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Old 02-03-11, 05:54 PM   #166
Magic1111
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Quote:
Originally Posted by Illyustrator View Post
Hi Magic1111.

StrategicMap.dds - To replace a similar file:.../data/Menu/Gui/


WONDERFUL !!!!!

Many, many thanks that youŽve done this for me !!!!

Best regards,
Magic
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Old 02-03-11, 05:55 PM   #167
Magic1111
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Quote:
Originally Posted by Josef von Posorschitz View Post
I want to thank you for the new version of the IO strategic map; new version is one step better! It's a Mod, without which I can not play SH5!
Yes, totally agree !
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Old 02-07-11, 04:12 AM   #168
Obelix
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Version 3.1 released. See post 1
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Old 02-07-11, 04:23 AM   #169
Magic1111
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Originally Posted by Obelix View Post
Version 3.1 released. See post 1
Many thanks !!!!!!!

Best regards,
Magic
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Old 02-07-11, 04:28 AM   #170
charognard
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Originally Posted by Obelix View Post
Version 3.1 released. See post 1
Can we know what news in this last version ?
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Old 02-07-11, 08:35 AM   #171
Illyustrator
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Originally Posted by charognard View Post
Can we know what news in this last version ?
Changes have concerned only "Font" and its "Colour". It is corrected "Nomograph".
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Old 02-07-11, 01:23 PM   #172
mobucks
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I dono if i said it before, but thankyou for this outstanding mod.

I see in your page 1 screenshots, you have a nice wood border around the map. I dont think I have that in my mod. I am using the one for TDWUI. Was there an optional mod i missed?
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Old 02-07-11, 04:16 PM   #173
Sepp von Ch.
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Thank you for update! Just a little question: the fact, that the draggable conovy-map has no longer the "pull tab" is the intention? Just asking...

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Old 02-07-11, 07:04 PM   #174
Obelix
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Quote:
Originally Posted by mobucks View Post
I dono if i said it before, but thankyou for this outstanding mod.

I see in your page 1 screenshots, you have a nice wood border around the map. I dont think I have that in my mod. I am using the one for TDWUI. Was there an optional mod i missed?
All this is implemented in version 3.1
Perhaps your monitor to adjust the gamma correction, we did not make the borber very bright.
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Old 02-07-11, 07:08 PM   #175
Obelix
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Quote:
Originally Posted by Josef von Posorschitz View Post
...the fact, that the draggable conovy-map has no longer the "pull tab" is the intention? Just asking...
Looks like it's just that little thing that we agree with Illyustrator forgotten .
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Old 02-08-11, 02:00 PM   #176
Sepp von Ch.
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Old 02-09-11, 08:32 PM   #177
col_Kurtz
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Quote:
Originally Posted by Obelix View Post
@col_Kurtz
Thank you, we will study this information.
Quote:
Originally Posted by Illyustrator View Post
I thank You, col_Kurtz.
I will be glad to any materials on German cards.
Your welcome
Did my best
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Old 02-16-11, 09:57 PM   #178
Obelix
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What do you think about this?

Decided to add a paper texture. It is still a draft, it will be necessary to adjust the alpha transparency and adjust the color.
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Old 02-17-11, 07:00 AM   #179
stoianm
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Quote:
Originally Posted by Obelix View Post
What do you think about this?

Decided to add a paper texture. It is still a draft, it will be necessary to adjust the alpha transparency and adjust the color.
it is a good ideea - just to keep in consideration that ours plotigs drawings to be high visible with the new paper texture - thanks
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Old 02-17-11, 01:52 PM   #180
7Infanterie19
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Hi Obelix,

Is it possible to make the map tools take up a smaller footprint, say a half or a third of the current size?

Cheers!
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