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Old 05-08-10, 07:07 AM   #1756
TheDarkWraith
Black Magic
 
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is it working correctly with the set TC to 1 items I've added? I mean if you have Fast Travel enabled am I causing you to kick to TC 1 when it shouldn't be?
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Old 05-08-10, 10:20 AM   #1757
kailz
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I'm having a slight problem with the set to TC 1 on the radio contact and NAV contact buttons. I might be misunderstanding their function, but when the NAV contact button is solely enabled, I expected TC 1 to only trigger for actual contacts. Currently, it seems to also trigger when a radio contact report updates the map as well, despite the radio contact to TC 1 button being disabled (off). Thanks.

Great mod btw.
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Old 05-08-10, 10:34 AM   #1758
TheDarkWraith
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Quote:
Originally Posted by kailz View Post
I'm having a slight problem with the set to TC 1 on the radio contact and NAV contact buttons. I might be misunderstanding their function, but when the NAV contact button is solely enabled, I expected TC 1 to only trigger for actual contacts. Currently, it seems to also trigger when a radio contact report updates the map as well, despite the radio contact to TC 1 button being disabled (off). Thanks.

Great mod btw.
I have already addressed this is the upcoming version v2.2.0
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Old 05-08-10, 10:59 AM   #1759
kailz
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Quote:
Originally Posted by TheDarkWraith View Post
I have already addressed this is the upcoming version v2.2.0
Ok, thanks.
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Old 05-08-10, 12:11 PM   #1760
kylania
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Quote:
Originally Posted by Ragtag View Post
It stops time drops from many things, even enemys and shallow waters. Its very nice to have when leaving harbours and friendly areas. No more time drops because of passing airplanes, ships, shallow waters and things like that. It's one of the new features i really like in this game.
What the heck is "fast travel"? It's called "Travel Mode", not "fast travel". It's simply a second set of TC values as shown here:

Quote:

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=8,8192
CriticalDamage=1,1024
CrewEfficiency=128
AirEnemyDetected=1,8
SoundEffects=2
CharacterAnim=32
FriendDetected=32,8192
EnemyDetected=8,64
RadioReport=32,8192
Particles=32
PrayState=8,32
HunterState=8,32
3DRender=32
Maximum=8192
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Old 05-08-10, 12:53 PM   #1761
SteelViking
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TDW, as long as I disable 1 TC upon radio contact I have not realized any changes made to Travel mode by your mod at all. I could be overlooking something, but as far as I can tell there are no problems.
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Old 05-08-10, 01:12 PM   #1762
Defiance
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Hiya's,

Assume i'm a complete moron (maybe i am lol) ..............

I have installed windows 7 ultimate x64 flavour (was using vista ultimate x64 and never had any problems not even driver probs when it first launched) anyways ............

A nice fresh install with all updates and it's secure, installed sh5/patch

For the life of me i cannot get the funky compass to cycle around

Now i had a quick try of reapers hi-res ui, in it i can cycle his whatever you call it (aob/distance) and here in the multiple ui's with tdc i can cycle the bearing compass (heading) but not the compass dragged over the map

So in simple terms i do this to add my mods (even tried with just the tdw ui/tdc so can't be a mod overlap problem/corruption)

Install jsgme/install tdw base/install AllDials (straight with no changes) then a few of the optional mods included eg: tools/twisty things

Should i be altering something in the UserOptions.py ??

My kb/mouse work fine now in w7 did have a problem until driver redo in vista

It's just so darn annoying it's not working for me when i've always wanted a compass like this from day 1 of getting sh4 he he and moreso when tdw made one for sh5

TDW, don't you step in you/re up to your neck in work

Seems odd i can use bearing compass and another mod that involves a rotating object but as i say not the funky compass in here

Any ideas ? or am i missing something real simple (maybe i should try anything but AllDials and see if it'll work, gonna try that after posting here)

Obviously i assume i drag compass over map, click to rotate the 180/0 as needed then move pointer to outer circle and try to drag it around (that correct proceedure ? )

Any help much appreciated

Cheers
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Old 05-08-10, 01:29 PM   #1763
SeaWolf U-57
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Quote:
Originally Posted by Defiance View Post
Hiya's,

Assume i'm a complete moron (maybe i am lol) ..............

I have installed windows 7 ultimate x64 flavour (was using vista ultimate x64 and never had any problems not even driver probs when it first launched) anyways ............

A nice fresh install with all updates and it's secure, installed sh5/patch

For the life of me i cannot get the funky compass to cycle around

Now i had a quick try of reapers hi-res ui, in it i can cycle his whatever you call it (aob/distance) and here in the multiple ui's with tdc i can cycle the bearing compass (heading) but not the compass dragged over the map

So in simple terms i do this to add my mods (even tried with just the tdw ui/tdc so can't be a mod overlap problem/corruption)

Install jsgme/install tdw base/install AllDials (straight with no changes) then a few of the optional mods included eg: tools/twisty things

Should i be altering something in the UserOptions.py ??

My kb/mouse work fine now in w7 did have a problem until driver redo in vista

It's just so darn annoying it's not working for me when i've always wanted a compass like this from day 1 of getting sh4 he he and moreso when tdw made one for sh5

TDW, don't you step in you/re up to your neck in work

Seems odd i can use bearing compass and another mod that involves a rotating object but as i say not the funky compass in here

Any ideas ? or am i missing something real simple (maybe i should try anything but AllDials and see if it'll work, gonna try that after posting here)

Obviously i assume i drag compass over map, click to rotate the 180/0 as needed then move pointer to outer circle and try to drag it around (that correct proceedure ? )

Any help much appreciated

Cheers



Quote:
Originally Posted by TheDarkWraith View Post
redid the graphics for the compass and outer ring so that the inner part rotates:


I just ran out of pictures Time to ask Neal for more storage room

Both the north up and south up have rotatable outer rings.

@ Sonarman - I'll send you a copy of v2.1.0 as it stand now with this feature if you do a tutorial on what this is used for and how to use it. Sound fair?

Pressing the keys used for the heading bar results in 0.5 degree changes. If you press shift with the keys you get 5 degree changes.

Now should I make the two draggable compasses slaved to each other? If you drag one the other follows? Then when you click on the draggable compass it switches to the other one?
This help ???
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Old 05-08-10, 04:50 PM   #1764
Sonarman
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@ Defiance
The keys are q and e to rotate the compass outer ring by 1 degree left/right or shift + q/e for 5 degree increments. You can download my MS Word tutorial on the method for using the compass here
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Old 05-08-10, 04:57 PM   #1765
dougandtoni
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Quote:
Originally Posted by TheBeast View Post
Use NOTEPAD to edit the data\Scripts\Menu\TheDarkWraithUserOptions.py file.
Search for FollowSelectedTargetHotKey = [ True, MenuKeyManagerWrapper.Keys.X ]
Change the X to the key you want to use.
Awesome.
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Old 05-08-10, 06:57 PM   #1766
Defiance
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Hiya,
Thanks Sonarman, got it working

Will read the tut tomorrow, beds calling my name lol

Cheers

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Old 05-09-10, 01:29 AM   #1767
TheBeast
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Not sure if this is a bug or by design but here goes.

The Watch Office (WO) Menu has the Battle Stations command. When I activate Battle Stations, shouldn't the Crew man their battle stations and Man The Deck/Flak Guns?

Any one else notice this?

-TheBeast
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Old 05-09-10, 01:57 AM   #1768
kylania
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"Battlestations" doesn't mean "man weapons", it's just a toggle to make abilities and actions (like reloading torpedoes or repairing items) more efficient.
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Old 05-09-10, 02:10 AM   #1769
sinclair
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SH3 Style no detected, problem, translation "manual installation french?" help!
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Old 05-09-10, 04:21 AM   #1770
TheBeast
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Quote:
Originally Posted by kylania View Post
"Battlestations" doesn't mean "man weapons", it's just a toggle to make abilities and actions (like reloading torpedoes or repairing items) more efficient.
I thought Alarm was intended to make crew more efficient.

All gun positions would also be designated as battle station's with crew assigned to each Battle Station positions.
If I am surfaced and I Sound Alarm followed by the Battle Stations order, I would expect ALL Battle Station's to be manned.
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