SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-06-08, 04:01 PM | #166 |
XO
Join Date: Oct 2006
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you can see on this pic, the port lookout
You can see the platforms are just behind the box behing the armored helm Last edited by USS Sea Tiger; 02-06-08 at 04:58 PM. |
02-06-08, 04:06 PM | #167 |
Mate
Join Date: Jul 2006
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It would be nice if eventually some S-Boote were outfitted with depth charges, but that would necessitate enemy AI subs.
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02-06-08, 04:32 PM | #168 |
Grey Wolf
Join Date: Jul 2007
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Pack3D imported it, thanks a bunch.
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02-06-08, 04:40 PM | #169 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
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More kills to report:
Heavy damage to a Polish DD (sent her back to slow speed!) second torp missed Light freightor-2000 some tons; guns only tramp steamer-around 2000 tons 1 torp.+guns the 40mm is actually proving to be a very effective merchant ship killer in the early war... |
02-06-08, 04:48 PM | #170 | |
Stowaway
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Mikhayl and I just played another MP game. It was insane! LOL! At 40 knots don't look in the command room. You will start heaving! This was an absolutely awesome MP mission with Mikhayl's S-boots. You gotta join us one day! |
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02-06-08, 04:55 PM | #171 | ||
Mate
Join Date: Jul 2006
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02-06-08, 05:02 PM | #172 | |
Stowaway
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I'll set it up at 1740 Eastern time. server = S-boot password = SUBSIM Last edited by Albrecht Von Hesse; 02-06-08 at 05:12 PM. |
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02-06-08, 05:02 PM | #173 |
Grey Wolf
Join Date: Jul 2007
Posts: 808
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Does anyone know what the S boot hulls were made of? Wood or iron?
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02-06-08, 05:17 PM | #174 |
Grey Wolf
Join Date: Jul 2007
Posts: 808
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Found this from wikipedia it seems the S-100 class had 3 shafts.
Engines: Three 20-cylinder 2000 hp Daimler Banz MB501 diesels driving three shafts. |
02-06-08, 05:23 PM | #175 |
XO
Join Date: Oct 2006
Posts: 425
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Made of wood
there was a metal frame, but the hull was plywood like ours, with some areas armored.
also as for the lookout,, it is very very rare to see the starboard side aft lookout in his position, the port lookout stayed there though even if under fire |
02-06-08, 05:25 PM | #176 | ||
Mate
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02-06-08, 05:55 PM | #177 | ||
Stowaway
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Otherwise, if you already have GWX, just roll back SH3Commander (if you use that) then uninstall every mod you've added. That will revert your GWX/SHIII files to 'clean'. Then just create a second folder (for instance, I have /Ubisoft/GWX and /Ubisoft/GWX MP) and copy all the files in the original GWX folder to the new folder. That will give you two folders, one you can use for your usual GWX play and a secondary just for MP games. Don't forget, if you want to play with the S-boots you'll then have to add the two necessary mods to the multiplayer GWX installation. |
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02-06-08, 05:55 PM | #178 | ||
Mate
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02-06-08, 06:29 PM | #179 |
Navy Seal
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Running a career - so far no problems, even got it successfully added to the med
The only problem, I guess, is incompatibility with SH3 commander Oh, one nitpick about the model - looking from the bridge view, some of the railings on the aft of the boat are invisible or floating in the air. I guess it's cause the model is meant to be viewed from the outside originally. |
02-06-08, 06:48 PM | #180 |
Stowaway
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I tried to PM you CCIP but your box is full. Mikhayl and I are playing some MP missions with the S-boots. Want to join? It's awesome with two, and the more we get it should get even more insane! :p
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