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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1636 | ||
Commodore
![]() Join Date: Jul 2008
Posts: 611
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Yes, I believe the medals fix is included. Quote:
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#1637 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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I have been expermenting with the sub and reading the manual, but I don't fully understand the Hogan's Alley thing. I noticed that if I do nothing with the crew and submerge they automatically vacate the bridge and, I guess, move into the sub as in previous mods. So why am I advised in the manual to manually move the officer to the conning tower and the crew into Hogan's Alley? What's the difference?
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#1638 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
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I myself have left them there during a depth charging , and found them all dead, no questions asked. Edit: In regards to the diving below 450, I will post here when I have an answer ![]() |
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#1639 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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Okay, I see. Thanks. Btw- please take a look at my RFB post outside of this thread.
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#1640 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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I have just expereienced the losing lock problem. In an S-42, night, clear skies, excellent visability. Facing almost due north with a medium composite frieghter at a bearing of 320 degrees moving at 8 knots to my front. Ship is approx 750 yards. I have played this scenario 4 times. I get lock and maintain it until the ship reaches about 340 degrees (20 degrees off my port side) then the triangle disappears. By pressing L I can get it to reappear over an over but only for a second each time.
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#1641 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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from the RFB Manual Quote:
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#1642 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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Yes, I saw that--can't say I really understood it but I saw it. Interestingly, I followed the merchie and after a bit he returned to the original couse, SE. Now I was positioned on the north side of him facing south. He was approaching now from my right toward center. I established lock way out and never lost it. Put two more torpedos into him. As near as I can tell the visibility had not changed--only my heading. If this is a factor of the game as the manual says it seems odd that no previous version of the game nor any previous mod inlcuding RFB were plagued by this. At least I never saw it.
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#1643 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1644 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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FYI Once you get uses to it, game play is a lot more interesting |
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#1645 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Germany
Posts: 122
Downloads: 28
Uploads: 0
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#1646 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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Okay, I'll deal with it. This happened to me near the Bismark Sea. Didn't notice the lat/long. Thanks all.
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#1647 |
Swabbie
![]() Join Date: Aug 2006
Posts: 7
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I was just about to ask the same thing...
1. Map is vastly changed...is this intentional? 2. Sighting Ranges are shorter than previous version....9000 now vs 14000 (or more) before ...intentional? |
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#1648 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I have uninstalled RFB 1.52 anrd reverted to Stock + PE4. A disapointment
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***THE GENERAL*** |
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#1649 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#1650 |
Gunner
![]() Join Date: Feb 2008
Posts: 98
Downloads: 113
Uploads: 0
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Lessee;
Don't like the new map, ![]() Ships are too tough (had to use S3D to soup-up the torps) ![]() And what's this about Hogan's Ally? Feels like that RFB has taken a step backwards,But that's just me though. |
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