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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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hi.
I made a patrol to the gibraltar - africa routes, went to have a reload from MV Thalia, but there was a line of text under the name of cadiz it read "Location name in game" everything else just great this was in feb 8, 1940
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#167 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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#168 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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To cgjimeneza, Orion2012, AntEater
All comments noted The Type 7 interior problem has been there since it was first added to OM a while a go. |
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#169 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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is ruccos Scheer compatible?
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#170 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Mystery of the black Clemson
The reason the black NDD Clemson has been solved for the MO_v40x Beta37. To fix you need to edit your Roster cfg files for the Clemson you can locate the for example here: Data/Roster/British/Sea/DDClemson.cfg Open in text editor and paste the following over the exiting entry [UnitClass] ClassName=DDClemson That'll fix her -ZeeWolf |
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#171 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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#172 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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No it is not. No "surface ship" mod is compatible, nor will it ever be. |
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#173 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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From beta 3 ![]() you may want to check your install |
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#174 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
Uploads: 0
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i'll second anteater's comments on aircraft
i have yet to see an aircraft, nevermind have one attack me. starting times and locations vary from early, mid, and late war. i remember an old bug in sh3 with TC effecting it, so just in case there was a carry over i ran an entire mission not going over 128x TC and still not a single plane, even sailing just north of ireland in the shallows there where all the convoys come in. you'd think i'd see a plane there no matter what year it was.
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#175 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
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#176 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#177 | ||
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() I just had the issue in single missions I created from the last install. But once I discovered the Town class destroyers were not appearing available in the mission editor I found out why. The Town class needed a separate .cfg file in the British Sea Roster. So I took the file DDClemson.cfg copied it, then immediately pasted it back in the same folder and renamed it DDTown.cfg. Then I altered the DDClemson.cfg as I mentioned above. Now it works great, I can create single missions with the Town class Destroyers. ![]() -Zee Wolf |
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#178 |
Seaman
![]() Join Date: Feb 2008
Posts: 34
Downloads: 41
Uploads: 0
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I have the exact opposite problem as Orion and anteater. The last 4 times I've tried to start a mission I get the same thing. I leave port get to the Atlantic and get spotted by a Liberator. When I dive it doesn't matter what depth I go to or which direction I turn it tracks me for over 12 hours following every move I make strafing on almost every pass. Then some other aircraft show up and manage to track me until I have to surface due to carbon dioxide build up or low batteries. Anybody else get this? It only seems to happen when initially spotted by a Liberator. I snapped these two screens to show I wasn't exaggerating the time :p It's May 31, 1943 when I leave port and I'm running the latest beta with RSRDC, ROW PE 3.3 and spaxs UBoat speech fix v8
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#179 | |||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#180 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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have tested your beta. nice work. some bugs:
- missing man on the rudder - the telegraph orders are handled wrong by the model animation - wrong model animations in the radio and sonar room seems, as if they still are in a type ix on patrol.
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