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11-20-11, 07:06 AM | #166 | |
Navy Seal
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11-20-11, 09:31 AM | #167 | |
The Old Man
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All stock game availability start dates are still in the UPC files but the initial start dates are commented and replaced with 1938 or 1939 start date to ensure everything is working. On another NOTE, I realised last night that I need to make a hinged Snorkle for each type Submarine. The Conning Tower Placement on the Hull varies so much that one Snorkle just isn't going to cut it. If the Submarine has Multiple Conning Towers, even thier placement varies so I am not adding Connecting pipes and brace. Regards! TheBeast |
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11-20-11, 09:45 AM | #168 |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Trevally, a legend as always!
Just noticed your post in the OHII thread, when those date revisions are made I might try TheBeast's older version (with dates) with the new OHII and see if that fixes the problem. If not it must be one of the sub files. |
11-20-11, 02:11 PM | #169 |
The Old Man
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I think I may have figured out a way that I can add the Snorkle Brace and Pipe and have everything located correctly on each Conning Tower.
Using the SH4 Control "Position" added to each Conning Tower SIM file using cfg#M01 Node ID as Parent container or any Node on the Tower itself. Then set the "Position" control Model ID Link to the Snorkle Model Base ID. The cool thhing is, If the Snorkle is not installed, this "Position" control does nothing. When the Snorkle is installed the "Position" control will adjust the Snorkle's physical location in repsect to the current Conning Tower being used. This would enable the use of just one Snorkle Model that could be used accross all Type-VII Submarines and any Conning Tower with Pipe, Brace and Snorkle all positioned correctly. Here is Screen Capture of Snorkle with Pipe. I have not added the Brace as yet. Just hope I manage to have enoug free time to do this soon. Regards! TheBeast |
11-20-11, 02:26 PM | #170 |
Navy Seal
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Hi TheBeast,
Sorry if this has been talked about already - Can your mod update the system specs for the boat - see pic I have the upgraded deck gun and both flak guns. Info here is for default. |
11-20-11, 02:51 PM | #171 | |
The Old Man
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Yes, it should be done but I can not do it. Sorry |
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11-21-11, 07:10 AM | #172 |
Helmsman
Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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Hello TheBeast the download link does not work, please check, thanks
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courage and wisdom
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11-21-11, 12:15 PM | #173 | |
The Old Man
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I just verified both links are working correctly. I was able to successfully download MOD... Where are you trying to download from? Regards TheBesdt |
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11-21-11, 01:08 PM | #174 |
Helmsman
Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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All is well friend, has been a mistake on my part, downloading, thanks
__________________
courage and wisdom
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11-21-11, 03:32 PM | #175 |
Bosun
Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
Uploads: 0
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Hi TheBeast!
I like to question, I why to see a snorkle at the deck guns section? This is all right? https://picasaweb.google.com/Zs4zet/...12734806781154 Or not good my order of mods? Code:
Change days in bunker A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Old Style Explosions V1.1 Torpedo Splash FX_Update_0_0_19_ByTheDarkWraith Conus' Graphic Mod 1.1 NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1 NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_8_0_jimimadrids_map_tools NewUIs_TDC_6_8_0_New_radio_messages_German NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Skin ERM_NightVision_Black_Skin_cover_patch_with_swastika_by_Zs4zet Manos Scopes-patch for 16x9_by_Zs4zet Church's Compass Dials Mod v2.2 - Option Two sobers see thru wake fix IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 BRF 1.3 full TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Enhanced FunelSmoke1.2_by HanSolo78 U-boat Historical Specifications 1.7 for TDW Mods Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_AFFOE_151 Terrain_harbour_flags_Mod_v1_2_1 IO_StrategicMap_4_5_for_TDWv680 IO_MapCourseLine_normal pencil_mod EQuaTool 01.01 by AvM - Large Style gap - HD 1 deg Scope Bearing v 1.0 Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible No magic skills v1.5 MCCD compatible Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.5 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5) OHII Higher Tonnage Objectives for v1.5 mtns - more traffic, nations and ships 1_7i mtns - OHII&HarbourAdditon_Fix_1_5a mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 additional crew sounds beta6 Advanced Shift Keys 2.3 DBSM Edited by Zs4zet SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 SteelViking&Com Underwater ModV1.0 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Dark_Interior_V1_WithoutTextures Shadow Improvement Mod Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 AilRealSizeMoon 1.5 stoianm pitch&roll for SH5 V1 (normal) stoianm EnvWeather V1 SH5 GramophoneShuffler Grossdeutscher Rundfunk Krauters Automated Scripts Patrol Routine Scripts v. 01.02 by AvM Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) NewUIs_TDC_6_8_0_Real_Navigation |
11-21-11, 06:33 PM | #176 | |
The Old Man
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Yes, this is correct. The Snorkle replaces the Deck Gun.
Can not have Hinged type Snorkle and Deck Gun installed at the same time because they will hit each other. If both are installed you can not raise/lower Snorkle because Deck Gun is blocking. From what information I have found, this is Historically Correct. All wreched U-Boats (Type-VII and Type-IX) found to date that had a Hinged type Snorkle installed, did not have Deck Gun. Regards! TheBeast Quote:
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11-21-11, 07:06 PM | #177 |
Seaman
Join Date: May 2008
Posts: 39
Downloads: 43
Uploads: 0
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Hi
Does this snorchel work? Is it possible to recharge batteries at snorchel depth? Do I need TDW mod? Thanks in advance. |
11-21-11, 07:17 PM | #178 |
The Old Man
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Yes, it worked with the exception of getting fresh air to remove Co2.
To Purge Co2 will require HEX Edit of SH5.exe file. I do have serveral Snorkle updates to post soon. - Fixed Snorkle Wake. - Fixed Snorkle Splash. - Fixed Snorkle Exhaust Smoke (Snorkle smoke starts only when Snorkle is fully raised and Decks Awash or deeper down to 15m.) - Added Snorkle Plumbing that runs along Conning Tower from Snorkle to Aft Conning Tower. - Added Snorkle Brace above Snorkle Plumbing. Still need to do some location adjustments of the Snorkle Model. TheBeast Last edited by TheBeast; 11-22-11 at 02:11 PM. |
11-22-11, 06:29 AM | #179 |
Bosun
Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
Uploads: 0
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Hi TheBeast!
I don't knew this... Thanks the info. I have two another question too. 1. The FuMB-1 Metox, wood cross radar warning, I how to use? This is automatic? or need, that I turn on? I equipped it, but the I not able turn on the radar station, and I not see a radar sensor at the Sub Sytem panel. (I'm in february of 1940). 2. What is the difference the sonar decoys (they names: Bold2 and Bold3) ? (The Bold4 decoys is ok, they has different parameters.) Big thanks! Best Regards! |
11-22-11, 07:07 AM | #180 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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10.5 guns...
Hi TheBeast
Could you tell me, to besure... I found this menu.txt but I can`t find out value 6936&6937 Just tried to find out this values in menu.txt by: Find (paste 6936 - no results) Now I know why: No results Sorry 6936=10.5 cm Deck Gun 6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red> But I found this value and commands line: 6935=<b>Hatch door (Diesel Engines Room ***8211; Torpedo Room AFT)</b>|Grants access to the Electric engines and the AFT Torpedo Room.|<green>Left click to open/close this hatch door</green> Is it means... I should just add yours commands below this line? And this should looks like this now: 6935=<b>Hatch door (Diesel Engines Room ***8211; Torpedo Room AFT)</b>|Grants access to the Electric engines and the AFT Torpedo Room.|<green>Left click to open/close this hatch door</green> 6936=10.5 cm Deck Gun 6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red> And type this before activation or after? Before, am I right? Sorry for these noobish question but you know - I hope Best regards, Kurtz |
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