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06-29-11, 02:04 PM | #166 | |
Seaman
Join Date: May 2011
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Quote:
Also I am more happy now with TMO visuals, at least if you're not careful you'll suffer in calm waters. I'd suggest adding 3-4 MAS boats to each ASW group operating around ports - which is historically correct. |
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06-30-11, 10:11 AM | #167 | |
Stowaway
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If it doesn't work for you, I can only think of one reason: you're running low of fuel or torpedoes. You need to have 35% of fuel or 25% of torpedoes left to get sent to another area. I'm not sure if you need to fulfill both not to be recalled back to base. Alternatively, maybe you're still using version 1.0 of the campaign, which didn't have this implemented. You should then download the new version in the first post of this thread. |
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06-30-11, 10:20 AM | #168 |
Seaman
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I start from Alexandria, I was sent to Central Med, Taranto and Adriatic. Each time I was told good job! do what you want. The only thing I did I changed the dates on all African patrols to a later date.
Torps and fuel is Ok |
06-30-11, 12:19 PM | #169 |
Stowaway
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I started a new one from Alexandria this time in a T-Class, and again it worked as intended (except that I can't get a third different patrol area).
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06-30-11, 03:41 PM | #170 |
Seaman
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Hmm,
what actually determines if you get a second objective? Which file(s) is it in? |
07-01-11, 01:27 AM | #171 |
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07-02-11, 01:40 PM | #172 |
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Regarding the lack of proficiency of Sparvieros, I just found that in WDAD the visual sensor was that of a single-seater fighter. I just changed it to a bomber, and hopefully will have a better sight from now on.
I also did a bad conversion of the Pete into a Ro.43. |
07-02-11, 02:02 PM | #173 |
Swabbie
Join Date: Feb 2008
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Great looking mod!
Is it somehow possible to add Polish campaign to this mod? There were two Poland in exile ships: ORP Sokol and ORP Dzik (both British U type) operating of Malta. ORP Sokol http://en.wikipedia.org/wiki/ORP_Sok%C3%B3%C5%82 ORP Dzik http://en.wikipedia.org/wiki/ORP_Dzik I do not know if the game allows using specific ships, but maybe adding new U type copy with only random name list with only two entries could solve this?
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Europa Barbarorum Historian |
07-03-11, 02:52 AM | #174 | |
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There are a couple of extra files that possibly would allow you to fix this (This is something I'm not 100% sure, as I didn't tinker with it up to now). They're in ..\Data\UPCData\UPCCrewData\, and can be easily edited with the notepad: CrewMembersNames.upc and CrewMembers.upc. A museum pic of the pseudo-Ro.43: |
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07-03-11, 10:52 AM | #175 |
Seaman
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Actually looks good. But historically they didn't carry any bombs, so it shouldn't either or if that's impossible perhaps just 1 100kg bomb.
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07-06-11, 06:24 AM | #176 |
Stowaway
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Now I'm reworking the stock Japanese sub-chaser to better resemble a Gabbiano-class corvette. Still a lot of work to do, but looks more like the real one than the original sub-chaser.
With eight! DC throwers and two DC racks, that one should be really dangerous . |
07-06-11, 06:45 AM | #177 |
Fleet Admiral
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Now I have version 1.5 I am just wondering if there is an playable surface ships for this mod
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Never trust the Tories look what Thatcher and Major did in the 80s and 90s and look what the wicked witch May is doing now doing now |
07-07-11, 12:34 PM | #178 |
Stowaway
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07-07-11, 01:05 PM | #179 |
Fleet Admiral
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OK no worries, looks a great mod and I have never played a British sub
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Never trust the Tories look what Thatcher and Major did in the 80s and 90s and look what the wicked witch May is doing now doing now |
07-12-11, 01:34 AM | #180 |
Stowaway
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The final version of the Gabbiano:
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Tags |
british, campaign, italian, malta, mediterranean |
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