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05-27-20, 09:35 AM | #1756 |
Navy Seal
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Does anybody knows at how many kilometers from a convoy we can safely make a save WITHOUT loosing the convoy next reload? Is it possible?
Just because sometimes it takes so long to shadow the convoy i can’t finish in same current cession...
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05-27-20, 10:14 AM | #1757 |
Chief of the Boat
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IIRC it is between 35km onwards but I aim for 50km.
When a convoy renders again anything previously sunk is replaced so I tend not to revisit it and should you attempt it there is a high percentage chance the save will be corrupted.
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05-27-20, 10:15 AM | #1758 | |
Ocean Warrior
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Quote:
I've saved the game with ships in view with no issues one time, and then the next time I have gotten a corrupted save. Best not to do I think. Some solutions maybe though, what I do: - If you're not, use tc even when shadowing. I use up to 16x all the time with no problems. - Pause the game instead of exiting it. I do this a lot. Laptop goes to sleep, next time I want to play the game, I just wake it up and undo the game pause.
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05-27-20, 04:47 PM | #1759 | |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
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Quote:
Been around stoking around 18-25 km is the safe state but need lot out manual handle. I think pointing 50km to the limit where you are sure that will be a possible problem as jhon said.
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05-28-20, 12:22 AM | #1760 |
Navy Seal
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Ok thank you guys
The pause and Computer sleep trick might be the best option to keep everything safe! Didn’t thought about this!
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05-28-20, 09:33 AM | #1761 |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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You could pause and let the pc be suspended in win 10 (in win 7 it never workd with sh3 to me), from this i never have issues even if light go off.
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05-29-20, 05:02 AM | #1762 |
Navy Seal
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Is there an easy way to increase the air patrols in NYGM?
At least for 39 to 42, cause skies are always empty even close to GB...and can’t play at X250 (always X1080 max)
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05-29-20, 06:43 AM | #1763 |
Officer
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Don't 'ja just love it when you see the escorts peel off and start to track you!
KUrtz
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05-29-20, 07:57 AM | #1764 | |
Ocean Warrior
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Quote:
There is plenty of air activity around GB early war.
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05-29-20, 08:11 AM | #1765 | |
Navy Seal
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I guess NYGM is build different way? Playing at 256 on long distances is more than boring. I’m all for realism, but it remains a game
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05-29-20, 08:13 AM | #1766 |
Navy Seal
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Yes of course! NYGM has the best escorts gameplay, but still missing the worst U-Boat threats: aircrafts (as it was in RL)
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05-29-20, 08:14 AM | #1767 |
Ocean Warrior
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The tc air limit is an SH3 item, not limited to NYGM. Not sure why you're seeing them in Ccom at 1024 but with the overly high numbers per attack in it maybe that has something to do with it.
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05-29-20, 08:17 AM | #1768 | |
Ocean Warrior
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Quote:
Having said that, I feel the rwr ranges are to long/give to much time so I've shortened them in my install. They use the historical (lab room ?) specs and to me, are a good example of why using actual equipment specs in a game is sometimes not a good idea.
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05-29-20, 08:32 AM | #1769 |
Navy Seal
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Yes even at 1024 it’s impossible to miss them around England and others hot spots in Ccom
Maybe it has numerous more planes bases/layers? Probably... Wondering what Would happen if i give same planes settings In NYGM? Running no more X256 is a real pain...
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05-29-20, 08:34 AM | #1770 |
Ocean Warrior
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Only one way to find out. Those Ccom numbers aren't even close to being historically accurate but everyone gets to play the game their way
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torpedos through hull |
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