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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1681 | ||
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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Plus remember everyone the attack can be plotted by taking speed with the nomograph, and bearing and range with the sonar. If there are DD's in the area, plug in the O'kane method. O'kane and the Tang were successful because O'kane used alternative targeting methods to generate a solution, you should all try doing the same. Quote:
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#1682 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Any answers to the question I asked previously about the periscope's horizontal centerline missing, and how or what tick mark do we place at the waterline of the target to obtain range?
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#1683 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#1684 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Thanks for the reply Luke! Love the mod
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#1685 | ||
Machinist's Mate
![]() Join Date: Apr 2005
Location: Germany
Posts: 122
Downloads: 28
Uploads: 0
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Thanks Luke, though I like realism I will revert back to the stock 1.5 map as the new colors are "disturbing" me.
Now I know it's easy - just replace RFB1.52 /Terrain/Pal/gradient.tga with stock file Quote:
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#1686 | |||
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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#1687 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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RFB 1.52 is great, no doubt.
![]() I'm puzzled, however, by following visual oddity: when looking through the periscope at capital warships, their superstructures keep shimmering constantly, Yamato is worst. In free cam, non-periscope view there is no shimmer, superb graphics at maxed out graphical settings. I tried changing graphic settings in both the game and nVidia driver options - the periscope view shimmer persisted. I also tried alternative periscope mods - the shimmer remained. ![]() I then installed (despite mod conflict warning) Environment 5.0 incl. patch 1.0 on top of RFB 1.52 and the shimmer was gone. ![]() ![]() A 2nd visual glitch: Yamato for some reason shows both the huge & ugly stock portholes as well as the retextured smaller portholes from Kriller2's improved warship textures in PE. ![]() ![]()
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Cheers Uffe |
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#1688 | |||
Navy Seal
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Spread your hits out along the length of the ship and you will have much better results.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#1689 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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I made a fresh install today as following.
![]() On top of this I installed the SH3 keyboard layout cfg. Now I have a couple of questions. I read the manual, I downloaded the key layout, but it's not all very clear to me. What exactly is the Hogan Alley, and how do I make use of it ? Is it some sort of relaxing compartment ? How do I rig the boat for depth charging ? Am I supposed to fill in every free slot with a man before leaving port ? When I sound the general quarters, why is it that the crew does not man the flak and deck gun ? What's the shortcut key for general quarters ? How do I browse the stern tubes (in TMO it was the E key) ? Thank you, and please do not let yourselves bothered by the questions of an old and expired skipper ![]() |
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#1690 | ||||
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#1691 |
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
Uploads: 0
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TO THE RFB 1.52 designer folks:
Download it. Had a little problem un-compressing it, got over that after I figured out I was the dummy... Tried a few short missions - fell in love with it - love the new map colors and the vague navigation map updates. I have trashed all my RFB 1.5 saved version games - shame since I wanted to see how the war ends in RFB 1.5 - was in April, 1945 with manual targeting for all 16 missions. Anyway, my purpose is aside from thanking you, I think and EQUAL amount of thanks should go to your "testers". I seem to think Rockin Robbins was one of them - just bowing in your direction and saying thanks to the "testers", too. I am in S-18 on my first mission in January, 1942. DAMN Good MOD! DAMN GOOD! No complaints ... should give me MONTHS of TOTAL fun! guys ...................................... THANK YOU!
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#1692 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#1693 | ||
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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In case of interest pls PM me video file mailing instructions.
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Cheers Uffe Last edited by ustahl; 10-28-08 at 07:40 PM. |
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#1694 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#1695 |
Swabbie
![]() Join Date: Aug 2008
Posts: 5
Downloads: 9
Uploads: 0
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A couple of noob questions, does this take away auto targeting? I am still very new and learning to shoot torpedos but sometimes i hit a game just to see some nice explosions and such so i just use the auto targeter. I've noticed that alot of mods take the auto targeting feature off cause its not true to real life, thefore making them hard to learn and enjoy for myself.
Second question is does this change any keymapping? I have recently found shSpeech2.54 for silent hunter 4 but it has conflicts with mods that change keymaps like Trigger Maru and such. I would like to try your mod but have gotten way to used to using voice commands. Does anyone here use the voice software and know if it works in conjunction with this mod? |
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