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01-02-14, 07:48 PM | #166 |
Soaring
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This car is the star of the pack so far, imo. Throwing it round the corners brings me into trance.
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01-03-14, 11:28 AM | #167 |
Ocean Warrior
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It's got the nice lines and curves of a Ferrari, but man is that paint scheme ugly. Trust Hot Wheels to deck out such a nice car in such a hideous way.
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01-03-14, 12:26 PM | #168 |
Soaring
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I prefer my Ferraris red, may it be Scuderia Red or Rossa Corsa or Dark Red, no matter - red.
But the 458, stage 3, it flies like a dream. Drives like a high performance sailplane soars in the sky. A dream! No wonder that the 458 became the iconic title emblem of AC. Its the only car were I can reliably slide within limits, hunting the limits - but never slipping beyond the limits. The KTM is fun, also. Ugly, but a powerpack. Reminds me of a pitbull on springs. ------------ While I'm here: due to the holiday season, the next update gets delayed as predicted. 0.5 will come on Friday 17th. Their focus for that release currently is on AI, if not for all the game, then at least for some of the special events.
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01-04-14, 06:22 PM | #169 |
Soaring
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Devs have released a video illustrating status of the AI. Rest assured, it's all in good hands!
Mass start at Monza, lining up, first chicane, some laps: - it works. Bald is Butter bei die Fische!
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01-04-14, 06:33 PM | #170 |
Soaring
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Another one! Dev release, from Saturday. Looks so promising!
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01-06-14, 04:47 AM | #171 |
Soaring
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This is a great table for quick overview on effects of setup options.
http://www3.sympatico.ca/cbarnett/SetupMatrix.pdf After having driven the 458 S3 excessively, I am now in fixed engagement with the KTM X-Bow, all aids off as in reality. So much different,m and so uch fun. I like these two cars best in AC, with the Tatuu Formula Abarth in third place (though I wish it could go even faster, but is drives like on rails). The most difficult and even annoying cars to me are the McLaren, the F40, and the BMW M3 E30. I wonder if their characteristics even are realistic. I cannot imagine that cars are allowed to drive in public traffic with such unpredictable turning behavior understeer. An underpowered minivan seems agile, compared to them.
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01-07-14, 08:54 AM | #172 | |
Soaring
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Another wonderful address by and interview with Marco Massarutto from earlier last year, about design decisions an business needs. I really appreciate his attitude in which he does these kinds of addresses.
http://www.simnewsdaily.com/assetto-...ent-interview/ Especially noteworthy is the remark on the empiric realities behind forum demands and priorities by forum members, and that as a matter of fact they do not represent the realistic majority of customers who all buy the title and play it. For example MP. Much demanded, and causing a lot of forum debates: but actually AT BEST 15% of customers only play MP races. Probably even significantly less. This puts some of the excessively loud voices out there back into relation, I think. Online racers - are a tiny minority, as a matter of fact, and it can be proven by comparing the user lists of online servers with sale numbers. Just an exmaple. Quote:
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01-09-14, 07:01 AM | #173 |
Soaring
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The recently announced LaFerrari gets a worthy opponent, Kunos just confirmed. The McLaren P1, a 916 HP hybrid supercar, is coming.
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01-16-14, 04:55 PM | #174 | |
Soaring
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Today, Friday 17th, is judgment day for Assetto Corsa. Today they will release v0.5, and it is expected that not only it will bring the BMW M1 series and probably a couple of other surprise items, but at least for some tracks and/or special events the one thing that decides about whether Assetto Corsa indeed is doomed to become a smacking market success, or will fail and stay to be a small niche product like nKpro has always remained to be:
Artificial Intelligence. Latest video evidence of fields of AI cars in action looked extremely promising. I have only good hopes and optimistic expectations. Judgment Day! Today we will see what stuff this thing is really made of. If they got this one thing right, then we have a new king on the hill. And he will rule for a long time to come, me thinks. --------------------- Edit: Official announcement by Aris, team member of Kunos Simulazioni: Quote:
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Last edited by Skybird; 01-16-14 at 05:21 PM. |
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01-17-14, 01:31 PM | #175 | |
Soaring
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I have kind of a sore throat and a dry mouth - so much fun was had from racing a 12 car field of supercars at Silverstone and 12 BMW at Mugello! they did it, the AI is a good, really solid start. No obvious rubberband attached to your neck, no superhumans, occasionally a bad breaking and smoke here, a short stray into the dirt offside the track there, and plenty of body-to-body duelling. No kamikaze AI drivers that suicidally crash into my rear because the only know one ideal line, instead the aI sometimes even "scaring" away from a turn when it realised that I already was too far inside... From my side I can only say: I was a wide happy grin on wheels bumping its way through the competition... The AI will be finetuned, no doubt, this still is a basic first shot, but for that it is a promising start. Unbelievable!
Best racing experience I have had since many, many years. Last time it felt so nice must have been Gran Turismo 1-days - just that those had more frustration. Today, with AC it all is always fair. And it is true - for some idiotic reason I had to laugh loud for all ten rounds in my first two races. I had tears in my eyes from laughing, you can believe that. I should really see a psychologist, maybe. Worth to note that I had not to lower my graphics settings at all, which are a mix of medium and high settings. Frames remained above 100 for 98% of the time with twelve cars on track. I am not concerned at all for any 20 or 30 cars field now. And finally, the new tire model makes a difference for sure. More fun, since less driving on rails. Even supercars lose traction easier now, it seems, and swing and sway more nicely, and slightly more unpredictably, which i like in this case - it feels more dynamic. Quote:
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Last edited by Skybird; 01-18-14 at 06:55 AM. |
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01-18-14, 07:01 AM | #176 |
Soaring
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A second look at the AI, what I previously labelled as car-to-car duels seem to be cars colliding in turns in front of me, currently real duels of the kind I described seem to not take place. The AI crashes into my rear when I do something silly like braking too hard unexpectedly or moving from the offside onto the track again with the AI not having time or space to react to that. I do not agree with people saying in the the forums the SA has no awareness of human player being there,, it is aware and tries to not to slam into you when you are in the inside of its turn, but if you jump to that position too surprisingly, it may oversee that you are there and then touches you. All in all this still is a good and promising start for an AI, a basis from which they can improve.
The duel in the 456 against those two MP4s in one of the events, is in teresting, due to those cars high acceleration they blitz away, but due to the AI I can coimpensate for that in turns. It'S always a very open duel that is attractive due to the very different characterists of McLaren's AI- and my 458-driving. It seems amongst other cars the Nissan GT3 is confirmed to be released in autumn, with the Schleife.
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01-23-14, 07:35 AM | #177 |
Soaring
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An illustrated, superb, comprehensive in-depth guide (PDF) to the Nordschleife, by a BMW test driver.
http://www.assettocorsa.net/forum/in...eife-pdf.6870/ The new tyre model in AC is awesome, and the physics are shining brighter than ever. Can't wait to take the beauties in AC out on the Schleife for a ride. Counting the months... Indeed the tyres have changed things so fundamentally that I have come to love with the various Lotus cars - and even the F40. Only the McLaren is my nemesis. I have put it aside now - too much anger and too many curses from driving it. My steering input just gets distorted too much by the car's own electronic will. Not my cup of tea. After 3 hotfixes following the release of first AI races in 0.5, you can indeed have good fun with the AI already. Looks promising. And if you have not realised that it arrived: try the BMW DTM. By its appearance that thing is an understatement - but it is a real "Pistensau". Fast as hell, powerfull as a pitbull, and driving very linear and predictable, a very very superior car. A monster.
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01-25-14, 08:56 AM | #178 | |
Soaring
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Here is what the chief physicist of the AC said about the different methods of shifting, it is quite useful to know this stuff:
Quote:
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01-31-14, 01:04 PM | #179 |
Soaring
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Version 0.6 released. Update is 53 MB.
- All cars AI enabled - All tracks AI enabled - Improvements on track AI lines - UI quickraces enabled - Added theme module management interface (see Options/General) - Fixed position indicator changing in proximity to the finish line - First lap time in races starts when the starting lights are off - On screen time difference : (On/Off switch) - mesh collider system and terrain collision boxes - Reworked collision stiffness - Penalty system On/Off switch - Hide steer option - Smoke rendering in mirrors improved (also On/Off switch) - Look back buttons implemented - fixed some gui issues in endrace mode - Winning an achievement in special events unlocks the lower achievements - Fixed ambience sound volume - Improved positional audio for opponents when driving in cockpit or F1 cameras - Fixed opponents overall engine volume - Fixed distance scale volume for opponents engines and related extra sounds (skids, backfires etc...) - Fixed backfires exterior volume - Maximum exterior engine volume is 1.0 to prevent sample clipping and/or distorsion - Lotus Evora GTE physics bug fixes and updates - KTM X-Bow R aero modifications and setup fixes
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02-01-14, 05:52 PM | #180 |
Soaring
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v0.61 got released yesterday, a 30+ MB download. Say what you want, they really mean when they say "we deliver".
With 0.61, we really start to talk racing now. Free race setups possible, youdefione tracks, cars, rounds 1-10. The AI still needs plenty of finetuning, but has made a huge jump forwards since 0.53. I have very good races with full fields of up to 24 cars, and if staying out of the initial onslaught in the first turns , then I really can get some duelling for my money. SA of AI has been improved, but still needs to go a bit. With 18 cars, frames dropped from over 100 to 55-85. With 24 cars, frames now count between 30 and 45. I have gfx settings at max and high medium. They definitely are on track, everything goes fine! For the time being, the AI seems to benefit from needing to care for slower car classes, it produces less heavy metal then, possibly due to having more reaction time. ISI cannot believe the pace AC is setting, rumour says.
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