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02-29-16, 06:04 AM | #1696 |
Silent Hunter
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Adm Gerlach, I've messaged you again, so check your PM. Thanks again!
No screens, but this week was spent doing some crucial balancing tests for weapons and cargo flooding rate. The new cargo unit "Light Merchant" was given a new compartment in zones.cfg to represent a cargo of Iron Ore, with fast sinking behavior...everything worked perfectly. As promised, there is also 3d iron ore that you will see if a gun or torpedo blows off the hatches to a cargo hold. No screenshots, but this is the kind of "grunt work" behind the scenes needed to make the mod's cargo system work. Other variants will follow: -Wood (very slow sinking) -Steel (fast sinking) -General Cargo (medium sinking) -Wheat (medium sinking) -Coal (medium sinking) -Ammunition (huge explosion, metal chunks)
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03-01-16, 08:31 PM | #1697 |
Gefallen Engel U-666
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Welcome aboard!
FastnBulbous!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-04-16, 05:12 PM | #1698 |
Silent Hunter
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Working in the evenings after my "real job" (haha) and having a blast....Remember the model of the collier "Storstad" (sank "Empress of Ireland") that was destroyed by the ransomware? I have nearly finished the replacement model! Like all of the WOTK merchantmen (except for the standardized "War" type) it will have different bridges/funnels/derricks for quick and easy variety....will post screens later.
Last week I replaced the destructible ship's boiler that I posted earlier; the new one has far fewer polygons for efficiency's sake. The old model rendered fine in SH4 but I want to make the game accessible for people with older systems. Will be trying to finish up U-31 class too, and in honor of the upcoming 100th anniversary of "Jutland" will be revisiting major warships. As mentioned earlier, "Britannic" is postponed until I purchase reference books to make the model more accurate.
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03-10-16, 12:59 PM | #1699 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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Are there any news?
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03-10-16, 01:41 PM | #1700 |
Planesman
Join Date: Jul 2010
Location: Wisconsin, the best state in the union.
Posts: 187
Downloads: 76
Uploads: 0
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Is it possible to give Q ships a really low spotting range? So in other words they wouldn't fire upon you unless you were within very close proximity. That is what the Q ships did in real life, they lured the U-boat in close before the reveal so they could be assured to kill it before it dived out of harms way.
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03-11-16, 12:33 PM | #1701 |
Silent Hunter
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Bwahaha! Yes there is news!!! I'm at work typin this...can't wait to crush the dreams of ppl who think this mod is dead! More screenshots VERY soon, after I get home.
And yes, q ships will have nerfed 3" and 4" guns separate from those on Destroyers etc...the q ship guns will fire at close range only. Very easy to do with a cloning process. I think this will be easier than creating a different visual sensor for the Q-Ships. IIRC the number of sensors is hard-coded, so changing sensors might affect other ship behavior (though I could be wrong).
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 03-11-16 at 05:27 PM. |
03-11-16, 09:40 PM | #1702 |
Silent Hunter
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This was two days' work...was really angry at how it looked at the beginning; now I feel a bit better. Gun ports are NOT cut in yet!
I am really a beginner at this type of thing but it was fun...this was sort of an experiment to see what I could do in two days, because I want this game to have a big roster of units. Shell plating in the area of the propellers will of course be cleaned up. Work continues on civilian units for "Wolves of the Kaiser", too.
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03-12-16, 12:18 PM | #1703 |
Swabbie
Join Date: May 2015
Posts: 14
Downloads: 111
Uploads: 0
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the storstad! I'm from Québec city and the storstad sink the RMS empress of Ireland in st-Laurent river!
keep up the good work! |
03-12-16, 12:36 PM | #1704 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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Wow, the Moltke is very beautiful en the Storstad's model is more accurate than the old model.
I'm looking forward to see them in the game and how it's going with the U-31?
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
03-12-16, 02:56 PM | #1705 |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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Those are some awesome pics! Ever thought about doing a video of you working? Like time lapse or even tutorial?
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"Water is pointed" |
03-12-16, 07:54 PM | #1706 | |
Silent Hunter
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Quote:
@Abraham: Very interesting! I may model the "Empress of Ireland" because she is a good representative for medium-sized ocean liners/troopships/AMC's. In fact I believe her sister ship "Empress of Britain" was a troop transport during the war. @DieReeperbahn: One day I might. My new modeling method is to create a two dimensional profile using a line drawing, and then "inflate" the model along the cross sections. It makes models much more accurate than my old method, which involved a lot of guesswork.
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03-12-16, 09:58 PM | #1707 |
Swabbie
Join Date: May 2015
Posts: 14
Downloads: 111
Uploads: 0
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I think too the empress of britain was a troopship...
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03-15-16, 04:25 AM | #1708 |
Nub
Join Date: Apr 2012
Posts: 2
Downloads: 102
Uploads: 0
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It looks like great idea
Good luck for the project |
03-15-16, 04:04 PM | #1709 |
Chief of the Boat
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Welcome to SubSim mate_98
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03-20-16, 05:59 AM | #1710 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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are there any news?
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
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