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07-22-10, 05:06 PM | #166 |
Swabbie
Join Date: Oct 2009
Location: Katterbach, Germany
Posts: 8
Downloads: 91
Uploads: 0
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So I managed to download it! My next question is: It there a way, if I already have OM (just not loaded right now) that German can be spoken? I'm also using SHIII for my Atlantic fix and I know that OM has the German in it.. Would there be a way to port that over? Thanks for the good work Ducimus!!
Jack |
07-22-10, 05:24 PM | #167 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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I wonder how you managed to download it now because a whole day I could not downloading anything from Filefront. In any case, I think that Filefront will be back tomorrow.
As for the German language version, there is an independent mod with the German voices. Try to install it after 9d2 beta. |
07-22-10, 06:37 PM | #168 |
Planesman
Join Date: Feb 2006
Posts: 181
Downloads: 223
Uploads: 0
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i just installed the mod using JSGME but i am not seeing any
of the new interiors anyone know what i am doing wrong |
07-22-10, 06:44 PM | #169 |
Rear Admiral
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directory path is probably off. There's a couple ways to extract a file, and how you do effects how the directory path ends up.
Extract the first directory in the 7zip file (IE, "Nine_delta_two_BETA") to the Sh4/MOD directory. I'm not sure how other's do it, but I think the extraction ends up being one subdirectory too deep, so the mod isn't installed correctly. |
07-22-10, 07:16 PM | #170 |
Planesman
Join Date: Feb 2006
Posts: 181
Downloads: 223
Uploads: 0
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Hi DUCIMUS great work
i think i understand what you mean the directory's are SH4\mod\nine_delta_BETA\data is that right i have 95% of it all working its just the FM new interiors that don't want to work i had the same problem when i tried the original ones for SH3 i could not get them working either ? |
07-23-10, 12:13 AM | #171 | ||
Eternal Patrol
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Quote:
Quote:
http://www.subsim.com/radioroom/down...o=file&id=1529
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“Never do anything you can't take back.” —Rocky Russo |
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07-23-10, 12:41 PM | #172 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Could you upload those files as standalone mod or pass them to Lurker?
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07-23-10, 01:30 PM | #173 |
中国水兵
Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 278
Downloads: 401
Uploads: 0
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Hi Ducimus!
Sorry for the question is not the subject! Perhaps aware that a mod? |
07-23-10, 01:32 PM | #174 |
Nub
Join Date: Oct 2008
Posts: 4
Downloads: 27
Uploads: 0
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Wonderful mod so far!
Fantastic little nuanced, ambient sounds within the boat. New groans, crew whispers, sounds of page(s) turning, pencils scribbling on logs! wow! |
07-23-10, 02:56 PM | #175 |
Rear Admiral
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07-23-10, 03:05 PM | #176 |
Stowaway
Posts: n/a
Downloads:
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I have to re-install SH4 but I have your files,
the wife is gone all weekend, and I may just plug into the Big screen TV. But SH4 has always stuttered along at times on this system. I'll get it loaded all up this weekend though. |
07-23-10, 06:37 PM | #177 | |
Rear Admiral
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Quote:
The crew is not what i specified in the mod. The sub looks like it came from SH3. The texture of the sub looks like one of Fubar's textures. I never used one in SH4. I do not remember creating that emblem for 9D2. I think you have the wrong thread, or the wrong mod installed. |
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07-26-10, 02:25 AM | #178 |
Officer
Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Does your mod includes any environmental mods, or is it compatible with any?
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07-26-10, 08:22 AM | #179 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
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Quote:
Thanks for any advise here.
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Sub captains go down with their ship! |
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07-26-10, 09:20 AM | #180 |
Rear Admiral
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Env mod is included. (you can' tell? )Same one I hashed together for TMO from bits of EE and RE, although i changed the water transparency and underwater fog to be less transparent and more foggy then what it is in TMO.
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