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09-05-16, 07:59 AM | #1696 | |
CTD - it's not just a job
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I can try to load up you guys' clones and see if the Museum still runs on my machine. s7rikeback, is that the Museum, or while in-game, and periscope or TBT view? |
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09-05-16, 02:39 PM | #1697 | |
I break things
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Yes it is, I do not know how to create missions - so I've done all my work in the museum.
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09-05-16, 02:41 PM | #1698 |
Navy Seal
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I'm thinking that's true that we're pushing the limits on memory use. Any additional ships other than what are now in the core mod shouldn't be offered in the core mod. As a plugin we can offer as many ships as we want.
I'm thinking that we need to come up with the specs of a machine that can run the extra stuff. CapnScurvy already rang the alarm bell. We're very close to the point where we break the space/time continuum. More is not necessarily better unless we can recommend changes to machines that allow players to use the extra stuff!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
09-05-16, 02:54 PM | #1699 |
I break things
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Cloned Ships
Just to Confirm...
My plan is to make all 3 mods to run seperately with no errors and only THEN MERGE them once that has been completed. Hope this makes more sense. s7rikeback.
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09-05-16, 03:49 PM | #1700 | |
I break things
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My simple Duo Core E4400 | 4GB Ram | 2 GB GeForce 9500 GT | Win 10 64-bit: is showing all cloned vessels with the recognition manual showing in full glory within the museum. However my supa dupa: AMD FX 8320 Black Edition CPU | AMD Radeon RX 480 8GB GPU | Corsair 2400 MHz 2 x 8 GB Memory | win 10 64-bit The recognition manual keeps crashes as soon as the icon is used within the muesum.
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09-05-16, 03:59 PM | #1701 |
CTD - it's not just a job
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Wow, like shades of "where have I heard that before?" or deja vu all over again...
My little computer here is an E4400, 2 gig of ram, Win7 (and XP). I can run the museum with no issues... My "big" computer is a Qsomething or other, several generations newer, quad-core, 8 gig of ram, and cannot run the Museum on its own... The differences between my machines, is what's loading at start-up. I'll bet your "little" computer doesn't have half of what the bigger machine does, loading into the systray. Once I "killed" GoPro and a few other things, I can run the Museum on the "big" computer. So I went and downloaded a "Game Optimizer" proggy that will do the "killing" automatically for me, then re-enable what it "killed" when the game is finished running. Works a treat (for now). As a test, use Task Manager, and "kill" some of the "extra" processes running, and then see if the Museum runs OK. If you make a mistake doing it that way, a re-boot should restore things the way they were... |
09-05-16, 04:20 PM | #1702 |
I break things
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Ship Project hits Beta
Good night All... s7rikeback.
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09-05-16, 05:31 PM | #1703 | |
CTD - it's not just a job
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I downloaded your mod parts, and I'll try to see if it'll "crash" my Museum, maybe make you up a parade mission too... |
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09-05-16, 10:00 PM | #1704 |
Sink'em All
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The only thing I can add to this discussion at the minute is that I played for a couple of hours last night with s7trikback's mod installed and everything ran fine in career mode. The ships look great and everything worked great as I have mentioned.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
09-05-16, 10:13 PM | #1705 |
CTD - it's not just a job
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Does the NACA4 have a "Names" listing?
I messed something up... I was trying to combine the whole thing into one, and missed something. I crash on game load, so I'll do one at a time... |
09-06-16, 01:11 AM | #1706 | |
I break things
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Propbeanie - make sure you DELETE THE OLD SEA AND ROSTER FOLDERS before installing these mods. Hmm not sure with the NACA4, im currently at work, second hour of a twelve hour shift. I will check tonight, unless one of you guys beat me to it.. cdrsubron7, The NACA4 could you find a maru class name for it? Regards, s7rikeback.
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09-06-16, 01:13 AM | #1707 | |
I break things
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09-06-16, 08:38 AM | #1708 | ||
Sink'em All
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Have a tee time again with the Admiral this morning and I imagine there will be drinks at the Royal Hawaiian again also.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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09-06-16, 08:56 AM | #1709 |
Pacific Aces Dev Team
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It's a bit confusing to follow the progress when you don't watch the thread daily ... is there a master list of new ships added? I just would love to see the merchant marine expand, and I have spotted some nice additions along the thread, but I am not sure if some existed already and have simply been given a new skin. I hope you guys find a way to add the merchants I created, and covert some from IABL's MFM for SH3. What this game really needed was a better representation of the huge and varied japanese merchant fleet -something that made your crew earn their money when using ONI208
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One day I will return to sea ... |
09-06-16, 09:45 AM | #1710 |
CTD - it's not just a job
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Hitman, I'm not sure if we have a complete list of all the ships in the base mod in one place sorted out yet, but they are part of an xls spreadsheet... Just figure that all of the ships that were in the FotRS mods that AOTD-MadMax had are in there in the base mod, including the ones that he left out between versions. There are ships imported from SHIII, I'm not sure about yours yet though, but that was a topic of discussion before. We'd have to wait for the "mechanics" who've been wrenching on the ships to let us know, or else Rockin Robbins...
A lot of the "different" ships you're seeing might be max-peck and his Razzle Dazzle mod on top of the existing ships. There are other additions though, and s7rikeback and cdrsubron7 are working on an optional add-on mod where they are attempting to add the Maru nomenclature to the Japanese Merchant fleet, and keep the ships that fly foreign flags that use the same 3D model, by duplicating one or the other. I'm sure we'll have a final list shortly that someone can publish. Suffice to say, there will most likely have to be some tweaking of the campaign files to bring some into action... |
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