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Old 08-15-11, 09:36 PM   #1651
TheDarkWraith
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Quote:
Originally Posted by Poacher886 View Post
I was wandering what is still outstanding for the new MO mod update?....Do you (TDW) have all the components and are just waiting to get the time to put them all together and test? or are you waiting on fixes for other mods your are hopping to include?

Any feedback on the current state of development, or even better a rough date would be appreciated. Im still holding off returning to SH5 until this is released, hence the question.

Thanks, gamers rely on yours and others talents!!
I don't have everything that I need for the next version yet. I'm also still compiling/testing all the mods that I want to include in the next version. I would really like to put the torp door problem that some users experience to rest before releasing the next version also. I finally got the error replacing contact's actual speed error nailed and fixed. I'm also still waiting on some projects that some users are working on to materialize to releases. ETA unknown as there are too many variables/unknown still.
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Old 08-16-11, 12:06 AM   #1652
Silent Steel
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Quote:
Originally Posted by Reece View Post
...I am still trying to locate and download mods, many I cant find...so far

Hi Reece
Google them.
As long as you have the correct names given by the author most of them are possible to find this way.
Just check that the link is taking you to SubSim.
/
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Old 08-16-11, 12:15 AM   #1653
vlad29
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Quote:
Originally Posted by mia389 View Post
After that I got obsessed with adding mods and now if you look at my mod list, it kindof got out of control
Small remark, mia
In your mod list Real Sink mod is installed before OHII. But the OHII data map contains Zones.cfg. So if OHII includes your real sink mod, than the last one is not useful to be applied, if not - than real sink must be installed after OHII in order to overwrite Zones.cfg.
Is it correct?

p.s. Sorry for off-top
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Old 08-16-11, 12:44 AM   #1654
Silent Steel
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Quote:
Originally Posted by vlad29 View Post
Small remark, mia
In your mod list Real Sink mod is installed before OHII. But the OHII data map contains Zones.cfg. So if OHII includes your real sink mod, than the last one is not useful to be applied, if not - than real sink must be installed after OHII in order to overwrite Zones.cfg.
Is it correct?

p.s. Sorry for off-top
Good morning Vlad
I think you're right, the OHII has a Zones.cfg file so it seems reasonable that the Real Sink should be enabled after the OHII

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Old 08-16-11, 10:07 AM   #1655
mia389
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Quote:
Originally Posted by vlad29 View Post
Small remark, mia
In your mod list Real Sink mod is installed before OHII. But the OHII data map contains Zones.cfg. So if OHII includes your real sink mod, than the last one is not useful to be applied, if not - than real sink must be installed after OHII in order to overwrite Zones.cfg.
Is it correct?

p.s. Sorry for off-top
Yes Real Sink should be after OHII. I was using OHII light before which didn't have a zones.cfg. Before I enabled OHII I deleted the zones CFG from it. Doing that will not effect OHII. Thanks for pointing that out. I will adjust my mods link so others don't get confused.
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Old 08-17-11, 10:47 AM   #1656
Poacher886
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Quote:
Originally Posted by TheDarkWraith View Post
I don't have everything that I need for the next version yet. I'm also still compiling/testing all the mods that I want to include in the next version. I would really like to put the torp door problem that some users experience to rest before releasing the next version also. I finally got the error replacing contact's actual speed error nailed and fixed. I'm also still waiting on some projects that some users are working on to materialize to releases. ETA unknown as there are too many variables/unknown still.
Thanks for the heads-up.

I think i might have to take the plunge again then soon as it sounds a while away yet and im begining to get need for SH5 again.

Can the latest edition of IRAI be installed on top of MO? and does Open horizons work with MO aswell....this looks like a good starting point.

Thanks
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Old 08-17-11, 09:18 PM   #1657
Silent Steel
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Quote:
Originally Posted by Poacher886 View Post
Can the latest edition of IRAI be installed on top of MO? and does Open horizons work with MO aswell....this looks like a good starting point.

Thanks
Yes, they work with MO and the latest IRAI can be actiated after MO
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Old 08-18-11, 12:02 PM   #1658
Poacher886
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Quote:
Originally Posted by Silent Steel View Post
Yes, they work with MO and the latest IRAI can be actiated after MO
Thanks,

So just to clarify...If i install MO and Patch 2 first, then IRAI 0.300 (i think thats the latest) after, then OH11 last, it wont conflict with the MO Mod??

Thanks
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Old 08-19-11, 08:26 AM   #1659
Silent Steel
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Quote:
Originally Posted by Poacher886 View Post
Thanks,

So just to clarify...If i install MO and Patch 2 first, then IRAI 0.300 (i think thats the latest) after, then OH11 last, it wont conflict with the MO Mod??

Thanks

You can do it that way but keep in mind - if you've done any settings in the TheDarkWraithUserOptions.py file don't forget to migrate the .py files before patching. Otherwise you'll loose your settings and will have to start all over again.
It's a good idea to always keep a backup copy of your last updated .py file e.g. on your desktop.
(Use the OptionsMigrater.exe. You find it in \data\Applications of any version of MO or NewUIs).
If you're activating some version of the NewUIs_TDC after the MO the TheDarkWraithUserOptions.py in the NewUIs_TDC will overwrite the previous activated ones in the MO.
The last TheDarkWraithUserOptions.py overwrites the previous ones.

As for the other mods it's OK but when activating OHII you will get some warnings in JSGME but just ignore them - press 'Yes'.

+ check your PM

Regards
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Old 08-21-11, 06:50 AM   #1660
Poacher886
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Thanks SS, all seems good now!
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Old 08-21-11, 11:13 PM   #1661
pythos
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I know this may be deep in this thread, but I have not been here in a long time due to life.

Anyway, I am trying this mod, with the patch and as the game loads (I am docked in La Spezia), just as the dock fades in, the game CTDs.

This does not happen with the mod and patch uninstalled.

Any idea what is going on here?
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Old 08-21-11, 11:17 PM   #1662
Silent Steel
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Quote:
Originally Posted by pythos View Post
I know this may be deep in this thread, but I have not been here in a long time due to life.

Anyway, I am trying this mod, with the patch and as the game loads (I am docked in La Spezia), just as the dock fades in, the game CTDs.

This does not happen with the mod and patch uninstalled.

Any idea what is going on here?
Have you patched SH5 to v1.2_
/
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Old 08-22-11, 09:38 AM   #1663
pythos
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Where do I find the version of the game installed? Also, can I uninstall and reinstall without having issues with the copy protection?
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Old 08-22-11, 09:44 AM   #1664
mia389
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In main menu it will say version in top right.


Quote:
Originally Posted by pythos View Post
Where do I find the version of the game installed? Also, can I uninstall and reinstall without having issues with the copy protection?
I have never had issues reinstalling.
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Old 08-22-11, 09:45 AM   #1665
Magic1111
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Quote:
Originally Posted by pythos View Post
Where do I find the version of the game installed?
In Main Menu of the Game in upper right corner !

Best regards,
Magic

EDIT: Mia was 1min faster
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