SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-18-10, 03:29 AM   #166
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

the zoom factor on the gun view is not enough


at 6500 m I can barely resolve that cargoship...

[edit] was a sampan...


any idea about the telemeter zoom factor on the surcouf ?




CURRENT Surcouf :

D/L Surcouf v 1.7.1 (new torpedo 3d models etc..) :

http://www.mediafire.com/file/4d4v2n...uf%20v1.7.1.7z





patch Surcouf v1.7.1 à v1.7.2 (new loadout torpedo pictures for the French Torpedoes 24v and 26v):

http://www.mediafire.com/file/fca9a7z10oiz...20to%201.7.2.7z





keltos
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 12-18-10 at 03:54 AM.
keltos01 is offline   Reply With Quote
Old 12-18-10, 12:14 PM   #167
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

TBT view :



same ship viewed from the DG :


zoom factor increased to 16x


download patch deckgun to upgrade Surcouf to version 1.7.3 (from 1.7.2):

http://www.mediafire.com/file/lymrzb...0to%201.7.3.7z
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 12-18-10, 07:56 PM   #168
Travis Reed
Planesman
 
Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
Default

Might make it easier to actually hit things at long range... You might try giving it a max zoom level of 32x for shots out to the guns' max range...or whatever range is the max that ships are rendered at...
__________________
Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64
Travis Reed is offline   Reply With Quote
Old 12-19-10, 02:39 PM   #169
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

I don't know that 32x would be very realistic...

regards

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 12-20-10, 04:36 AM   #170
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default


normals problem ???


the hull is dark when facing the light

the hull is light where there should be a shadow..


__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 12-20-10, 09:01 AM   #171
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

all fixed now
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 12-20-10, 09:27 AM   #172
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default



a midget sub !!!!!



entrance to tokyo bay, harbor to port :

sank one midget sub - no credits but went skyhigh with one 26v torp
sank shokaku
sank a heavy cruiser, one torp went under and hit the maya behind it !


then sank the Maya with 3 more torps set at shallowest depth possible : they went over the heavy cruiser's wreck into the Maya's side !!

went to 20 feet depth, opened up with the 37 mm mle 1925 on a landed H6K while the main battery was firing on a subchaser !

what a boat !!!!

keltos

ps 24v now set at 15° giro


download :

http://www.mediafire.com/file/7zj7oa...uf%20v1.7.4.7z


__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 12-20-10 at 09:59 AM.
keltos01 is offline   Reply With Quote
Old 12-21-10, 02:16 AM   #173
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

WOW, why did i see this fine mod so late

...can we expect a Trigger Maru version soon ?
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 12-21-10, 03:54 AM   #174
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by Stormfly View Post
WOW, why did i see this fine mod so late

...can we expect a Trigger Maru version soon ?
It's been asked on the french forum too... the thing is I don't know where to start to make a patch, but I'll try

on the other hand if someone were to make such a patch for the Surcouf v 1.7.4 I would be more than happy !!!

the thing is if the mod is nearly done and ok for XMAS on Subsim I won't really have the time to work on the patch in the next few days



Gunfight !

in this picture her two aft batteries just spat four shells at me ! the other two are two of mine heading her way


[edit] the log logged only 22 sunk ships when I sank an additionnal two battlehips and one aircraft carrier...



Surcouf v 1.7.5 :

http://www.mediafire.com/file/k5625q33xc1nm57/Surcouf%20v1.7.5.7z

keltos
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 12-23-10 at 03:54 AM.
keltos01 is offline   Reply With Quote
Old 12-22-10, 07:05 AM   #175
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default



keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 12-29-10, 11:20 AM   #176
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default



results if a gunfight with 3 jap DDs...

better suited against merchants !

gotta check those torp settings : though the 26v is set to 180° giro I had it run straight when leaving the tubes a few times ....

maybe 135° is the max for straight running torps unlike the accoustic which is set to 180° ?

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 12-29-10, 03:19 PM   #177
Swabbie
Sailor man
 
Join Date: Jun 2010
Location: New Jersey
Posts: 50
Downloads: 129
Uploads: 0
Default

I never fight escorts with Surcouf. She's a splendid commerce raider but not as good of a warship. Too big of a target on the surface and too slow. DDs can close on her to "no miss" range very quickly.
I prefer to battle surface near unsuspecting merchantmen, gun them down and then vanish.

You've been having torpedo troubles too? So have I since updating to 1.7.5. I thought it may have been just me.
__________________
"Potius Mori Quam Foedar"
Swabbie is offline   Reply With Quote
Old 12-30-10, 05:17 AM   #178
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by Swabbie View Post
I never fight escorts with Surcouf. She's a splendid commerce raider but not as good of a warship. Too big of a target on the surface and too slow. DDs can close on her to "no miss" range very quickly.
I prefer to battle surface near unsuspecting merchantmen, gun them down and then vanish.

You've been having torpedo troubles too? So have I since updating to 1.7.5. I thought it may have been just me.
try and copy the torpedo files from an earlier version to see what gives (or delete everything from an earlier version but the torpedo files and enable with jsgme)

I'll try too on my end

and report

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 12-30-10, 10:32 AM   #179
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

http://www.mediafire.com/file/cc4h6u...20torpedoes.7z

this version works : the small torpedoes can aim 180 ° !! do not worry about the light being green or anything for those ones !

I had them fire at a ship in front of me !
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 12-31-10 at 04:05 AM.
keltos01 is offline   Reply With Quote
Old 12-30-10, 07:00 PM   #180
Swabbie
Sailor man
 
Join Date: Jun 2010
Location: New Jersey
Posts: 50
Downloads: 129
Uploads: 0
Default

I used the torpedo patch and everything works perfectly again.

Today while playing around with this boat. I somehow managed to slice a DD in two with the periscope.
__________________
"Potius Mori Quam Foedar"
Swabbie is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.