![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#151 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
And it includes the Kiel Canal Mod?
That's just too cool! As soon as I finish my curret patrol... |
![]() |
![]() |
#152 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
This is way more than you asked for, but it is a good time to address this… NYGM are taking the approach that for a Mod to be considered for inclusion in the NYGM TW Mod it must add realism and be historically correct, or give a historically correct result. A mod that meets the initial requirements will then need to be tested by NYGM to ensure that results are per the Mod’s claims. This may be incorrectly and easily interpreted as being elitist. It is not. NYGM’s aim is to enhance and address realism issues in SHIII and in doing so we see this as adding to the game play. We want NYGM to be seen as a Realism Mod that can be trusted to deliver in this area. In addition, once a Mod is included into the NYGM TW Mod, then as it is part of an NYGM Mod, it will be NYGM who will have to answer to the end users. So NYGM is happy to include, with full recognition etc, Mods by others that enhance and address realism issues in SHIII. We are also happy to include Mods that add features etc. It will just be a slower process than was the case with RUB. That said, you are free to add this mod in as it does not affect the NYGM TW Mod. |
|
![]() |
![]() |
![]() |
#153 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]()
If Observer and I have missed anything we apoligise in advance and say that it was not intentional.
Please feel free to bring anything we missed to our attention again. Also, thankyou for your support and use of the NYGM TW Mod. Some exciting news is just around the corner ![]() |
![]() |
![]() |
![]() |
#154 | |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
Uploads: 0
|
![]() Quote:
---> Well, it happened when starting a mission. A single mission, a carreer mission, a while-in-base mission. In all cases it occured when the mission initialization was almost ready. --->Der Teddy Bar: I removed the mods, but the problem happend with PLAIN SH III and Tonnage Mod ONLY. I don`t know why, but.... well, with the mods everything seems to work properly. Finally, I started a new campaign with Tonnage Mod, Integrated Orders and Slideout Anzeigen (plus few skin mods ) - everything seems to be OK. I found ONE possible reason: my version of Game is slightly diffrent since it exist in Polish/German version, based on the version done for Germany. Therefore, some commands_en and other files could lead to conflicts. That`s just my suggestion, but it could be the reason. I know that these files were ovewritten by one of the mods, so... And of course not to forget: thank You for answers and attention ![]() AND for the mod ! Now, sinking model is just pretty damn hell awesome. BEST regards, XXI
__________________
lasciate ogni speranza... voi, chi entrate ![]() |
|
![]() |
![]() |
![]() |
#155 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]()
Teddy, is the Type XXI affected by the Crew Management mod, now? When I select this boat with the Late War crew and remove the "extra" crewmen from the Diesel Engine room the CE tells me there's not enough crewmen manning the compartment.
|
![]() |
![]() |
![]() |
#156 |
Swabbie
![]() Join Date: Feb 2006
Posts: 5
Downloads: 0
Uploads: 0
|
![]()
THANK GOD .been waiting since you mentioned it im downloading it now gonna install sh3 again just for this mod hope its worth it ,get back to you and give my review see you in a couple if years good hunting . ps thanks NYGM keep the mods coming
![]() |
![]() |
![]() |
![]() |
#157 |
Nub
![]() Join Date: Jan 2006
Posts: 4
Downloads: 11
Uploads: 0
|
![]()
I had a problem with the TW mod that I was finally able to fix. From a fresh 1.4b install, with TW 1.03 applied using the latest JSGME the game would crash to the desktop as soon as I started it.
After trying everything, I took out the 0k movie files from data\Movies\Intro in the mod before applying it and it then worked fine. For whatever reason mine didn't like having the 0k intro movies. So thought I'd mention it for anyone that runs into the same thing. |
![]() |
![]() |
![]() |
#158 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#159 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#160 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#161 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#162 | |
Let's Sink Sumptin' !
|
![]() Quote:
Thanks for the info Teddy Bar. Just wanted to be sure. Excellent canal by the way. ![]()
__________________
![]() ![]() --Mobilis in Mobili-- |
|
![]() |
![]() |
![]() |
#163 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() I will also take this opportunity to say that without Observer and Stiebler, the NYGM Tonnage War Mod would not be what it is. It was Observers mathematical brilliance that allowed us to incorporate Morale into a broken system and Stieblers deft programming ability that enabled us to perform our little miracles with the campaign files. |
||
![]() |
![]() |
![]() |
#164 |
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
|
![]()
Can there be an 6-8 hour crew shift version instead of 12? I've been using the old 8 hour version and I really like it.
|
![]() |
![]() |
![]() |
#165 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
The NYGM Crew Management Mod is an entirely new effeciency/Fatique/Morale system. It was impossible to incorperate the previously un-used Morale into any existing system due to the way that the formula we done. So it was done from scratch. BTW, PM is being done as I type ![]() |
|
![]() |
![]() |
![]() |
|
|