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08-10-08, 10:24 PM | #166 |
Captain
Join Date: Jan 2002
Location: Costa Rica
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cadiz name tag
hi.
I made a patrol to the gibraltar - africa routes, went to have a reload from MV Thalia, but there was a line of text under the name of cadiz it read "Location name in game" everything else just great this was in feb 8, 1940
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08-10-08, 11:59 PM | #167 | |
Commodore
Join Date: Jul 2008
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08-11-08, 05:53 PM | #168 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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To cgjimeneza, Orion2012, AntEater
All comments noted The Type 7 interior problem has been there since it was first added to OM a while a go. |
08-11-08, 06:17 PM | #169 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
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is ruccos Scheer compatible?
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08-11-08, 06:25 PM | #170 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
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Mystery of the black Clemson
The reason the black NDD Clemson has been solved for the MO_v40x Beta37. To fix you need to edit your Roster cfg files for the Clemson you can locate the for example here: Data/Roster/British/Sea/DDClemson.cfg Open in text editor and paste the following over the exiting entry [UnitClass] ClassName=DDClemson That'll fix her -ZeeWolf |
08-11-08, 08:27 PM | #171 | |
Commodore
Join Date: Jul 2008
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08-11-08, 09:38 PM | #172 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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Quote:
No it is not. No "surface ship" mod is compatible, nor will it ever be. |
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08-11-08, 09:58 PM | #173 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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From beta 3 you may want to check your install |
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08-11-08, 10:52 PM | #174 |
Medic
Join Date: Aug 2005
Location: New York City, USA
Posts: 163
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i'll second anteater's comments on aircraft
i have yet to see an aircraft, nevermind have one attack me. starting times and locations vary from early, mid, and late war. i remember an old bug in sh3 with TC effecting it, so just in case there was a carry over i ran an entire mission not going over 128x TC and still not a single plane, even sailing just north of ireland in the shallows there where all the convoys come in. you'd think i'd see a plane there no matter what year it was.
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08-11-08, 11:15 PM | #175 | |
Commodore
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08-11-08, 11:50 PM | #176 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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08-11-08, 11:53 PM | #177 | ||
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
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Quote:
I just had the issue in single missions I created from the last install. But once I discovered the Town class destroyers were not appearing available in the mission editor I found out why. The Town class needed a separate .cfg file in the British Sea Roster. So I took the file DDClemson.cfg copied it, then immediately pasted it back in the same folder and renamed it DDTown.cfg. Then I altered the DDClemson.cfg as I mentioned above. Now it works great, I can create single missions with the Town class Destroyers. -Zee Wolf |
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08-12-08, 12:23 AM | #178 |
Seaman
Join Date: Feb 2008
Posts: 34
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I have the exact opposite problem as Orion and anteater. The last 4 times I've tried to start a mission I get the same thing. I leave port get to the Atlantic and get spotted by a Liberator. When I dive it doesn't matter what depth I go to or which direction I turn it tracks me for over 12 hours following every move I make strafing on almost every pass. Then some other aircraft show up and manage to track me until I have to surface due to carbon dioxide build up or low batteries. Anybody else get this? It only seems to happen when initially spotted by a Liberator. I snapped these two screens to show I wasn't exaggerating the time :p It's May 31, 1943 when I leave port and I'm running the latest beta with RSRDC, ROW PE 3.3 and spaxs UBoat speech fix v8
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08-12-08, 12:26 AM | #179 | |||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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08-12-08, 08:57 AM | #180 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
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have tested your beta. nice work. some bugs:
- missing man on the rudder - the telegraph orders are handled wrong by the model animation - wrong model animations in the radio and sonar room seems, as if they still are in a type ix on patrol.
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