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Old 10-07-13, 10:29 AM   #166
VONHARRIS
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Downloaded and installed.
I am looking forward to seeing it ingame
Thanks Manos!

Ευχαριστώ πολύ!
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Old 10-07-13, 12:25 PM   #167
sublynx
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It would be nice to see a before and after screenshot, if it is not a big trouble. Thanks a lot, these kind of mods bring new life to the game
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Old 10-07-13, 01:22 PM   #168
brett25
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great job makman, and thank you
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Old 10-07-13, 07:49 PM   #169
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Old 10-07-13, 07:55 PM   #170
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Many thanks for the update Maester Makman!!!

BTW: Is there some possibility for a MAGUI for WS in high res? I use your MAGUI 3.4 WS and I am limited to 1360x768.

I see the awesome GUIs you made for HAHD.

Best regards!

Fitzcarraldo
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Old 10-08-13, 06:32 AM   #171
Fubar2Niner
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Thanks a bunch makman
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Old 10-08-13, 07:41 AM   #172
Dronston
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Thanks Makman!
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Old 10-10-13, 12:14 PM   #173
makman94
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thank you all guys for your kind words

@Sublynx: the differences are so small,mostly finetunnings, that maybe not even be noticable with stady pics and thats why i didn't put any pics

@Fitz : there are three guis absolutelly ready for the U-Boot-Hahd mod at 1024x768 ,at 1600x900 and at 1680x1050 but nothing will be released before we decide the fate of U-Boot-Hahd mod.
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Old 11-05-13, 06:02 PM   #174
Tigershark624
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I've been playing with this mod installed for the past few days, and all I can say is "absolutely BRILLIANT!!" Manos, thank you for this! I'm looking forward to many patrols ahead during the long, cold winter.

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Old 11-07-13, 10:57 PM   #175
Doolar
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I noted in the "Read-Me" that this cool mod is for nVidia card only. Has anyone tried it with an ATI card ? Feed back please. Thanx
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Old 11-08-13, 12:19 AM   #176
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It works fine with my ATI card.
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Old 11-08-13, 01:37 AM   #177
brett25
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im using it with a radeon 5800, seems to work ok, maybe some slight shimmering but that could be a setting
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Old 11-22-13, 01:06 PM   #178
GreyBeard
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Just recently re-installed SH3 after a couple of years absence. Really looking forward to installing your mod. The pics you posted are beautiful. I have a question though. I will be using this with GWX 3.0 and since this is a 20km environment mod should I not enable the 16km environment mod that comes with GWX?

PS: Thanks for all the work you put into this. Much appreciated!
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Old 11-22-13, 04:29 PM   #179
Tanedin
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Trying to get this working with the new IXs mod, it seems that the snorkel well cover is somehow based on the sensors.dat? Can I pull the ranges out of the "M.E.P v4.2 - VisualSensors for GWX3" and call it a day or is there more that is determined in sensors.dat that I would have to work on?

Here is my mod list, though there's weird stuff going on in a few places, mostly due to things I've done with menu_1024_768 and commands_en. I'm pretty sure that the issue is in the sensors.dat though.

GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
GWX - Merged Campaign
GWX - No Medals on Crew
M.E.P v4.3 HSIE - Supplement to V16B1
Stiebler4B_Addon_for_V16B1
M.E.P v4.2
M.E.P v4.2 - VisualSensors for GWX3
M.E.P v4.2 - AI_Sensors for Stiebler's 4B_V16B1_Revised patch and MEP v4.2
M.E.P v4.2 to v4.3
MaGui F
MaGui-blue recmanual for MaGui F
MaGui-Intro Screen for MaGui F
MaGui-stopwatch with speed lines for MaGui F
NewIXs
NewIXs - GWX Fix
Rudewarrior's JFO! - Stiebler4B
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Old 11-23-13, 04:27 AM   #180
Sepp von Ch.
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Silent Hunter VI? No, the magician makman has just done this great job!


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Last edited by Sepp von Ch.; 11-23-13 at 04:38 AM.
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