SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-08-10, 07:07 AM | #1756 |
Black Magic
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is it working correctly with the set TC to 1 items I've added? I mean if you have Fast Travel enabled am I causing you to kick to TC 1 when it shouldn't be?
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05-08-10, 10:20 AM | #1757 |
Swabbie
Join Date: Aug 2007
Posts: 7
Downloads: 251
Uploads: 0
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I'm having a slight problem with the set to TC 1 on the radio contact and NAV contact buttons. I might be misunderstanding their function, but when the NAV contact button is solely enabled, I expected TC 1 to only trigger for actual contacts. Currently, it seems to also trigger when a radio contact report updates the map as well, despite the radio contact to TC 1 button being disabled (off). Thanks.
Great mod btw. |
05-08-10, 10:34 AM | #1758 | |
Black Magic
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05-08-10, 10:59 AM | #1759 |
Swabbie
Join Date: Aug 2007
Posts: 7
Downloads: 251
Uploads: 0
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05-08-10, 12:11 PM | #1760 | ||
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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05-08-10, 12:53 PM | #1761 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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TDW, as long as I disable 1 TC upon radio contact I have not realized any changes made to Travel mode by your mod at all. I could be overlooking something, but as far as I can tell there are no problems.
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05-08-10, 01:12 PM | #1762 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Hiya's,
Assume i'm a complete moron (maybe i am lol) .............. I have installed windows 7 ultimate x64 flavour (was using vista ultimate x64 and never had any problems not even driver probs when it first launched) anyways ............ A nice fresh install with all updates and it's secure, installed sh5/patch For the life of me i cannot get the funky compass to cycle around Now i had a quick try of reapers hi-res ui, in it i can cycle his whatever you call it (aob/distance) and here in the multiple ui's with tdc i can cycle the bearing compass (heading) but not the compass dragged over the map So in simple terms i do this to add my mods (even tried with just the tdw ui/tdc so can't be a mod overlap problem/corruption) Install jsgme/install tdw base/install AllDials (straight with no changes) then a few of the optional mods included eg: tools/twisty things Should i be altering something in the UserOptions.py ?? My kb/mouse work fine now in w7 did have a problem until driver redo in vista It's just so darn annoying it's not working for me when i've always wanted a compass like this from day 1 of getting sh4 he he and moreso when tdw made one for sh5 TDW, don't you step in you/re up to your neck in work Seems odd i can use bearing compass and another mod that involves a rotating object but as i say not the funky compass in here Any ideas ? or am i missing something real simple (maybe i should try anything but AllDials and see if it'll work, gonna try that after posting here) Obviously i assume i drag compass over map, click to rotate the 180/0 as needed then move pointer to outer circle and try to drag it around (that correct proceedure ? ) Any help much appreciated Cheers
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Have Fun Bye Def |
05-08-10, 01:29 PM | #1763 | ||
Ace of the Deep
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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05-08-10, 04:50 PM | #1764 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
Uploads: 0
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@ Defiance
The keys are q and e to rotate the compass outer ring by 1 degree left/right or shift + q/e for 5 degree increments. You can download my MS Word tutorial on the method for using the compass here
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
05-08-10, 04:57 PM | #1765 |
Mate
Join Date: Apr 2005
Location: New Zealand
Posts: 58
Downloads: 60
Uploads: 0
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05-08-10, 06:57 PM | #1766 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Hiya,
Thanks Sonarman, got it working Will read the tut tomorrow, beds calling my name lol Cheers
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Have Fun Bye Def |
05-09-10, 01:29 AM | #1767 |
The Old Man
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Not sure if this is a bug or by design but here goes.
The Watch Office (WO) Menu has the Battle Stations command. When I activate Battle Stations, shouldn't the Crew man their battle stations and Man The Deck/Flak Guns? Any one else notice this? -TheBeast |
05-09-10, 01:57 AM | #1768 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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"Battlestations" doesn't mean "man weapons", it's just a toggle to make abilities and actions (like reloading torpedoes or repairing items) more efficient.
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05-09-10, 02:10 AM | #1769 |
Watch
Join Date: Dec 2005
Posts: 18
Downloads: 346
Uploads: 0
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SH3 Style no detected, problem, translation "manual installation french?" help!
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French |
05-09-10, 04:21 AM | #1770 | |
The Old Man
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Quote:
All gun positions would also be designated as battle station's with crew assigned to each Battle Station positions. If I am surfaced and I Sound Alarm followed by the Battle Stations order, I would expect ALL Battle Station's to be manned. |
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Tags |
dbrn, favorite, new ui |
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