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01-26-19, 04:59 PM | #1651 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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RA 1.47 has been released!
changelog (only 1.47 part): 1 - Some SURTASS has been fix. 2 - All Torpedoes: Behavior regarding biologic objects has been fix. 3 - All Torpedoes: Behavior regarding Mobile Decoys has been fix ( Recognition as false target by logic level possibility torpedoes ). 4 - Spearfish User and AI torpedoes: Fix bug with low speed in passive mode (Terminal phase). 5 - Frequency Profiles for Mobile Decoys has been reworked (Ability to determine the bait from the boat in the classification). 6 - Passive Sonar Model has been changed. Also, DEMON Station will work now only in the presence of a signal.* 7 - Broadband Sonars: improved sound visualization of platforms noise in backgroung.* 8 - Victor-II SSN User: 65-76 torpedo max.depth launch has been fix.* 9 - LandBased SAM and SSM Sites doctrine has been fix. 10 - Some AI Passive sensors rewrite for respecification. 11 - Lost sound file for 5 kts order for russian subs (english voices) - fix.* 12 - Radars mechanics has been reworked.The contrast of the mark on the display has been increased.* 13 - Kilo Interfaces: rotating indicators for the course of bearing of distance - were replaced by more readable. 14 - Improved Kilo: Passive sensors has been replaced (Improved Sensitivity). 15 - MG-74 Korund: Active Sonar, Detect range has been significantly reduced to 500-600 m. 16 - SSM Sizzlers (CLUB) missiles fix. (AI and User) 17 - SAM missiles For Controllable Ships and AI platform fix (Doctrine). 18 - SAM Missiles fix default bug, when missile never fly with max.speed * 19 - Ohio Campaign has been fix. 20 - Subbase Land Object added (large location). 21 - Arley Burke DDG 3-D model has been replaced. 22 - AI Towed CM: replaced 3-D model. 23 - Acoustic voice messages: transient reports are now dependent only on passive sonar. Splash Buoy message, range reduced to 1 nmi. 24 - Fix bug, when the message about the transient process could come from the baffle area for passive sonar. 25 - Fix ranges, about undersea missile launch (transient process) message, depending type missile. 26 - Helo sonars: Active Dipping Sonar - sensitivity has been reduced.Sonic cue echo return has been increased.* 27 - User Helos: Dipping Sonar Station - small rework display control (NMI scale instead meters). 28 - Sirena Device: re-restored to database. 29 - Frequency profile 100 for the second line has been corrected to 105. (eliminates washout frequency on the hull sonars). 30 - Type 094 (Jin SSBN) AI platform added to China. |
01-29-19, 08:52 PM | #1652 |
Bosun
Join Date: Nov 2016
Location: Nature Coast
Posts: 61
Downloads: 1
Uploads: 0
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Hey p7p8
I am just seeing this now so I will DL it soon and install it -- I was hoping for your help--
I simply CANNOT use the FREMM/'Begamini' or Udaloy -- loads 3/4 of the way and crashes every time. I have tried everything -- messing with my GPU settings, messing with the game settings. The only thing that has ever worked for me to get the FREMM or Udaloy to work was to insert 10 random numbers into the "Random Seed" area on a Quick Mission, and the 2 or 3 times it had ever worked, it would work for the rest of the missions until I quit the game. But hasn't worked in over a year. Any ideas? Thanks! |
01-29-19, 10:04 PM | #1653 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I haven't any problems with RA but for example some friends from Italy (Betasom community) had similar troubles.
Check this thread: Link Von Faust discover new settings of windows for stable running. I hope it will work for you Btw for most of my friends solution from first post works. |
02-05-19, 08:36 PM | #1654 |
Admiral
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Just got RA 1.47, looks great but some of the models such as Ohio and Virginia masts are in wrong places. When you go to bridge I’m inside the sail! Help please.
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02-05-19, 09:55 PM | #1655 | |
Weps
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Quote:
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02-05-19, 10:57 PM | #1656 |
Admiral
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No... I'm inside the sail! I can't see the water, I'm in the hull. Not good.
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02-07-19, 10:17 AM | #1657 |
Ocean Warrior
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If you're installing from an "old-old" first edition CD, you'll need to check (and install, if its needed) the DW 1.04 patch before you add the LWAMI or RA mods.
Getting stuck in the sail sounds like an old pre-1.04 problem. |
02-07-19, 02:25 PM | #1658 |
Admiral
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You're right problem fixed
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02-07-19, 03:00 PM | #1659 |
Ocean Warrior
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Its not that I'm old, I just can't remember where I left my Metamucil.
FWIW, both the Steam and direct download (Strategy First) versions are already patched to 1.04. |
02-07-19, 05:31 PM | #1660 |
Admiral
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You ain't that old. This cd is the original non 1.04 patch!
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04-05-19, 11:53 PM | #1661 | |
Girt by Sea
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Hi guys,
Per chance, do any of you guys have the 1.39 database patch downloaded and could send it to me? I can't see it on the RA website for download anymore - and I've just noticed the 'Kilo speed bug' when snorting... Here's what I'm looking for... Quote:
Cheers guys Stew |
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04-06-19, 01:23 AM | #1663 |
Girt by Sea
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Ah, thanks P7 - and thanks for the speedy reply!
P.S. - Your videos on YouTube are awesome too! Stew |
04-06-19, 10:09 AM | #1664 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Thank you
Videos on my channel are mainly raw recordings for archival purposes. It allows to analyse what was good/wrong from tactical perspective. For example they gives opponents and rest of players informations about: - when they were detected - is detection was persistent or not - effectiveness of engaging/defending - cooperation in team - coordination in engaging ... and much more, but without any commentary. BTW since RA 1.39 many things was corrected (include Kilo), why you uses obsolete version? |
04-06-19, 07:16 PM | #1665 | |
Girt by Sea
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Quote:
Yes, I probably need to update...must get around to that Cheers again, Stew |
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