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02-15-14, 09:13 AM | #1681 |
Swabbie
Join Date: Jan 2014
Location: italy
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hello.
my problem is that i dont' undestand how snorkel can be raised. it dont rise automatically when i go to periscope quote, there is a specific command? i see that it dont rise becose of: i don't see it by periscope; the speed submerged is the same that without snorkel; the propulsion pass to electric. suggest viagra is funny, but it dont work |
02-15-14, 03:28 PM | #1682 |
Growing Old Disgracefully
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The Snorkels for the various types of U-boats are enabled in TDW's "Option File Editor Viewer"
When you go to "Snorkel Depth" and you order the "Chief Engineer" to "Raise the Snorkel" make sure that the "Standard Propulsion" icon changes to "Yellow"
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02-15-14, 03:53 PM | #1683 | |
Swabbie
Join Date: Jan 2014
Location: italy
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Quote:
ok, i'm sure your answer is clear for everyone than me: i'm new of this forum and of the game. what you mean for TDW, a mod? i don't remember well, but i think that the snorkel comes from the equipment enhancement, one of the most downloaded mod in subsim for sh5 (i downloaded the first five): it don't contains all i need to use the snorkel? thank you for your time. |
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02-15-14, 05:58 PM | #1684 |
Growing Old Disgracefully
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TDW's "Option file Editor Viewer" is in the NEWUI base mods "7 _4_2 and 7_5_0"
How I Installed TDW’s Option File Editor Viewer This is how I installed it with the mod “Enabled” TDW’s File Option Editor is inside your 7_4_2 base mod. Right click the mouse on 7_4_2 and “Open” Open “Data” Open “Application” Open “OptionFileEditorViewer” Open the “Application” “OptionsFileEditorViewer” Open “File” Click on “Set path to menu.txt” Click on “menu” (This should be the last file) Open “File” Click on “Set SH5 install path” Find your main “Silent Hunter 5” Folder and save it here. Enter “Ok” Go to “File” Select the first “Open” This will show the .py “TheDarkWraithUserOptions” Double click on it and this will open up the “Editor” You should now see a row of “Option Tabs” Make your changes. (These changes should made in the bunker) To “Save” your changes. Go to “File” Select “Save” “Ok” Except all prompts. The first time you “Save” You may be taken to the “Menu” py files. If this is the case you select the last py file “TheDarkWraithUserOptions”. Click on it and select “Save”. You will get a “Save” confirmation. The recommended way to do it is with the mod disabled. It is recommended that this is done in “JSGME” with the mod disabled. You right click and “Explore” This takes you directly to the “Application” “OptionsFileEditorViewer” Then follow the above instructions. If I make changes when the mod is “Enabled” I always reset “Set path to menu.txt”
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
02-15-14, 06:04 PM | #1685 |
Growing Old Disgracefully
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Snorkel is not a mod.
The first "Tab" in TDW's "Option File Editor Viewer" is "Submarine" Select the submarine/s and change "False to "True"
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
02-26-14, 10:57 AM | #1686 |
XO
Join Date: May 2008
Location: oslo,Norway
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Old question I never figured out.Can I somewhere alter at what depth the sub determines it s submerged? I m so tired of aa crew/deckgun crew runs away cause the boat is dipping a bit. messing with batterycharge as well AND not the least ability to use uzo or binoculars when running decks awash.
Last edited by Husksubsky; 02-26-14 at 01:24 PM. |
02-26-14, 11:43 AM | #1687 |
Black Magic
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02-26-14, 01:22 PM | #1688 |
XO
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hmm ok thx
I barge on with my hydroproblem. Some slowgoing ships I never hear. I hear them when they speed up. The type in hydros box I only see when pointed excactly on target (+-0.5 degrees?).Result is I just see small flash while needle passes that point. I use a list similar to Sober but removed RSD and REM no hyd on surface. Before that I could not hear anything beneath 30 m Anyone know wich files are involved? Last edited by Husksubsky; 02-26-14 at 02:14 PM. |
02-27-14, 01:43 AM | #1689 |
Sea Lord
Join Date: Jun 2008
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Do you mean the 'TDW No Hydrophone On Surface' mod?
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02-27-14, 06:46 AM | #1690 |
XO
Join Date: May 2008
Location: oslo,Norway
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Hi Silent gz with olympic silver in hockey
ANyway No I mean the one from RSD."R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)". The thing is I got impatient and started to change more than one thing at the time. I also changed to newest patcher. Thes mods have gone in and out during my search for problemsource; R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) , R.E.M. - hydrophone mute for player fix (TDW compatible) and (-> what does it fix? can t find documentation..) HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 The only thing that always have been the same is that I sometimes don t hear slow ships. For sure never the small Rongel and Ukuel. Otherwise I don t find consistancy. The thing that I could not hear anything (fast or slow) beneath 30 m changed to the shiptype (if hearable)only being announced in hydbox excactly on target happened after I stopped using hydsurface mods from RSD , but I did change to newest patcher as well so I can t be sure what made the change. I have to stop playing and go to work sometimes too sigh. I ll try put original exe and patch it up and I ll try add one of the RSD surface pacthes again and see what happens.(I ll try that first). I m so tired of my crazy hyd. Was just curious if anyone had a clue whats going on. I can try narrow down by using only new ui s etc and add related mods, but I m so tired of testing after all my CTD hunts. I correspond with a nice fellow called Bali who also have some similar hydproblems abd he s trying out stuff as well. Heres my current list: HTML Code:
Accurate German Flags sobers game loading tips V8 SH5 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Real Environment - Revision_3 sobers best ever fog V27 SH5 sobers base sky mechanics V1 Water reflections intensity varied by available sunlight by TheDarkWraith sobers see thru wake fix SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_GER Reworked Morale and Abilities v.1.1 EMCCD v0.3.1 by archer9 Speech fixes and additions (german version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon files NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_4_2_Real_Navigation NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_41_ByTheDarkWraith HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 sobers Real_Nav_Bouys_Charts SH5 V4 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) sobers green crew training V4 SH5 Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.4 OHII v2.4 patch2 IMPORTANT R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 R.S.D. v5.5 - OHII v2.4 Compatibility Patch R.S.D. v5.5 - German Patch v1 Chart Colour Scheme 3 sobers Lights Cfg V10 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Patrolsearch autoscriptsV04 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod SH5 V2 Shadow Improvement Mod sobers less resources shadows SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 AMMO_v1.0_SH5_by_Raven_2012 Grossdeutscher Rundfunk Radio_Messages_1_2_0_German_Voices YUP I m in SH5 heaven like I have been since I installed the game first time haha |
02-27-14, 07:46 AM | #1691 | ||
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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Don't forget the skiing Quote:
Enable the standard version on top of R.E.M if New UI's/IRAI are not used, otherwise enable the TDW compatible after R.E.M and TDW mods. R.E.M. hydrophone depth ranges/detection distances are not affected by this fix, i.e. Xrundel/TheBeast's settings are unchanged. Quote:
Quit work Have you seen this: http://www.subsim.com/radioroom/show...27#post2179327 Might be worth checking Fette Beute, Kaleun! |
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02-27-14, 06:57 PM | #1692 | |||
XO
Join Date: May 2008
Location: oslo,Norway
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Quote:
Quote:
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Can I see your list? |
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02-28-14, 04:11 AM | #1693 | |
Sea Lord
Join Date: Jun 2008
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Quote:
Nu begriper jag lika litet som du |
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02-28-14, 10:54 AM | #1694 |
XO
Join Date: May 2008
Location: oslo,Norway
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Its back again(hydbox showing type only at +-0,5 degree)
didn t even go out to main menu. I t s descent ctdwise thouh. like one out of ten times I get ctd after a ship is sunk when I enter hydstation. reload and no prob. Much better than those ctd s wich I guess was campaignrelated and you just had to reload a million times hoping to get back to base. Somethings weird thats for sure. Bruker du patrolsearch autoscripts? |
02-28-14, 01:14 PM | #1695 |
Sea Lord
Join Date: Jun 2008
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