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05-10-20, 07:02 AM | #1696 | |
Ocean Warrior
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Quote:
There is no torpedo failure fix in Stiebler's patch. It is part of H.sie's patch. Did you apply that before the Stiebler patch, as required ?
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05-10-20, 07:05 AM | #1697 | |
Ocean Warrior
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Quote:
What was your torpedo depth setting with that wind setting ? If you just left it at the default three meters deep, that is the problem.
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05-10-20, 07:08 AM | #1698 | |
Torpedoman
Join Date: Jan 2012
Posts: 112
Downloads: 124
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Quote:
Cheers |
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05-10-20, 07:12 AM | #1699 | |
Ocean Warrior
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Quote:
How about the H.sie patch; did you apply that first as required when using the Stiebler patch ?
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05-10-20, 07:15 AM | #1700 |
Ocean Warrior
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I just noticed buried in a reply that you said, "Yeah ran the patch then used the H,sie option selector."
If you ran the selector *before* applying the Stiebler patch, that is incorrect. Your failure rates are incorrect, so chances are your patching is the culprit.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
05-10-20, 08:04 AM | #1701 | |
Ocean Warrior
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Quote:
You're missing out on some great (Stiebler) stuff FiFi.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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05-10-20, 08:13 AM | #1702 |
Torpedoman
Join Date: Jan 2012
Posts: 112
Downloads: 124
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NYGM Torpedo's
Right just did another patrol to US east coast in Jan 42 so rich hunting grounds.
Ended up sinking 6 for about 42000 tons. First ship the weather was 3 MPS I had the eels at the default setting of 3 metres , 2 miss, 2 hits. Second ship the weather was at 6 MPS, fired 6 eels at default settings all missed, change depth setting of eels to 6 metres, 2 hit sunk. Rest of the ships I sank weather was 9 MPS and I sank all of them with no more misses at depth setting of 6 metres. So obviously I had my setting incorrectly tuned as john mentioned, not used to that with GWX I just let the IWO do it for me. Cheers |
05-10-20, 08:18 AM | #1703 | |
Torpedoman
Join Date: Jan 2012
Posts: 112
Downloads: 124
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Quote:
So typically I unlock the mod from JSGME copy the SH3 file back to the folder where the option selector is then run the selector and click whatever I want, it usually says patch updated then I copy the SH3 file back to the mod then reactivate it, all the options always seem to work unless I'm missing something. |
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05-10-20, 08:56 AM | #1704 | |
Ocean Warrior
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Quote:
You are doing it correctly per your second paragraph. You do not have to run the patch every time you make an option change; only have to run the selector as you're doing.
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05-10-20, 09:09 AM | #1705 | |
Soundman
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
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Speaking of NYGM and torpedoes:
I stumpled upon an NYGM review from 2016, posted here in this forum. User Leoz wrote the following: Quote:
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05-10-20, 09:38 AM | #1706 | |
Ocean Warrior
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It is a part of the core NYGM files. Various optional guis can change things so you can select either impact or magnetic. But in terms of NYGM to get it's torpedo failure rate simulation, yes you have to use it.
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05-10-20, 07:22 PM | #1707 |
Officer
Join Date: Apr 2016
Location: Near The Rockalls Bank
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Yup. That is the stock mod designer's intention. Magnetic only but you can still set depth for contact shots even with the mag pistol set. It is for game purposes so the torpedoes are less than perfect.
Off topic trivia: Multi function pistols didn't come out until late 42? Anyway a few wrong assumptions I made in that "review". Have been playing NYGM for some years now and the spirit of the game is... if the torpedo doesn't work.... "better luck next time". Using multiple methods to determine the target speed is crucial. Lots of observation over time. Had an interesting user error. Using a steam torpedo and saw it go several degrees off course. ...... Had the AOB set to 90 port instead of 90 starboard.
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Leoz "Auf gefechtsstationen!" NYGM Last edited by Leoz; 05-10-20 at 07:40 PM. |
05-10-20, 07:28 PM | #1708 | |
Ocean Warrior
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I don't think the switch is simulating a multi-function pistol as much as the choice of one or the other pistol per torpedo. In reality, that wasn't as easy as turning a switch but it's a nice gameplay aspect.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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05-11-20, 08:24 AM | #1709 | |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
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Quote:
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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05-17-20, 05:19 AM | #1710 |
Navy Seal
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So far (mid-1941) it looks like my u-boat is perfectly safe from both depth charges and water pressure at 200 meter depth. I can run at flank speed, reload torpedoes, repair boat and do whaterver I want at this depth, when escorts are near...depth charges always explode way above me.
So is that intended, and will it change in 1942 and later? I know at war start British didn’t know U-Boats could dive that deep, but thought in 1941 they learned it...
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torpedos through hull |
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