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02-05-11, 03:28 PM | #166 | |
中国水兵
Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 278
Downloads: 401
Uploads: 0
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The paradox, but it's true! Unfortunately, this trend is not only subsim. 2-3 years ago on a Russian forum where it was very crowded now a forum looks like a dried up river. Only the true fans of this genre!
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02-06-11, 01:18 PM | #167 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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I know I'm late but for history lovers there no such thing as time lapse appeal, when you are hook to history or classic stuff like Sh3 that never get old at least in my book. The younger generation might not like old stuff and i see that this generation is consuming stuff at a fast rhythm without any kind of lasting appeal. For me i still play old DOS games And as i mention earlier even if only 5 persons are interested in my work i will still developing it. No matter what and against all odd i will always side to preserve history to the best of my knowledge. Best regards Hans |
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02-06-11, 01:25 PM | #168 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Exterior are completely finish i am at the moment finishing the interior but don't expect all the detail you saw in Tomi TYPIIA thread because the game engine would crawl almost to a stand still if we throw all those poly at it. Don't be shy to noticed me if you saw some graphical glitch on the sub ext I got some trick in my sleeve to simulate some part visually so the overall look will be enough to enjoy Both torpedo room and engine are included in TYPIIA plus some surprised features. Best regards Hans |
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02-06-11, 01:30 PM | #169 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate, We classic lovers will still enjoy Sh3 even if the younger crowd is never satisfy with nothing. The maturity of most game engine graphical capability is more than enough to do amazing game the problem is on the time spent and the quality of the art assets. Best regards Hans |
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02-06-11, 04:06 PM | #170 | |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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You also modeled Torp Room and Engine?? LOL Do you even sleep???
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SH3+GWX SH5+WoS Still Sailing....still Deep |
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02-06-11, 07:40 PM | #171 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Dead serious and more but this i won't reveal Never underestimated a history 3D nutter And yes don't worry i only need 5 hr of sleep per day and just imagine if i could spend all my time on it! The real fun is only beginning my friend since the longer part of this mod was at the beginning, learning the files structure, S3D editor and all related tools, then modding all aspect of the game that i dislike, so now it is going a lot faster cause i can concentrate on others boats and prop. I already start modding the sound like 3D water sound around the boat and misc other sound effect. Also i am testing a new 3d/2d damage model when you sink ship that so far look very promising. Best regards Hans Last edited by Hans Witteman; 02-06-11 at 07:51 PM. |
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02-06-11, 08:34 PM | #172 |
Commodore
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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**BUMP**
Keep up the good work!
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02-06-11, 09:21 PM | #173 |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Great News
Hi shipmates,
Skill modders are starting to pm me to join our mod i will announced the name when work as officially begin So now our dream mod is beginning to be a dead serious contender I still need people to speed the release like : Game mechanic experts, campaign designers and terrain experts modder. The dream is starting to take shape kudos to all of ya Even if you are not a modder a consider every single supporter of this mod as important as any one else in the modding section. Best regards Hans |
02-06-11, 09:23 PM | #174 |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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02-07-11, 02:38 AM | #175 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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02-07-11, 05:43 AM | #176 |
Argentinian Skipper
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Fantastic! Great news!
Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
02-07-11, 08:04 AM | #177 |
Hellas
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hello to all !
the name that Hans wants to announce is mine ! i told Hans that i will take care of UIIA's scopes . i will make them exactly as the real thing and at the same time will work absolutely correct . is not decided anything yet ...as for example if player will use a formula for getting range or to built inside the game an 'aobf' tool for getting range or to keep the well known stadimeter ...all are in discuss with...Hans and with...all of you ! and at the same time i told him that i can help at AI visual sensors... a part that i had made extensine tests when i created the visual sensors for MEP.i,personally, am very satisfied (given the limitations of sh3's engine) with 'my' visual tweaks (which are based mostly on NYGM's sensors) but i would like to hear your opinions on the theme ...please,tell which visual sensors you believe are more correct and why (please,try to be as 'specific' as possible and avoid to talk 'generally' here).visual sensors is the most 'tricky' part becuase of the night 'vampire' issue . once ,visual sensors are setted or ..decided then the rest sensors i believe that must be taken directly from one supermod that you will vote (others are more light ...others are more hard).if there are indeed historically correct to the A supermod then will use these sensors . that is my thoughts on theme ...whats yours ? also, i want to call Hitman to take part on the gui building !nothing is decided yet (even for G3F page) so will save us from a lot of effort ,as job will be divided , and also he was preparing a new look at TDC page . Hitman , what do you say ? can your TDC find its way in UIIA ?Scopes...etc will be discussed further via pms...once we decide holes diameters-fovs job is starting .Hans says that has all the info of real thing ...scopes specifications and photos with the real reticles. thats all guys ! my thought is to give a final (ULTIMATE) 'strike' to this 'pig' called ...sh3 ! i believe that this 'pig' can (still) scream much louder than its new...'brother' but free time is not plenty anymore and progrees will not be fast(or not fast at all) if few are take part (not that we are in a ...hurry....are we?)! well ?
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
02-07-11, 11:47 AM | #178 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Great news, Mak.
As for the Sensors, NYGM was my first eva, Mod i used, beside the old RUB. And we use to play the W@W campaign with NYGM back in the Days And they used to be hairy. They are not just vital for the crew and Ai to function properly, but also for the challenge. They really seemed to work where the silhouette tactics (big, small) were concerned! Curious how the scopes turn out! Keep it up mates!
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SH3+GWX SH5+WoS Still Sailing....still Deep |
02-07-11, 12:38 PM | #179 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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02-07-11, 12:57 PM | #180 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Quote:
I didn't want to mention it to early because sometime it is better to let the person think of it before he get involved There is another modder to who offer to join the team, he want to start on Battleship skinning and merchants, since i made custom UVW template our battleship and merchant will have both side independent for texturing. I will make a video to show the process to him and he will start on that part of our mod. Those ships will be greatly enhanced visually because of trick i used baking shadow on texture template and applying custom specular mask to get that metallic look that you saw on typIIA in video. Our fellow shipmate who offer to help have also mod UI and is well know here at subsim. So as you can see thing are starting to shape up Best regards Hans |
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