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12-18-10, 03:29 AM | #166 |
Silent Hunter
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the zoom factor on the gun view is not enough
at 6500 m I can barely resolve that cargoship... [edit] was a sampan... any idea about the telemeter zoom factor on the surcouf ? CURRENT Surcouf : D/L Surcouf v 1.7.1 (new torpedo 3d models etc..) : http://www.mediafire.com/file/4d4v2n...uf%20v1.7.1.7z patch Surcouf v1.7.1 à v1.7.2 (new loadout torpedo pictures for the French Torpedoes 24v and 26v): http://www.mediafire.com/file/fca9a7z10oiz...20to%201.7.2.7z keltos Last edited by keltos01; 12-18-10 at 03:54 AM. |
12-18-10, 12:14 PM | #167 |
Silent Hunter
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TBT view :
same ship viewed from the DG : zoom factor increased to 16x download patch deckgun to upgrade Surcouf to version 1.7.3 (from 1.7.2): http://www.mediafire.com/file/lymrzb...0to%201.7.3.7z |
12-18-10, 07:56 PM | #168 |
Planesman
Join Date: Jan 2004
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Might make it easier to actually hit things at long range... You might try giving it a max zoom level of 32x for shots out to the guns' max range...or whatever range is the max that ships are rendered at...
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12-19-10, 02:39 PM | #169 |
Silent Hunter
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I don't know that 32x would be very realistic...
regards keltos |
12-20-10, 04:36 AM | #170 |
Silent Hunter
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12-20-10, 09:01 AM | #171 |
Silent Hunter
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all fixed now
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12-20-10, 09:27 AM | #172 |
Silent Hunter
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a midget sub !!!!! entrance to tokyo bay, harbor to port : sank one midget sub - no credits but went skyhigh with one 26v torp sank shokaku sank a heavy cruiser, one torp went under and hit the maya behind it ! then sank the Maya with 3 more torps set at shallowest depth possible : they went over the heavy cruiser's wreck into the Maya's side !! went to 20 feet depth, opened up with the 37 mm mle 1925 on a landed H6K while the main battery was firing on a subchaser ! what a boat !!!! keltos ps 24v now set at 15° giro download : http://www.mediafire.com/file/7zj7oa...uf%20v1.7.4.7z Last edited by keltos01; 12-20-10 at 09:59 AM. |
12-21-10, 02:16 AM | #173 |
Serial Port Protector
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WOW, why did i see this fine mod so late
...can we expect a Trigger Maru version soon ?
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12-21-10, 03:54 AM | #174 | |
Silent Hunter
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Quote:
on the other hand if someone were to make such a patch for the Surcouf v 1.7.4 I would be more than happy !!! the thing is if the mod is nearly done and ok for XMAS on Subsim I won't really have the time to work on the patch in the next few days Gunfight ! in this picture her two aft batteries just spat four shells at me ! the other two are two of mine heading her way [edit] the log logged only 22 sunk ships when I sank an additionnal two battlehips and one aircraft carrier... Surcouf v 1.7.5 : http://www.mediafire.com/file/k5625q33xc1nm57/Surcouf%20v1.7.5.7z keltos Last edited by keltos01; 12-23-10 at 03:54 AM. |
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12-22-10, 07:05 AM | #175 |
Silent Hunter
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12-29-10, 11:20 AM | #176 |
Silent Hunter
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results if a gunfight with 3 jap DDs... better suited against merchants ! gotta check those torp settings : though the 26v is set to 180° giro I had it run straight when leaving the tubes a few times .... maybe 135° is the max for straight running torps unlike the accoustic which is set to 180° ? keltos |
12-29-10, 03:19 PM | #177 |
Sailor man
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I never fight escorts with Surcouf. She's a splendid commerce raider but not as good of a warship. Too big of a target on the surface and too slow. DDs can close on her to "no miss" range very quickly.
I prefer to battle surface near unsuspecting merchantmen, gun them down and then vanish. You've been having torpedo troubles too? So have I since updating to 1.7.5. I thought it may have been just me.
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12-30-10, 05:17 AM | #178 | |
Silent Hunter
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Quote:
I'll try too on my end and report keltos |
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12-30-10, 10:32 AM | #179 |
Silent Hunter
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http://www.mediafire.com/file/cc4h6u...20torpedoes.7z
this version works : the small torpedoes can aim 180 ° !! do not worry about the light being green or anything for those ones ! I had them fire at a ship in front of me ! Last edited by keltos01; 12-31-10 at 04:05 AM. |
12-30-10, 07:00 PM | #180 |
Sailor man
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I used the torpedo patch and everything works perfectly again.
Today while playing around with this boat. I somehow managed to slice a DD in two with the periscope.
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