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03-06-21, 01:13 PM | #1696 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 252
Downloads: 3
Uploads: 1
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Quote:
What year, what boat, which WAC-version? To me it looks there is no problem with the Startposition in original WAC v5.2 Campaign_LND. The Startpoint in Bergen with a 7c-boat in 1942 and 43 works for me. What do you mean with starting at sea? The use with Commander, or a separate Mod? What i have seen so far there is a "WAC_5.0_Commander_light" with that option, but the related file "Start at sea.cfg" is empty. So i think with that constellation you will not see any difference in a "normal" Start and a "Start at Sea". The Startpoint is always located in the Campaign_LND.mis. To change it you have to open that file with the SH3Missioneditor and move the related Harbor-point a bit in the right direction. This may need some more steps to find the right position. You have to use "Open LND Units" and "Save as LND units" in the Loading -Options. It may or may not needed to put the new coordinates (Lon Lat) also into the Flotilla.cfg. Then you should put these changed files into a JSGME-drawer-structure under the same Name as the Originals. For example MODs (or whatever your MODs-folder-name is)\MyNewBergenStartpoint(or something like that)\data\Campaigns\Campaign\Campaign_LND.mis and ...\data\cfg\Flotilla.cfg HTH. |
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03-10-21, 01:41 PM | #1697 | |
Watch
Join Date: Feb 2020
Posts: 27
Downloads: 37
Uploads: 0
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Quote:
I will see if I can upload a photo of my mods: I started trying in late 44, early 45. I tried yesterday mid 43 and it still happens. All with VIICs. Im going to try in 42 see what i get. |
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03-10-21, 02:26 PM | #1698 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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In your mods list, better is today to play wac5.2 with DGUI 1920x1080 lighter and more stable than ARB
https://www.subsim.com/radioroom/sho...d.php?t=248596 |
03-10-21, 05:52 PM | #1699 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 252
Downloads: 3
Uploads: 1
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Quote:
https://www.subsim.com/radioroom/sho...233626&page=26 As far as i know, the WAC5.0 at there release-date has no Campain-files integrated. All released Campaign-files for WAC50 where additional Mods. So the Start-position at Bergen must have enything to do with the original SH3 Bergen. This has been changed for WAC5.2. You are using a Mod which is not compatible with WAC5.2. It is a known and widely used method to find such a problem, by de-activating each and every Mod, one at a time, as long as the problem is identified. |
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03-10-21, 06:02 PM | #1700 | |
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
Uploads: 0
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03-10-21, 06:21 PM | #1701 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 252
Downloads: 3
Uploads: 1
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Quote:
I would get it out and forget it forever. It would be overwritten completely by the v52 update. Its the same if one has the WAC Full 5.0 installed. Then the update 5.1 and then the update 5.2 5.1 here would be useless. |
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03-10-21, 06:46 PM | #1702 | |
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
Uploads: 0
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03-13-21, 01:40 PM | #1703 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Best solution to play WAC with full Interiors for Type II, VII and IX (all the icons are working and Perizoom x12 are possible). On this point: many thanks to Diego_Gut for his awesome DGUI and Eric Lea for it's convertion to WAC. |
03-14-21, 02:22 PM | #1704 | |
Watch
Join Date: Feb 2020
Posts: 27
Downloads: 37
Uploads: 0
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Quote:
Removed the pseudo docking and worked like a charm!!! thank you very much for the info! |
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05-23-21, 05:12 AM | #1705 |
Officer
Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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Hi, is it possible to use the Stiebler add on together with WAC?
I´m trying to get it work but would ask if anybody knew of any incompatibility...
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My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 |
06-18-21, 11:57 PM | #1706 |
A-ganger
Join Date: Jan 2021
Location: 10th flotilla
Posts: 71
Downloads: 225
Uploads: 0
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Hey padi, any luck with that? I don't remember where, but in this thread HanSolo78 said he never played with stiebler patch on so you can test it however you want.
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08-10-21, 02:51 PM | #1707 | |
Officer
Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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Quote:
didn´t get that you answered. I managed to get them working together after working in the files. But I stumbled over a problem while working on the Real ASW Mod. The Kingfisher produces a CTD for me (without Stiebler Add On), which could be reproduced on my other install of the mod. To test simply create a SP-Mission with the ship and a player controlled sub. Would be great if someone could try to reproduce it because I´m relatively sure that it isn´t because of my install and every other class by now works...
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09-03-21, 11:54 AM | #1708 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 252
Downloads: 3
Uploads: 1
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Quote:
you have mail. For the WAC-Kingfisher i use the complete Kingfisher-drawer out of CCoM12 in WAC. But only for Testing porposes, i cannot really say i "use" WAC. The reason is a Museum-Crash. So i find it is not needed to create a SinglePlayer-Mission to see that there is something wrong with this Ship in WAC. Another Museum-Crash exist with the ATBS_Vildebeest.eqp and *.sns. Greetings. |
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09-13-21, 07:11 PM | #1709 |
Helmsman
Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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I installed WAC 5.1
But when shoot deck gun, there's not any smoke! How to fix? or Is this correct? |
09-14-21, 09:50 AM | #1710 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
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Install WAC v5.2
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