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04-15-13, 01:28 PM | #1651 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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yes indeed. On the other hand being mathematically sure that engines will blow up exactly after x consecuitive hours of "extreme speed" sailing wouldn't be too realistic.
There are accounts of U-boats returning to base just after sailing, due to technical failures. Again, everything is matter of random probablities: proper equipment usage/short patrol duration = low failure chance improper equipment usage/long patrol duration = high failure chance |
04-15-13, 01:59 PM | #1652 |
Ocean Warrior
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Yes, indeed.. this is the best decision.. make sense..
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04-16-13, 04:26 AM | #1653 |
Engineer
Join Date: Mar 2012
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The current mission bar not updated when a vessel sink patches Orbit activated.
I see that others have this problem. good hunting. --------------------------------------------- Spanish: A mí tampoco se me actualiza la barra de misión cuando hundo un barco con los parches de Orbit activados. Ahí queda eso. buena caza. ----------------- My sh5 mod: RPM Hydrophone Merchants 1.1 http://www.subsim.com/radioroom/showthread.php?t=203716 Download Link: http://www.mediafire.com/?2sh52pajek4jsmg |
04-16-13, 03:16 PM | #1654 | |
Ensign
Join Date: Feb 2012
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Quote:
I love these ideas. I think everyone would like to see less "medium fog" in the game, and a further decoding of the weather patterns would no doubt be very useful for gap's great DynEnv mod. As for equipment failure, I believe h.sie's hardcoded fixes for SH3 added failure when the diesels were run at flank speed for long periods. I really miss this feature in SH5. Other mechanical failures would add a nice dose of realism. |
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04-16-13, 05:53 PM | #1655 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
Another malfunction related to improper usage, could be scopes getting damage if raised while cruising at high speed, but I am sure there are many other failures like these which we can think of... |
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04-16-13, 06:20 PM | #1656 | |
Ensign
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04-16-13, 06:32 PM | #1657 |
Navy Seal
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Another idea: torpedo doors not opening/closing. IIRC this one was a common reason for premature patrol endings.
I think that circle runners are already modelled in game. |
04-16-13, 06:38 PM | #1658 | |
Ensign
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Quote:
I guess I need to start watching my torpedoes more closely.... |
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04-16-13, 06:58 PM | #1659 | ||
Navy Seal
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Quote:
Quote:
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04-16-13, 07:09 PM | #1660 | |
Ensign
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04-16-13, 07:13 PM | #1661 |
Navy Seal
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04-17-13, 03:21 AM | #1662 | ||
Ocean Warrior
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Quote:
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I saw it once in the single mission.. I have enabled the patches - Torpedo dud fix and Magnetic detonators rang defects - since their release.. With regard to Rongel's torpedo malfunctions, I haven't had much time for its full testing..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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04-17-13, 03:30 AM | #1663 |
Samurai Navy
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Guys stop it, I want to enjoy my patrol, not rage because some piece of equipment broke in a critical situation
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04-17-13, 08:00 AM | #1664 | |
Navy Seal
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Quote:
The more the rage for unforeseen accident, the more the enjoyment when everything goes as expected |
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04-17-13, 08:47 AM | #1665 | ||
Navy Seal
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Quote:
Quote:
http://www.uboatarchive.net/KTBNotesPropulsion.htm What is good about it, is that it correlates telegraph speed orders with RPM's and speeds in knots empirically measured aboard a captured VIIC boat, for both diesel and electric propulsion. The information reported is compatible, though not identical, with the one pointed by keysersoze. I have plotted on a graph RPM's and their resulting speeds. I was expecting some sort of logarithmic curve, similar to a torque curve (the higher the rpm, the more drag and cavitation, the lesser efficiency, etc.). To my surprise, diesel rpm/speed coordinates are fitted (with a R2 value of 0.9977) by a straight line. The same goes for the electric propulsion curve, though with a bit lesser R2 value (0.9818), and with five points out of six aligned with a straight line crossing the axis origin. Removing the one misaligned point gives an R2 value of 0.9991, which makes me to think of a measurement/reporting error |
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