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05-07-10, 11:31 AM | #1741 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Sorry to sound noobish..
But where do I find where to alter User Options? For some reason when I hover my mouse over one of the officer options or anything for a tool tip the explanation doesn't come up..
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05-07-10, 11:40 AM | #1742 | |
Black Magic
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You can open it with Notepad.exe (windows notepad) |
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05-07-10, 01:01 PM | #1743 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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You're great, man! Tell me, is it possible to do something similar for multiplayer missions? Briefings (for me) are "hard coded" and is impossible to put special non-english characters for text like: ö ů ç ś č ø and other non-latin letters...
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05-07-10, 05:05 PM | #1744 |
Mate
Join Date: Apr 2005
Location: New Zealand
Posts: 58
Downloads: 60
Uploads: 0
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Hi. How do i asign a key to a feature in the options file.What i am looking for is if i am heading to a target in my periscope at 0% and then do a sharp turn i would like my periscope to stay locked onto the target. Is this possible
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05-07-10, 05:15 PM | #1745 |
Black Magic
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read the options file. It is documented and tells you everything you need to know. Open it up with windows notepad. There is a default key already setup for that (and that feature is called follow target)
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05-07-10, 05:16 PM | #1746 | |
The Old Man
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Search for FollowSelectedTargetHotKey = [ True, MenuKeyManagerWrapper.Keys.X ] Change the X to the key you want to use. |
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05-07-10, 07:02 PM | #1747 |
Black Magic
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updated v2.2.0 change log:
v2.2.0 - redid the draggable compasses so that the inner ring is bigger and the outer rotatable ring is closer to the inner ring for better readings. - added a new user option that allows you to specify the TC level above which the clock will not appear (it will stay hidden). The behavior can be overridden if the user manually toggles the clock on (AboveThisTCLevelDoNotShowClock) - added new dial to TDC. This dial is a Mast height dial. This has to be set to the mast height of the selected contact before taking your range readings if you want accurate range readings (overcomes stock bug of mast always being set to 20m). - removed hard coding of contact spotted/locked spotted and associated items for TAI and nav map. They now reference strings in the menu.txt file so that they can be translated to different languages. - added new user option that allows the end user to specify the depth below which the sub does not receive radio messages/contacts. Your current sub depth has to be greater than the depth chosen to not receive radio (BelowThisDepthDontReceiveRadio) - added new user option that allows the end user to specify the max range from their sub that they can receive radio contact reports. If TC1OnNewRadioNavMapContact is enabled and the contact is less than the distance specified then TC will be set to 1. If outside the range then TC remains at current value (MaxRadioContactRange) will be trying to implement speed determination into notepads of UZO, attack, and obs tomorrow Antar gave me formulas from SH3 and SH4 Last edited by TheDarkWraith; 05-07-10 at 08:12 PM. Reason: `1 |
05-07-10, 11:28 PM | #1748 |
Watch
Join Date: Mar 2010
Location: Canberra
Posts: 30
Downloads: 21
Uploads: 0
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righto, finally got this working. silly me, i was copying the higher level folder into the sh5 mods folder, instead of the embedded mods folder into the sh5 mods folder.
Looks good. Getting four events though that are reported twice on each relevant click, both in audio and on the notepad: Switching to magnetic detonation Switching to impact detonation Switching to salvo shooting Switching to single tube shooting Anyway to stop that? |
05-08-10, 02:00 AM | #1749 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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If the result is 0.5 then main unit is degree, if not - radian. For radians you should recalculate degrees for radians first: http://en.wikipedia.org/wiki/Radian#Conversions Second thing: If for SH3 you have result smaller than zero it is correct - the player mistakes for general direction of target course, fe. put AoB "at left" but the target move "at right".
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Last edited by PL_Andrev; 05-08-10 at 02:20 AM. |
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05-08-10, 06:15 AM | #1750 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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In the end I had to use the default buttons from the Torpedoes, which meant I could not use the TDC Page (Or other Pages) for those buttons. Nothing I tried worked Its prob HardCoded that was, as If you use another swtitch it uses a different ID. |
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05-08-10, 06:18 AM | #1751 |
Black Magic
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What exactly does fast travel do and what is it's purpose?
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05-08-10, 06:21 AM | #1752 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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05-08-10, 06:38 AM | #1753 |
Black Magic
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05-08-10, 07:04 AM | #1754 |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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It stops time drops from many things, even enemys and shallow waters. Its very nice to have when leaving harbours and friendly areas. No more time drops because of passing airplanes, ships, shallow waters and things like that. It's one of the new features i really like in this game.
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05-08-10, 07:05 AM | #1755 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Tags |
dbrn, favorite, new ui |
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