is stiil going on with this project .... Can't wait to try it ....."beta tester links please" ... when it's ready
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#175 |
Seaman
![]() Join Date: Apr 2007
Location: West Virginia , USA
Posts: 41
Downloads: 582
Uploads: 0
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Thought about it ....
How hard would it be to have an option for adding "kill markers" ... ?
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#176 |
Navy Dude
![]() Join Date: Dec 2005
Location: Orlando Fla USA
Posts: 174
Downloads: 0
Uploads: 0
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Hello all,
Looks like GREAT progress on SH4 Commander ( or Skipper). Looks like things are in Beta stage now, Thanks to all those working on this. ![]() |
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#177 | |
Stowaway
Posts: n/a
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We'll see if we can implement a "Bernard Mod" in time.... ![]() |
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#178 | |
Navy Dude
![]() Join Date: Sep 2006
Location: Melbourne, Australia
Posts: 173
Downloads: 1
Uploads: 0
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Want to have multiple installations and keep your careers separate? Download MultiSH4: http://members.iinet.net.au/~potoroo/Downloads/SH4/MultiSH4.zip |
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#179 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
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Bump!
Since I have absolutely no talent at all when it comes to coding, I ask from you more or less a coding gurus. Is it possible to include some kind of easier and cleaner fix I came up relating to the radio bug? More info http://www.subsim.com/radioroom/showthread.php?t=119443 Basicly all we need is a some kind of little program that temporarely removes all of the markings in the events.ini files after the certain date. I guess the date would still have to be given manually but it's not so bad compared to this current workaround! |
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#180 | |
Navy Dude
![]() Join Date: Sep 2006
Location: Melbourne, Australia
Posts: 173
Downloads: 1
Uploads: 0
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Want to have multiple installations and keep your careers separate? Download MultiSH4: http://members.iinet.net.au/~potoroo/Downloads/SH4/MultiSH4.zip |
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