SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-02-10, 10:54 PM | #166 |
Mate
Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
Uploads: 0
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03-02-10, 11:11 PM | #167 |
Ace of the deep .
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Watch crew needed on AI subs .
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03-02-10, 11:16 PM | #168 |
Watch
Join Date: Apr 2007
Posts: 29
Downloads: 46
Uploads: 0
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on deck at periscope depth,free to walk the entire sub.hatch closed and was not able to open it however the crew found a way in when i ordered periscope depth
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03-02-10, 11:25 PM | #169 |
Watch
Join Date: Jul 2007
Posts: 16
Downloads: 0
Uploads: 0
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Ships spontaneously repairing themselves after reverting to a previous save, just lost a potential 7k tonnage fml.
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03-02-10, 11:42 PM | #170 |
Sailor man
Join Date: Feb 2010
Location: New Jersey
Posts: 49
Downloads: 32
Uploads: 0
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Does anyone have a problem with GeForce 9800GTX+
I Can Have everything maxed out and have 50 frames everywhere, whenever i enable shadows thought it all slows down and i can barely get 15 frames, especially in the control room. Does anyone have a clue??? Asus motherboard Crosfire Athlon X64 Dual Core GeForce 9800GTX+ Vista X64
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03-03-10, 12:31 AM | #171 |
Grey Wolf
Join Date: Feb 2009
Posts: 994
Downloads: 91
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Maybe I'm boring, but I ask again:
Where is and where should be the sun?
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03-03-10, 12:39 AM | #172 |
Grey Wolf
Join Date: Feb 2009
Posts: 994
Downloads: 91
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...and on other player's subs in multiplayer mode. Remember: when are on surface only.
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03-03-10, 01:37 AM | #173 |
Navy Seal
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I should also mention that with 0 morale (still, due to reloading saves), gun crews refuse to man their stations.
I also had a strange glitch today where while switching between internal, external and map view modes I 'lost' my captain's view - could not go back into first-person mode at all until I reloaded a save. Which of course killed my crew's morale |
03-03-10, 01:44 AM | #174 | |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
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Quote:
Btw, anyone notice your Bosun is a Kaptain Zur See? |
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03-03-10, 02:00 AM | #175 | |
Captain
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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Quote:
reinstall i herd will clear it.
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"One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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03-03-10, 02:02 AM | #176 |
Navy Seal
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As are your watch officer and navigator.
Nope, I didn't change that key in my key config, and this is kind of different from the 'stuck' issue, at least by the way it looked. And the morale issue plot thickens: after reloading the save game it's 0; after thinking a ship it goes to 100% on the overall info screen but individual crew morale shows two different things - in the crew management screen it says they have 1 point each, equalling 33% per officer, but in individual dialogue it still shows 0 for them. Oh boy... |
03-03-10, 02:02 AM | #177 |
Nub
Join Date: Mar 2010
Posts: 3
Downloads: 33
Uploads: 0
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Just throwing this out there. I had the slow explosion/wake/smoke bug (if it is one?) and as a few others posted, reinstalling with anti-virus disabled corrected the problem for me 100%. Running xp with 9800GT with latest drivers.
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03-03-10, 02:05 AM | #178 | |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,364
Downloads: 475
Uploads: 11
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Quote:
post 163. |
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03-03-10, 02:08 AM | #179 |
Navy Seal
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Yeah. It's also worth noting that despite the overall meter being at 100%, the gun crews still refuse to go to their stations in this state...
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03-03-10, 02:16 AM | #180 |
Navy Seal
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And speaking of gunners... where the heck is Max Bauer when guns are active and why can't I issue any orders to the AI gun crews (besides giving a target) like I used to? I thought that guy's job description said "gunner" and I sort of expected to be able to issue targeting orders via him (things like hold fire or aim for waterline)....
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