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Old 08-24-06, 08:45 PM   #151
-Pv-
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I have the 9800 and since there's no way to tell what demand SHIV will make on the card until it comes out, who can say. In my opinion, the 9800 does as well or better than the same-priced competition. On my 2.2GHz AMD CPU, I have SH3 turned up to full with no degradation. I have FS2004 set about 75% on average.
I keep my machine aggressively cooled (the 9800 gets hot and is sensitive) and my system lean and mean. For those of you planning to run the game on Vista, expect to double your hardware capability if your current specs are behind more than 2 years. Expect 1 gig RAM min, 3.0+Ghz CPU min (go for dual core if planning to buy a new system.)
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Old 08-25-06, 02:16 AM   #152
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I really do not plan to run Vista ....al least not in the next 2 years. I think the 9800 will do the job, it was and still is a fantastic card. I had a 9800pro, and now I run sh3 on a 6600gt. Maybe you don't believe me....but I get the impression that the 9800 had more sheer power, even if it lacked some new graphic instructions. Anyway, I personally hope, and I'm sure that all of us do, that SH4 will run ok on our present configurations. I can't afford anything else right now, and I still have to upgrade some other pieces of hardware (like my car and my house ) )
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Old 08-25-06, 10:16 AM   #153
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  • Ships don't get magically repaired when they leave your visual range.
  • Ships, planes, and other military units do fight when encountering each others outside of your range (if CPU-power becomes an issue, just randomly generate an outcome, like "ship a destroyed", "ship a crippled, ship b driven off", and so on).
  • Ships that change their aganda when something happens (heads to closest friendly port when damaged, calls tug when crippled, alerts hospital ship when going down, intercepts contacts, and so on). Picture GTA, with ambulances rescuing wounded and fire trucks extinguishing fires.
I'd like to be able to run Silent Hunter IV at full time-compression in the background. Then whenever something happens, it reverts to either pause or 1x time-compression, and this little note in the lower-right corner of your screen tells you that a ship's been spotted, your waypoints have been reached, your objectives have been finished, etc.

Last edited by Safe-Keeper; 08-25-06 at 11:45 AM.
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Old 08-25-06, 12:19 PM   #154
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Default 2 screws

I would really love to be able to utilize both screws independently, for speed and for maneuverability.
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Old 08-25-06, 08:12 PM   #155
rascal101
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Default Suggestions for sh4

Thanks to the dev team who are working on ths new game.

Here is a big request, but one that will probably be ignored.
It is obvious that there will be improvements in graphics and game play with SH4 to SH3, I would hope that the dev team finds it in its heart to upgrade SH3 with the required code or game modifications to ensure SH3 is brought up to spead with SH4.

There are many of us sub sim fans who are more interested in the Atlantic than Pacific war, but who will buy SH4 as well as SH3, therefore for us we would be keen to ensure SYH3 continues to improve, rather than die.
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Old 08-26-06, 10:49 AM   #156
Sailor Steve
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Quote:
Originally Posted by rascal101
I would hope that the dev team finds it in its heart to upgrade SH3 with the required code or game modifications to ensure SH3 is brought up to spead with SH4.
Or else call SHIII closed and give out an SDK so talented programmers and modders can continue to develop the game.
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Old 08-26-06, 11:25 AM   #157
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Quote:
Originally Posted by Safe-Keeper
  • Ships don't get magically repaired when they leave your visual range.
  • Ships, planes, and other military units do fight when encountering each others outside of your range (if CPU-power becomes an issue, just randomly generate an outcome, like "ship a destroyed", "ship a crippled, ship b driven off", and so on).
  • Ships that change their aganda when something happens (heads to closest friendly port when damaged, calls tug when crippled, alerts hospital ship when going down, intercepts contacts, and so on). Picture GTA, with ambulances rescuing wounded and fire trucks extinguishing fires.
I'd like to be able to run Silent Hunter IV at full time-compression in the background. Then whenever something happens, it reverts to either pause or 1x time-compression, and this little note in the lower-right corner of your screen tells you that a ship's been spotted, your waypoints have been reached, your objectives have been finished, etc.
I like your ideas here but I have a feeling that we'll have to wait 'til at least Silent Hunter V before we get this stuff. But it's the squeaky wheel that gets the oil right?
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Old 08-26-06, 05:31 PM   #158
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I don't know if these suggestion were posted already but here is goes:

-> Give the possibility of starting the campaign in the Phillippines and not only from Pearl Harbour like happened in SH1.
-> Include the S-Class submarines and more important the Balao-class submarines. These were very important submarines in the US inventory during the Pacific campaign (the S-class was important in the begining of the war and the Balao became the main US sub latter in the war). Also the Tench-Class should be included.
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Old 08-30-06, 06:39 PM   #159
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Default Some ideas

Hi everyone, i'm new.


There are some things i didn't liked in SH3

1) Time compression 1x while close to land (already mentionned)

2) I tried several times to lose a DD by going at 4 kts under a merchant...never worked, i've always been sourrounded by DC's that killed me...but the merchant was still i PERFECT shape i was 2-3 meters under that mechant! A Polish submarine that was held by a Norvegian port evaded the germans hunters that way.

3) Another case i damged a Escort carrier, 4 corvettes turning around me, i was under that carrier to protect myself, one of the Hunters went directly into the carrier sinking himself and the carrier ( IQ 0)
4) Once i 've been chased by a damaged corvette, i was 1kts faster by using the snorkel, the ship could locate me 100% accurate and it was fireing non stop in my tower. I went to exterior mode, the bullets passed throu the 5 meters of water and hitted my sub with the same power like i'd be emerged

5) Same thing with Sunderland airplanes, after 20min of using snorkel i had a entire RAF over my head. The snorkel isn't that big to be localised so easily, we're not at the age of laser tracking and AWACS

6) in the 1944 i was about 80 kilometers away of Brest, a convoy spotted... 3 merchants and 2 DD. Where the Hell is the Luftwaffe !? I hope the radio improvement in SH4 will allow to ask air support if close enough to a US naval/air base ( maybe just show on a map with green field the range of airplanes depending of the situation of the campaign- avaible base etc). I wish to see the planes on the carrier take off and give some support. Same thing for "milk cows" and food supply. The introduction of the cook is good as well, and what happens if the cook dies ??? The crew says : lets go to the nearest MC Drive (joke)

7) already mentioned - The possibilty to recieve messages of spotted ships by other subs and vice versa. It would be nice to wait and see another sub finishing out a enemy ship that i couldn't coz i ran out of torps/ammo.

8) Depth & Sonar. I had a feeling that it doesn't matter for a DD what's my depth... i dived several time to critical 280 meters and still got perfectly timed DC over my head, somebody said that SH3 DC were not accurate enough .... The chemical sonar jammer sould affect more the DD sonar, several times it was useless....

9) Graphic details, well when the gun of a merchant gets hit by my deck gun 3 times in a row ( really precise hit) and still shoots... it's a battleship not a merchant.
Also the ships breaking in 2 pieces, to often. But i'd prefer more pieces in the command tower. If a gun command post is destroyed ( like the historical case of Bismarck) the fire accuracy should be at least halved.

10) Already mentionned - the idea of surviving a sinking is good, let say that a sub sinks and touch the ground at 120m, the crew manages to stops the flood. No engines no batt, u wait for rescue mission.

Update 11) Maybe not in dynamic campaign but in a single mission, is there be a controlable mine-layer sub?

Thats all from me

But i really hope that calling air support or other ships (to repair major damges or tow the sub to a naval base) will work

Last edited by Denson; 08-31-06 at 04:15 AM.
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Old 09-01-06, 01:28 AM   #160
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If it hasn't already been mentioned: better seakeeping for the subs. Having the watch crew frequently submerged underwater in a storm (and the CE chanting, "New depth 10 meters!") and the sub disappearing below the waves is one of the more distracting graphic effects in SH3, IMO.
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Old 09-03-06, 07:09 AM   #161
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You should be able to abandon the sub! Like if you have heavy flooding and blow your balast and then everyone jump in the water or in a liferaft or whatever and then the sub sinks! That woyld be so freaking cool!
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Old 09-03-06, 10:26 AM   #162
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Default Tide, snow and ice!

I would like to see tidal changes, a considerable factor in naval battles and raiding. Some guy here suggested snow and ice forming on sub, I support that!!!
Yesterday i went on patrol from St. Nazaire, and i headed straight up between greenland and canada. I was planning to sail through the northwest passage, just to see if there were icebergs or even better, icecovered ocean. But..NOTHING!!! Thats to bad! I want icecaps to dive beneath (and even surface through), but thats not wery likely in SHIV: pacific theatre (too hot, i guess, but for shiii....)
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Old 09-03-06, 10:43 AM   #163
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There's always Alaska.
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Old 09-03-06, 11:31 AM   #164
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Default ice,ice baby

@ safe-keeper: You are right..How could i forget. You have the Aleutian islands and the bering sea; up to Norton sound and the bering strait. My mistake!! Thanx for correction!

Q: Wasnt there some japanese action around the Aleutians? I remember seeing something on the Discovery channel about some airbases the japs had up there... And they found a submarine wreck in the vicinity of the Aleutians not long ago...:hmm:
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Old 09-04-06, 08:33 AM   #165
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Default Aleutians?

Quote:
Originally Posted by _Seth_
@
Q: Wasnt there some japanese action around the Aleutians? I remember seeing something on the Discovery channel about some airbases the japs had up there... And they found a submarine wreck in the vicinity of the Aleutians not long ago...:hmm:
A: Yep, the Japanese invaded the Aleutians in 1942 concurrent with their Midway operation. They invaded and took Attu and Kiska. The US had Dutch Harbor Submarine base in Alaska which mostly saw action by the older S-boats. The Northern waters took a heavy toll on boats and personnel. Very bad conditions to fight in. Would be neat to be modelled.
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