SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-05-11, 06:09 PM | #166 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
|
With newest Mod by TDW work ok now
|
01-09-11, 09:53 AM | #167 |
Torpedoman
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
|
i have the mod installed but i'm not finding any type of "automation" button..=/
how do i turn it on? D: -floats at entrance to keil trying to figure out how to lure pilot to ship- |
01-09-11, 09:56 AM | #168 |
Black Magic
|
Automation comes from my UIs mod. You have to have it installed to be able to use this. Once installed you click the gears icon on the right side lower bar to open up Automation.
|
01-09-11, 10:28 AM | #169 | |
Navy Seal
|
Quote:
See post 1 for instructions |
|
01-09-11, 02:40 PM | #170 |
Torpedoman
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
|
oh, i thought the mod came with both
(and i'm trying to get to the sub pen from the other side of the canal XD ) |
01-09-11, 02:48 PM | #171 | |
Navy Seal
|
Quote:
Yes you can start the inbound script anywhere in the circle in the pic in post 1. |
|
01-09-11, 02:52 PM | #172 |
Torpedoman
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
|
i would update the readme to include a note along the lines of "you require this mod.." and link to darkwatches, i was trying to figure out why i didn't have an automation button, the way your described it in post #1 aswell as in the readme made me think like darkwatch helped with the mod but that the mod contained both his mod and your mod ^_^;
next question, is there anyway to get the buttons without the sh4 ui appearance, i like my sh5 ui D: Last edited by homsikpanda; 01-09-11 at 03:13 PM. |
01-09-11, 02:58 PM | #173 | |
Navy Seal
|
Quote:
I will add a link too |
|
01-10-11, 04:34 AM | #174 |
Navy Seal
|
Can anyone confirm the scripts are still working when you:-
Use Magnum Opus. Start new career. Thanks |
01-10-11, 05:59 AM | #175 |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
|
Worked OK out of Wilhelmshafen & St. Nazaire under above conditions.
__________________
Cheers Uffe |
01-14-11, 05:14 PM | #176 |
中国水兵
Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
|
I don't recal if I was playing a new career or not, thought I am fairly sure that I was. When I tryed using the pilot script everything was working fine for me. I made it out of the sub pen and into the harbor and all that but when I made it into the Kiel Canal my boat choses a direction, useualy to the left, and slams head long into the shore. It seems to be some thing to do with time compresion, and that is also why I don't have time to stop it from hapening most of the time. I'll give it a go with a career that I know for a fact is new and let you know if the problem persists.
|
01-14-11, 06:27 PM | #177 |
中国水兵
Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
|
When I starter a new career this time the harbor piolot didn't do anything for me.
|
01-15-11, 06:32 AM | #178 |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
|
Working out of Kiel bunker through the Kiel Kanal all the way to Brunsbüttel OK for me. Using moderate TC to monitor progress from nav map, and sometimes when coming close to other ships enroute I slow TC down and go to the bridge to make sure to avoid collision. In some close call cases manual steering might become necessary.
__________________
Cheers Uffe |
01-15-11, 07:55 AM | #179 | |||
Navy Seal
|
Quote:
Use a slow speed to allow ships to move out of your way. If the ship has stopped and you are headed staight at it, wait until you are close to it and note your heading i.e. 260deg. At the last min adjust your course and sail around the ship. Then set your noted heading and you should continue fine The way the pilot works is - there are preset nav points along the route and as you pass one you will be aimed at the next. Along the way there are checks to ensure you remain on course, at 1/4, 1/2 and 3/4. A nav point has a 100m radius. If your boat misses it, you will head straight until you stop. Quote:
Quote:
I have just tested a new career start and there is a problem with the Kiel Canal script. When I wrote the script there was no canal gates at Brunsbuttel. So now your boat will crash into these if you are using Magnum Opus. I will correct this and send a new version to TDW Does anyone know of any other change to harbours etc that is causing problems |
|||
01-15-11, 09:31 AM | #180 | |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
|
Quote:
Indeed, I ran into that crash at Brunsbüttel, but thought I had gone too fast. Good to know it was a bug, being corrected.
__________________
Cheers Uffe |
|
|
|