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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1636 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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![]() Quote:
I have played around a bit with the 'Report Contacts' button and it seems it can be quite useful sometimes! I'm wondering whether it's a good idea to break/remove this feature ![]() Regards, LGN1 Edit: It might be also easier to use the special maneuver button because it has not two different consequences. |
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#1637 |
Admiral
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@Stiebler, LGN1:
AGAIK, the following (marking/targeting) commands have no function: 2868=Nearest ship 2869=Nearest merchant 2870=Nearest warship 2871=Recommanded target Why not use those? @Tobias: You are correct. Just make a second install to somewhere on your HD, take the sh3.exe from it and delete that install. Last edited by h.sie; 06-26-11 at 12:26 PM. |
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#1638 |
Seaman
![]() Join Date: Jul 2006
Posts: 38
Downloads: 52
Uploads: 0
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Thx for quick reply h.sie
![]() One question before i do this: Must i patch the .exe to 1.4 before i patch with your tool? Sorry - hope no dumb question ![]() |
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#1639 |
Admiral
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@Tobias: No dumb question.
Maybe you have luck and it's already v1.4. If not, you've to make it -> v1.4 first! Then, make a backup of your sh3.exe for further patch updates! |
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#1640 |
Seaman
![]() Join Date: Jul 2006
Posts: 38
Downloads: 52
Uploads: 0
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h.sie, i have try it..
I have the Europe (German)-Version von SH3, so with the first Install i have the .exe 1.0 I patch it to 1.4 - and then i will patch the 1.4 .exe with your tool.. ..but the same message "not compatible version.." What do i wrong? Only for English-Version? Thx a lot once more.. (Should i send you my 1.4 exe?) |
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#1641 |
Admiral
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@Tobias: Try V15G1. If that does not work, send me both of your files. Upload them to somewhere and send me the link via PM.
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#1642 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
I've made some further tests concerning the AI behavior. It seems it is controlled by the type entry. I designated a C3 as type=4 (destroyer) and it started to behave like a destroyer, i.e., trying to ram my boat,... Now the open questions are: - Is it possible to have regular ships sailing submerged? I guess yes with the proper zon settings, however, one has to check it. - Why are all the old AI subs designated as submarines and not destroyers? The destroyer AI should be much more suited ![]() Cheers, LGN1 |
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#1643 |
Admiral
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@LGN1: Interesting finding. What about setting Type=4 for Type VIIA? I'll try that. On the other hand: If the immobile AI-Subs are waiting at the right locations for the convoy, it would be sufficient if they only shoot.....
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#1644 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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![]() Quote:
I agree it's not that crucial. However, I'm wondering what AI the game uses if a unit is type=200 and there is no dedicated submarine AI in SH3. I would prefer to have a unit with a well defined AI behavior which we know. In addition, for compatibility issues it might be good to have a new, dedicated sub unit. Best, LGN1 |
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#1645 |
Admiral
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Currently trying to move VIIA -> Sea folder
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#1646 |
Admiral
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moved VIIA to the sea folder and also changed the Roster. But MissionEditor came up with warning:
"The unit class SSTypeVIIA from country germany not found in the platforms library". So there is some more work to do....not my area of expertise...... |
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#1647 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 619
Uploads: 0
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Maybe you have to change UnitType in .cfg files [Roster and Uboat folder].
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#1648 |
Admiral
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The above mentioned warning of MissionEditor was my fault. Problem solved.
@SSB: I changed UnitType to 4 in cfg files of Roster and Submarine! Completey moved VIIA to Sea-folder. VIIA appeared as "Sea"-Object in Mission-Editor. Fine. But CTD when mission load. |
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#1649 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 619
Uploads: 0
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A possible reason: the sub is splitted into fuselage and conning tower; maybe sea units aren't able to look into 'Objects' folder.
![]() Try to move the tower files to 'Library' folder, then edit the .eqp file of the sub like this: LinkName=Turm7a_1_High <- Node name used in Turm7a_1_hd.dat Last edited by SquareSteelBar; 06-26-11 at 08:31 AM. |
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#1650 |
Admiral
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@Sounds plausible.
Using a single mission I found out that the VIIA's heading must exactly show into the direction where the target ship is. Then he attacs, otherwise not. |
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