SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-26-10, 08:28 AM | #166 |
Loader
Join Date: May 2007
Posts: 86
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I've read the whole thread and it looks it's a great mod. I wonder why I didn't download it yet
So with BARF and Damage Assessments ships are slowing down and taking longer to sink, right? I wonder if anything can be done with the 100% fire chance after hit. I wonder if it's realistic that every ship is going down in flames. |
10-26-10, 08:32 AM | #167 |
Nub
Join Date: Jun 2010
Posts: 3
Downloads: 13
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Possible solution?
Well, I think that the problem is solved (or at least it appears to be):
1. in JSGME i've deactivated both BRF and CriticalHits Torpedoes 2. then activated again in the order: BRF first then CriticalHits Torpedoes The problem is gone now. Now all my active mods are in the order: NewUIs with TDC for SH5 by TheDarkWraith version 4.0.3 Critical hits deck gun v1.2 BRF 1.3 Critical hits torpedoes v1.1 And everything works just fine |
10-26-10, 09:38 AM | #168 | ||
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
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The 'full' version has increased flooding times while 'lite' leaves them at default. They'll display the same behavior, but over different time spans. Damage Assessment is pretty much obsolete. IRAI offers a far more complete solution to AI issues. About the fires; no, I don't think it's realistic, not necessarily anyway. As far as I know, effects such as fires are tied to the zones, so it should be possible to remove them. Maybe limit it to the engine room. Quote:
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Contritium praecedit superbia. |
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08-20-11, 07:31 AM | #169 |
Bilge Rat
Join Date: Mar 2010
Posts: 1
Downloads: 5
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Very pleasant mod, thank you
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09-03-11, 04:34 PM | #170 |
Nub
Join Date: Oct 2010
Posts: 2
Downloads: 4
Uploads: 0
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Thanks
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09-17-11, 02:14 AM | #171 |
Stowaway
Posts: n/a
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For Christ's sake people stop using SubSim as a host or at least provide superior mirrors.
Subsim is by far the worst host I have ever used in about 10 years of Internet use. 10 files a DAY? This would be bad as an April's fools joke. How the bloody hell am I supposed to mod my game if I have to stretch the process over several days because of such idiotic measures? Last edited by BMN_Avenger; 09-17-11 at 02:37 AM. |
09-17-11, 04:30 AM | #172 | |
Watch
Join Date: Sep 2011
Posts: 26
Downloads: 19
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In short, moaning about a free service run by fans just sounds like you have an inflated sense of entitlement. Cheers. |
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09-17-11, 04:50 AM | #173 |
Stowaway
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Calm dowm my ass!
There's countless free hosting services out there with minor (in comparison to the insane idiocy SubSim uses) setbacks like Rapidshare's time limit and even a whole lot of other services with no odd limitations at ALL! You're trying to tell me that because I downloaded a 70Kbytes mod that's gonna collapse the servers?! Do you have any idea of how a Data Server works or the kind of loads even the crappiest kind can deal with? The system this site uses it bull**** and whoever designed it never took a course in online storages. 1- If the problem is load on server (which I can believe to some extent) then the limit should be on file size (simple example, 500 MBs per day), not number of files. 2- There is absolutely nothing forcing you to use the incredibly ****ty hosting provided by SubSim over solid, proven hosts like say, Mediafire or even better FileFront. Just because something is free doesn't mean you can avoid any semblance of professionalism. |
09-17-11, 04:59 AM | #174 | |
Watch
Join Date: Sep 2011
Posts: 26
Downloads: 19
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Cheers. |
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09-17-11, 05:06 AM | #175 |
Stowaway
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The solution is so painfully simple I shouldn't have to tell a site admin.
You have a solid site called Filefront, with silent Hunter(s) sections. Filefront will happily host all your mods and simply have you link to them. But no. Let's put a load on what sounds like a server made of rubber, mud and tin cans and meanwhile offer the worst hosting I have ever seen, as far as I can recall. |
09-17-11, 11:06 AM | #176 | |||||||
Eternal Patrol
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ftp://hartmuthaas.no-ip.org/Volume_2...MODS/MAKMAN94/ Username: Maik Password: Woelfe If all you want is a free ride, you're right - you can act like a spoiled child all you like. If you want to take part in the community and make friends here, then you might indeed want to act a little more like a mature adult. Quote:
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http://www.subsim.com/radioroom/faq...._item_language Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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09-17-11, 12:04 PM | #177 | |
Born to Run Silent
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I'll be starting the annual fundraiser soon, feel free to pitch in. This service is not free, no way it can be. If we don't have better results in this year's fundraiser, downloads will be going away.
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SUBSIM - 26 Years on the Web |
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09-17-11, 02:44 PM | #178 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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In the meantime, I'll see about Filefront. To be honest, I feel like all the free hosting sites are a pain in the bottom, but to each his own.
Thanks for the eh... "feedback".
__________________
Contritium praecedit superbia. |
09-17-11, 04:12 PM | #179 |
Stowaway
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As far as I know Filefront has no downsides.
The files are never taken down (See Operation Flashpoint Cold War mods, for example, which have been up for several years) They are mod friendly, you get a description area, screenshots, a readme area, comments and you can warn users automatically about outdated files they might be downloading. The main issue would probably be their servers are mostly USA based but I always got a very good speed from them regardless. As far as I know there's no file limits, I've always downloaded from them when they had what I was looking for. Sadly for many games their collection of mods falls short, but that's not their fault, they provide hosting but they don't go looking for the mods themselves. |
09-17-11, 04:31 PM | #180 | |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
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Most of key-mods for SH5 are uploaded in Gamefront or MediaFire resources, the links for download are in the first posts of the threads as well as some useful information re. mod compatibility, installation order, patches and updates, etc. So U have no items to mess with the 'download' section of subsim, otherwise U're risking to download old versions of some mods which are not actual by now. So there're no items to be discussed re. subsim download rules at all I quess |
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barf, brf |
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