SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-28-10, 09:18 PM | #166 |
The Old Man
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OK, wow::sighs::, almost filled my shorts with nasty stuff because I was reinstalling when I read that.
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03-28-10, 09:22 PM | #167 |
Black Magic
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Here's a list of the keys the game recognizes:
A-Z of the alphabet (Capitalized!) Tab, Enter, Shift, Ctrl, Alt, Escape, PageUp, PageDown, End, Home, Left, Up, Right, Down, Insert, Delete, numbers 0-9 (which are Keyx - i.e. 4 would be Key4), F1-F11 functions keys. Since the backslash isn't a defined key it will cause errors (in the script files - the game exe recognizes more keys). Only the keys listed above will work. I'll have to update my text file in the mod with this. |
03-28-10, 09:25 PM | #168 | |
Mate
Join Date: Jul 2007
Posts: 58
Downloads: 24
Uploads: 0
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Quote:
Is anyone else having this issue? coz it's getting a bit annoying |
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03-28-10, 09:26 PM | #169 |
Black Magic
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03-28-10, 10:49 PM | #170 |
Mate
Join Date: Jul 2007
Posts: 58
Downloads: 24
Uploads: 0
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03-28-10, 11:32 PM | #171 |
Black Magic
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03-29-10, 12:04 AM | #172 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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I just saw the same thing using SH5E. I pressed control, moved my mouse over the green speed ribbon till the tooltip said 10 then let go. It said "speed set to 10kts" and I ended up going 12kts.
I have 1 box awarded to my Motor Officer for the "extra speed" thing, might that be causing this? Like how the torpedo special passive abilities aren't counted in the TDC, perhaps the motor officers aren't counted into the speed setting? They just add on? |
03-29-10, 05:07 AM | #173 |
Officer
Join Date: Sep 2002
Location: italy
Posts: 245
Downloads: 72
Uploads: 0
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I've just installed newUIs 1.1.0 and maybe i have a noob question: how can i choose the three differents UI (sh3,sh4,sh5) ? I'd like to play with sh4 ui but i can't switch...
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03-29-10, 05:45 AM | #174 |
Sonar Guy
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does the new version allow course change at a higher tc. i noticed you are able to dive and change speed at high tc. but have to drop to 16x to turn with the compass. i haven't tried with the rudder keys.but all that aside this mod makes it much more bearable thanks
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03-29-10, 06:34 AM | #175 | |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Quote:
Open the downloaded as if you see below, NewUIs_TDC_1_1_0_TheDarkWraith\NewUIs_TDC_1_1_0_By TheDarkWraith\MODS\NewUIs_TDC_1_1_0_ByTheDarkWrait h\data\Scripts\Menu search this file below te menu folder TheDarkWraithUserOptions.py Open with Notepad and change the # the current UI Style from this # the current UI Style UIStyle = SH5Enhanced into this # the current UI Style UIStyle = SH3Style after the change don`t forget to save. Hey presto you`ll now have SH3.
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03-29-10, 08:37 AM | #176 |
Sailor man
Join Date: May 2005
Posts: 50
Downloads: 169
Uploads: 0
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TDW, more observations:
- the red selection for an officer is way too strong. make a white border (in tone with the oder icons), or not at all (as it was) - sometimes when I was on the advanced depth gauge, the tooltip still showed me the normal gauge depth numbers for that position of the mouse (like in, I was at 30 something meters deep, with the depth gauge showing 10/20/30/40/50 but the tooltip over the 30 showed 12.5 or something). dunno if it's a bug from original SH5 interface, or from your mod - while paused or in the save/load screens, the interface would still work (tooltips while while mouseover buttons, etc). - i did a fix with the deck and flack gun order groups being accessible on the watch officer while submerged (see a few posts above) keep up with the good work, SH5 simply can't be played without this mod |
03-29-10, 08:47 AM | #177 | |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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Quote:
bingo. The motor officers passive abilities screw up setting an exact speed, much like the torpedo officer's passive abilities screwing up the TDC. If you have the motor officer max'd out you have to actually click a few knots less than you want to get th correct speed, as his ability adds a certain percentage to the speed you selected. If you choose 8 knots it adds +25% so you get 10 knots. If you choose 12 knots.. it adds +25% so you get 15knots. etc. etc. |
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03-29-10, 09:04 AM | #178 |
Weps
Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
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Thank You Dark,SHV was unplayable until this mod,Great Work!!!
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03-29-10, 11:42 AM | #179 | |
Mate
Join Date: Jul 2007
Posts: 58
Downloads: 24
Uploads: 0
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Quote:
Gutted and Kylania might be right about this abilities thingie. But I simply can't set any speed between 8 and 14 kts; meaning that when I click 8 it sets the speed to 8 and when I set it to 14 it sets it to 14, just like it should. In between those two numbers I can click what I want but it will not do those speeds. I will do some testing tonight with default abilities to see if it persists. |
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03-29-10, 12:40 PM | #180 |
Officer
Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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You are great!!!! very thanks for the job
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Tags |
dbrn, favorite, new ui |
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