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05-01-08, 12:26 PM | #166 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
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I modified the standard german AA guns ammo caps and then the IJN small arm guns (25mm Single and twin), wich can be found either in gersubparts at library folder. The IJN AA guns can be found in data/library/shipparts guns_radars.sim and guns_Radars01.sim
Just search for "AAGUN" in the guns radars. |
05-01-08, 01:32 PM | #167 |
Navy Dude
Join Date: Mar 2008
Posts: 177
Downloads: 20
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Excellent work!
It’s now working for me, a really stunning ship. I just sunk 113500 BRT in the mission from Peabody By the way now that you fixed the problem with the purple damage for the Admiral Scheer / Graf Spee will you upload a fix for your Fubuki destroyer as well? (or is it already fixed?) |
05-01-08, 02:32 PM | #168 | |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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05-01-08, 03:15 PM | #169 |
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Sorry to bother you all with my requests again... I can not repaire my damage. I fought agains some armed merchants and then I noticed my BB was slowing down, but nothing in the damage screen was red nor repairable. How can I make the ship fully functional in the damage section as u boats are?
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05-01-08, 05:07 PM | #170 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
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Oh boy, i just screwed up my files big time.. every time now i hit an hostile ship with the 11"ers, i get CDT. No, this is not the mods fault. i was playing too much with the files in UPC folder and the shells.zon files, so im doing completely fresh install, although im going to backup the mods though ^^
Annoying setback.. |
05-01-08, 05:49 PM | #171 |
Medic
Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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Is it planned to model interior compartments (bridge, gunner compartment, etc) ?
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05-01-08, 05:51 PM | #172 | |
Navy Dude
Join Date: Mar 2008
Posts: 177
Downloads: 20
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Hhmm looking forward to it. :hmm: |
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05-01-08, 05:54 PM | #173 | |
Grey Wolf
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
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05-01-08, 06:01 PM | #174 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
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I dont know how to get the thing to appear in the ammo selection menu. and seems also that the player controlled gun only has AA/AP Ammunition avaiable, since the IDs for HE is non-existant and i dont know how to tweak the ammo bar to bring that star shell.
And then a question would be how long they'd travel until bursting into light ball... Donno But im still in midway of reinstalling this damn thing. I'll get to it tomorrow (had the damn radar adjusted as well..) Now i have to do heap load of AI recoding again, since my computer did not want to make a copy of the files i wanted it to Takes only 2 days though.. unless some parts of the AI is already in the mod.. at least the sight is. I guess there was a mod that brought the SS shells for player controlled gun.. I'll check it's files and see if i can find a clue how to bring them to the 11"ers.. And another question regarding the ammo. Why the hell 28cm cannon uses 105mm ammunition? That's just... weird.. [Weapon 21] ID= 11in_Soclu NameDisplayable= 28cm Drillingsgeschütz FunctionalType= WpCannon WeaponInterval= NULL, NULL WeaponSlotType= NULL AmmoTypesAccepted= 105mmHEGer, 105mmAPGer <- This part???? |
05-01-08, 07:36 PM | #175 | |
Admiral
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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05-02-08, 05:47 AM | #176 | ||
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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I have the feeling those 280mm guns are a bit underpowered...
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05-02-08, 06:36 AM | #177 | ||
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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I only made an change by erasing the dive planes and the periscopes Not great but much better Andycaccia: please start reading this thread from the beginning, because you asked two questions, which are answered already!(damage problem) Quote:
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05-02-08, 08:19 AM | #178 |
Loader
Join Date: Dec 2004
Posts: 88
Downloads: 21
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Btw - Star shells don't do squat in Sh4. I attacked a convoy escorted by two DD's. After a hit from my 11inch, the first DD launched a star shell right on top of itself but it did not affect the lighting of the scne at all. All you saw were the star shells but you couldn't make out any of the ships at all.
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05-02-08, 10:08 AM | #179 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
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Someone said that the star shells have lightning setted up but the opacity is 0 (particles.dat) thus does not make any lightning difference to the surroundings.
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05-02-08, 10:46 AM | #180 |
Loader
Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
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I don't see any lighting effects in particle.dat - even for somethng like BigFire - I'm not sure what's controlling the effect that particle emissions have on lighting conditions.
All that seems to be definied in Particles.dat are the different types of particle emitters, how long they emit, the size of particles etc. The emitter object themselves must be affecting light but I'm not sure.
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