SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-25-09, 09:58 AM | #166 |
Sparky
Join Date: Jan 2009
Location: stow,lincolnshire GB
Posts: 150
Downloads: 216
Uploads: 0
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Since the second download all is okay on my boat again fantastic mod looks good works brilliantly many ,many thanks for all your hard work,Donitz is happy again that ive put to sea.
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11-25-09, 10:42 AM | #167 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Quote:
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Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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11-25-09, 10:46 AM | #168 |
Stowaway
Posts: n/a
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Just want to say thank you for all of your hard work, this is making the German addon worth it!!!
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11-25-09, 11:29 AM | #169 |
Pacific Aces Dev Team
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I'm getting CTD with this last version while loading the game, at about 75% progress of the loading bar. No messages, no anything. Only mods installed: OM, OMEGU 2.10, OMEGU 2.10 Hot Fix 3 and of course KiUB 3.0.
Running 4:3 standard ratio, at 1400x1050, OMEGU up to 2.10 HF 3 runs perfectly without KiUB 3
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One day I will return to sea ... |
11-25-09, 11:35 AM | #170 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Quote:
__________________
Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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11-25-09, 11:48 AM | #171 | |
The Old Man
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11-25-09, 12:10 PM | #172 |
The Old Man
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I've played all day today at 1920x1200. So far, with the exception of a corrupted convoy save (with and without my mod) it's been fine. The longest shot I took was at 4000m. Hit with both eels smack in the sweet zones. At first I thought the AOBF was wrong because my visual estimates of 40-60 AOB were dead wrong and I was getting calculated AOBs of 20-30 degrees. But I went with it and each ship passed along my bow at a perfect 90. I guess I'm not used to SH4 graphics. In Sh3 it was much easier to estimate AOB by eye . And on one attack every AOB reading I took was of about 25 degrees even though I was already on an intercept course. Only later did I realise that the ship was changing course .
A trick I found on 16:10 resolutions is that you can close the panels by clicking just where the handles connect to the panel. That way the AOBF doesn't reset anymore. If this also applies to 4:3 resolutions I'll stretch those handles a bit so that they're easier to click on top of the panel. A good routine would be to: 1: Lock and ID the target, a bit hard since the lock breaks often (not my fault) 2: Click the ship name to browse to that page. After that only open/close the recog manual from the keybind. 3: open the AOBF 4: Lock on target to use the stadi (which btw only works if the ship's name is displayed, otherwise it's a sign that the game doesn't know there's a ship there). 5: After you start the stadimeter take a fast reading of height and also of the length. After that just let the lock break off or switch it off manually. Don't move the scope anymore. Make the calculations (I can do them in 20 seconds now with a bit of practice). 6: Enter the data into the TDC and switch the autoupdate on again. Only now can you freely use the scope again. You can now close the AOBF. 7: If you calculate the speed, either make sure the TDC isn't showed, or, try to click the handle at the metal edge so it doesn't click on the AOBF. BTW, on my last attack I was right on track, just waiting for the ship to cross my 000 gyro. And nothing... I look at the target, dead in the water. WTF? SHe was doing 5 knots a minute ago... I change course but the track angle is bad (45 degrees). So I go in close at 700m and let loose a magnetic eel. I follow it with my cam and here's what I see... They've built those mines worse than I've built my mod |
11-25-09, 12:34 PM | #173 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Found the following issues. The .cfg files for JpGunboat01, JpGunBoat02, Msn013, and SCSSubchaser are from RSRDC and not stock. When used "without" RSRDC the system will CTD.
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11-25-09, 12:50 PM | #174 |
Watch
Join Date: Apr 2005
Location: Spain
Posts: 28
Downloads: 118
Uploads: 2
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Hi... I´m using 1280 x 1024; that is, 5:4 ratio..
Probably nobody is today using this resolution for gaming already.¿Could I do somethink to adapt the mod to my resolution? It´s the maximun allowed on my monitor.... |
11-25-09, 01:15 PM | #175 |
The Old Man
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I've update the release post with new info...
Damn, I really wanted this mod to work on all resolutions. To understand WHY it doesn't work on all resolutions: the original background image is scaled up uniformly from 1024x768 until it's sides hit the edge of the screen. The same thing happens to the hard coded periscope marks. I wanted the background image to have the same look on all resolutions and for the viewfinder and marks to take up the exact same space. But since the 3d image behind is zoomed up, 2 things happen: 1. the side images that I used to "Stretch" the background remain too small and gaps appear (should've thought of that) 2. the ships become bigger and so my fixed marks are no longer correct. To fix this I have to change the AOBF, both inner (the marks circle) and the outer (the speed wedge position). Thanks Lurker... that should explain Hitman's CTD. I swear RSRD was off, maybe it was a JSGME delete bug.. I'll delete the files from the archive and repost it. . Heidelberg.. sorry but no. My monitor doesn't support that resolution so I can't see what's going on there... If your monitor can handle 1280x960 without stretching you'd just have small bands under and above the view, but otherwise it would work correct. |
11-25-09, 01:39 PM | #176 | |
Pacific Aces Dev Team
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Quote:
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One day I will return to sea ... |
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11-25-09, 01:45 PM | #177 |
The Old Man
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Note to self... reinstall SH4 from scratch, enable the base mods, test and only then post .
I've updated the main file. Hitman please tell me if this solved the problem. |
11-25-09, 01:57 PM | #178 |
Pacific Aces Dev Team
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I will download it later, but for now I can say that deleting the whole sea folder (I couldn't find all units pointed by Lurker, so I went for the safe side) makes the mod run perfectly
A huge thanks to your for this outstanding work, that has brought me back to SH4 Uboats
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One day I will return to sea ... |
11-25-09, 02:12 PM | #179 |
The Old Man
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11-25-09, 02:16 PM | #180 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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I "strongly" recommend that you not include any of the IJN naval units. I don't think the BDU wants Japanese warships sunk. Also in the first post of the OMEGU thread, I advertised that "stock" RSRDC user can use OM+OMEGU at the same time.
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