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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1711 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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...my torpedoes are going in circles when I fire them. I only saw 1 going towards the target. I alse use TDW patcher btw
What type of torps are you using, mate? |
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#1712 |
Watch
![]() Join Date: Mar 2013
Location: The Netherlands
Posts: 19
Downloads: 39
Uploads: 0
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Just the standard the first one you recieve.
I've added also this one now "Stock torpedoes (modified for torpedoes failure patches)" in JGSME The last game I played they were going straight again.. but now they passing by the ships so I had to set them to 1 meter instead of 3(standard) I hit 1 polish destroyer but the merchant ships in Danzig the torpedo dont explode on it but just hits and then turns a bit. Not sure if too close or bug.. well anyway, I went surface to try it with the deck gun but the door never opened so I couldnt stand in the tower .. sigh.. I think I should recheck TDW patcher right now I have the same things as the example screenshot of this topic http://www.subsim.com/radioroom/showthread.php?t=205620 I will figure this out tommorow lol... there will be a day I can play this game without bugs and with nice mods ![]()
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I always have so many questions in this game ![]() |
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#1713 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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As for the speed I experienced similar when playing around with port/starboard shafts. I just stopped doing it. Anyone (from Sweden especially) knows if that SH5 validator from TDW is supposed to be error free? I was a happy humanbeing until I tried it. ![]() |
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#1714 |
Growing Old Disgracefully
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This sorts out circling Torpedoes
FX Update 0_0_22 ByTheDarkWraith (Contains 5 Mods) FX Update 0_0_22 Torpedoes (Modified for Torpedo Failure Patches Folder 1 and folder 3 are inside a Folder called Mods. Select the Base Folder and only 1 Patch Folder http://www.subsim.com/radioroom/showthread.php?t=174511
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#1715 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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ops youre right I guess. I thought they came with the patcher
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#1716 |
Watch
![]() Join Date: Mar 2013
Location: The Netherlands
Posts: 19
Downloads: 39
Uploads: 0
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Yes my didn't circled anymore since I added that "Stock torpedoes (modified for torpedoes failure patches)"from the MODS folder in the TDW Patcher.
Thats 1 less bug to worry about ![]()
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I always have so many questions in this game ![]() |
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#1717 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1718 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Good to hear..
![]() ![]() When I played around a year ago the problem was the oposite cause I was spotted alwaysno matter how careful I was.. that wa s the time of..early sobers fog, no moon light mod, I think IRAI0037 , FXU 0019 and OH 1.8. Current list HTML Code:
Accurate German Flags sobers game loading tips V8 SH5 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Real Environment - Revision_3 sobers best ever fog V27 SH5 sobers base sky mechanics V1 Water reflections intensity varied by available sunlight by TheDarkWraith sobers see thru wake fix SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_GER Reworked Morale and Abilities v.1.1 Speech fixes and additions (german version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_4_2_Real_Navigation NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha Large Optics for TDW UI Large Optics for TDW UI 16 by 9 IRAI_0_0_41_ByTheDarkWraith HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 sobers Real_Nav_Bouys_Charts SH5 V4 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible sobers green crew training V4 SH5 Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.4 OHII v2.4 patch2 IMPORTANT Sobers chimney smoke ctd fix for OH2.4 R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) R.S.D. v5.5 - OHII v2.4 Compatibility Patch R.S.D. v5.5 - German Patch v1 Chart Colour Scheme 3 sobers Lights Cfg V10 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Patrolsearch autoscriptsV04 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod SH5 V2 SH5 No Chronometer Ticking Sound sobers Realistic contrast V10 SH5 Shadow Improvement ModLR sobers less resources shadows SH5 Moon_light_mod V3 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 AMMO_v1.0_SH5_by_Raven_2012 Grossdeutscher Rundfunk EDIT: Reloaded and I got spotted.. Last edited by Husksubsky; 03-21-14 at 07:20 PM. |
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#1719 |
Swabbie
![]() Join Date: Dec 2010
Posts: 14
Downloads: 134
Uploads: 0
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Anyone else have this problem and find a solution? I'm having the exact same problem with my 760... adjusting resolution and graphic settings in-game does nothing, playing around with nvidia control panel settings does nothing, and removing my mods (sober's list) does nothing
![]() Last edited by tripjack; 04-02-14 at 03:46 PM. |
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#1720 |
Stowaway
Posts: n/a
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Anyone have problems with the sound cutting in and out? When I have the music turned on that works, but when I want FX sounds like what I would hear just standing in the conning tower the sound cuts in and out or doesn't work altogether.
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#1721 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() ![]() Oooh, your first post since joining the Subsim in 2010. Are you sure you haven't had any issues til now? I envy you ![]() Last edited by Silent Steel; 04-03-14 at 11:45 AM. |
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#1722 |
Gefallen Engel U-666
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Tripjack!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#1723 |
Canadian Wolf
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Welcome to SUBSIM Tripjack
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#1724 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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To me this sounds like a classic, i.e. what our mate Webster calls a Mod Soup Issue. Over time when we enable and disable mods with JSGME things can get completely fu**ed up. The first I'd try to do is to check if a run with the CCleaner (https://www.piriform.com/ccleaner) could help. For sure it will find lots and lots of old leftovers, maybe the files causing this issue as well. Just remember! When/if you're running the Registry cleaning option > make a backup!!! The CCleaner will prompt you before deleting anything. If something unexpected would happen you can just go to your backup file and double click it and everything is back to where you started from. Then - if this wouldn't help try re-installing the JSGME. Follow Webster's instructions. Here: http://www.subsim.com/radioroom/show...28&postcount=1 Good luck mate! Report back Captain ![]() |
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#1725 |
Swabbie
![]() Join Date: Dec 2010
Posts: 14
Downloads: 134
Uploads: 0
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