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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1711 |
Mate
![]() Join Date: Feb 2021
Location: costa rica
Posts: 57
Downloads: 224
Uploads: 0
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which files control the full crew animations i.e the cook the engine room guys etc? and the ob periscope animation?
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#1712 |
Seasoned Skipper
![]() Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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#1713 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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#1714 |
Seasoned Skipper
![]() Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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#1715 | |
A-ganger
![]() Join Date: Jan 2021
Location: 10th flotilla
Posts: 71
Downloads: 225
Uploads: 0
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I wish I could help you but I don't have WAC anymore. Congrats on the release of your new real asw mod though. |
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#1716 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Yes, WAC works with Stiebler patch, WAC5.01, at least with some options, WAC5.2 I haven't tried
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#1717 |
Asso dei Siluratori
Join Date: Jan 2016
Location: Roma, Italia
Posts: 82
Downloads: 330
Uploads: 2
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I have a problem. When I try run WAC 5.01 the game works fine. But when I try to install the 5.2 patch, the nav map is a double image and the locations of ports etc. are completely screwed.
And after a few seconds in the nav map, the game just crashes. I dont know what Im doing wrong. 4gb patch is installed btw. Last edited by SwissSubCommander; 02-07-22 at 11:50 AM. |
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#1718 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 818
Downloads: 360
Uploads: 0
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I've desided to try WAC 5.2, in my quest to try'm all. I know I've seen this issue mentioned before, but since it's never effected me in the past, I never paid much attention to the "Black Terrain Bug" and how to fix it. I did Google searches, forum searches and did a quick scan across 115 pages or 1717 post, on thr WAC Campaign 5.0 thread. with no solutions. I'm sure I've missed it somewhere. I'd really appreciate a little help on this one ... Thanx Jerry
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition " v5.9 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
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#1719 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,354
Downloads: 850
Uploads: 0
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https://www.subsim.com/radioroom/sho...&postcount=504 ![]() https://www.subsim.com/radioroom/sho...&postcount=520
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#1720 |
Captain
![]() Join Date: May 2005
Location: Greece
Posts: 536
Downloads: 369
Uploads: 0
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Hi
I think the prob its the scene.dat. Use an enviromenent with its own scene dat cheers ![]() |
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#1721 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 818
Downloads: 360
Uploads: 0
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I was here thinking ... Is there a SH3 Commander cfg file for WAC 5.02 ?
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition " v5.9 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
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#1722 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,302
Downloads: 443
Uploads: 0
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![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#1723 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 818
Downloads: 360
Uploads: 0
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Green Grass and a normal colored terrain
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__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition " v5.9 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
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#1724 |
Swabbie
![]() Join Date: Apr 2015
Posts: 5
Downloads: 32
Uploads: 0
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So... What does thi actually do? Ieven went to the site on the mo and there is just one vague paragraph. Is there any way to know what this mod is?
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Never stop until it crashes: sh3v1.4 + GWX3.0 + h.siePatch + Stiebler'sPatch + KB'sDieselSoundMod + M.E.P v5 + Thomsen'sSoundPackV3.2cg + TMTv2(GWX3 version) + Torpedo damageFinalver2.0 + Waterstream+ExhaustCombiV2.3forGWX3 + S3C |
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#1725 |
Seaman
![]() Join Date: Apr 2012
Posts: 34
Downloads: 87
Uploads: 0
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this mod is also Final, right? Is no longer being developed?
okay, han has also built so zioemlich everything feasible purely |
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